Home
Videos uploaded by user “The Rendering Essentials”
FIXING VRAY GLASS TRANSPARENCY in SketchUp - Vray 3.6 for SketchUp Tutorial
 
07:05
Sometimes when working in Vray 3.6 for SketchUp, if you haven't set up your model properly, your glass will not render as transparent. Learn 2 ways to set up your glass so that your glass always renders as transparent! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
ADJUSTING RENDER SIZE AND QUALITY in Vray for SketchUp
 
05:53
In this Vray quick tip video, learn how to adjust the size and quality of your renderings in Vray! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Rendering REALISTIC GRASS in Enscape!!
 
04:00
In this video, learn how to add realistic grass to your Enscape renderings quickly and easily in your SketchUp Models! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit ENSCAPE TRIAL http://enscape3d.com Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Intro to Interior Lighting in Vray - Using Artificial Lighting
 
19:54
In this Vray and SketchUp tutorial, learn about the different kinds of artificial lights you can use to light your interior renders! Learn to use sphere lights, spotlights, emissive materials, and more to create realistic lighting in your interior models! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders In this video, we’re going to talk about lighting an interior model with artificial lights in Vray. If you’re looking for more rendering Tutorials every week, make sure to click that subscribe button. Today I wanted to talk about some of your options for lighting an interior model within SketchUp without using the environment lighting. You’ve basically got a few different options for lighting your interior models with artificial lights – this is assuming that you don’t want to light your model with the environment lighting in Vray (sunlight and background lights). To start off, turn the sunlight off within your lighting section of your Vray asset editor. You’ll note that you still get some exterior lighting from your background image, which you can adjust within your settings section. Now, let’s take a look at some different lighting options. To start off, let’s add a sphere light to your model. Basically, a sphere light is a light that emits light in all different directions equally. You can adjust the power of the light both by scaling it up and down, and by adjusting the intensity within the lighting section of your asset editor. One thing to note – if your image is not bright enough, that doesn’t necessarily mean you need to go in and run the intensity of your lights up to a super high level. Instead, go in to your camera settings and adjust your camera exposure to bring your lighting level up. In this case, I’m going to take this point light and adjust its size so that it fits within this lamp in my model. I’m also going to adjust the radiant power units to Watts and set it to something like 80. Though the visible wattage of the light doesn’t really correspond with the power usage of bulbs, this still allows me to set my lighting in a way that it makes sense to me. Now let’s add a couple spot lights to our image. While a sphere light is a light that shines in all different directions, a spotlight is basically a light with a direction associated with it. Note that when setting your spotlight, you can either just single click in order to place it, or you can hold the shift key to set things like cone angle, penumbra falloff, and more. Note that when we initially set this light, the light itself casts a very defined edge, which isn’t very realistic, and doesn’t allow the light to really move into the rest of the room. However, if we adjust the Penumbra angle setting, you’ll note that your light edges become more blurry, and more light also makes its way into the room. We’re not going to talk about IES lights too much in this video, but these are basically lighting information files that you can download from lighting manufacturers to simulate properties of actual lights, like bulbs, etc. An omni light is very similar to a sphere light. Honestly, I’m having a bit of trouble telling when to use which one, so any of you Vray experts out there leave a comment down below and let me know! Finally, you can also create light within an interior render using an emissive material. An emissive material is basically a material within Vray that emits light. You can use this for things like TV screens, lighting faces, and more. In this case, I’m going to add an emissive TV screen, as well as an emissive faced material at my spotlights, otherwise they look funny. Once you have your lighting the way that you want it, you can do a non-interactive render to create a more detailed rendering from your image. Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
REAL TIME RENDERING IN SKETCHUP - Introduction to Enscape
 
06:24
In this video, we check out Enscape - a real-time 3D rendering extension for SketchUp. In Enscape, your model is rendered in real-time, allowing you to fly around, make changes, and adjust settings, and see your changes in a live rendering! ENSCAPE DOWNLOAD http://enscape3d.com MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. One of the things I want to do on this channel is provide resources for multiple different rendering programs. Today, I wanted to do an introduction to a real-time rendering program that’s really paving the way for easier, quicker renderings! Today I wanted to give an introduction to Enscape. Before I get started, model credit for this model is the Beach House by SZ Christophe. Enscape, unlike programs like Vray, is what’s known as a real-time rendering program. What this means is that instead of having long render times, Enscape actually generates your renderings as you move your camera. This means that you can literally do live, rendered walkthroughs of your models! One of the things that makes Enscape so powerful is how simple it is. All you have to do is press the play button and your rendering will start. This is the rendering that is produced without you having to make any changes at all. Material changes are also easy – by default, Enscape checks material names within your model, then automatically maps properties based on keywords like grass, metal, wood, and more. In addition, you can also custom edit material settings within your renders. Settings are easy to manage, and far less complex than many static rendering programs. You can edit settings as you go, testing and adjusting very quickly. Camera setting adjustments update on the fly, meaning you don’t have to run multiple different test renders in order to get your scenes just right. The built-in environment settings are VERY easy to use, allowing you to customize backgrounds, cloud settings, time of day, and more. In addition, you can also import your own HDRI images for custom backgrounds. Another cool feature is the grass rendering function. This function will search your material names for the word “grass,” and when enabled, will render grass at all those locations. Enscape also includes support for artificial light sources, light point-lights and spotlights, allowing for great night-time renderings or interior renderings. Enscape proxies allow you to import high polygon objects into your model for rendering without slowing down your SketchUp model. Export options include the ability to export still images, animation files, and panoramas, as well as being able to view your models in Virtual Reality. It does operate on a yearly subscription model, so there is definitely a cost associated there, but if you run any kind of a business that does visualization, the ease of use and the amount of time saved will likely quickly offset the cost. If you want to learn more about Enscape, you can check it out at www.enscape3d.com. From an ease of use standpoint, at the moment Enscape is probably the easiest to use rendering extension that I’ve tried. You literally just click play and you’re inside your model. Leave a comment below and let me know what you think about this extension!
VRAY GLASS SETTINGS TUTORIAL - Reflection Settings in Vray for SketchUp
 
14:48
Learn the basics of working with glass in VRAY in this rendering tutorial. This video will focus on the reflection settings, and the next video will focus on the settings associated with refraction. MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit REFLECTION SETTINGS ARTICLE https://blog.turbosquid.com/2014/04/14/turbotips-v-ray-material-part-2-reflection/ Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today’s video, I want to talk a bit about some of the settings for rendering with Glass in Vray. The first thing I wanted to do is teach you how to apply a Vray glass material, but then also how to apply a glass material preset to your SketchUp materials to make them more realistic. 3D Warehouse Model Credit: Wine Bottle with Label, Glasses by BennitoJuarez We’re going to use the studio that we created in a previous video for our lighting. To start off, we’re going to apply a Vray light material to the glass on the left. Do this by double clicking into your component, then going into Vray, picking a glass material, and selecting “Add to scene.” You can then apply the material by right clicking and clicking “Apply material to selection.” The nice thing about this material is that it comes with glass presets already populated. Now let’s apply a SketchUp material to the wine glass on the right. In this case, we’ll just apply a white color and reduce the opacity down to around 10% in the materials editor. This will make the material see-through. For this material, since it’s a SketchUp material, we need to apply a Vray preset to it. To do this, go in to your material editor, select your material, and under “Quick Settings,” apply the material preset for glass. You can see how now this material has many of the Vray glass settings applied to it that you can now adjust, like IOR, etc. Finally, we can apply a glass material preset to the material of the wine glass Now let’s take a look at a few of the different Reflection settings within the glass. You can adjust the color of the reflections in your glass by changing the color in the color slider. The darker the color you select here, the less your material is going to reflect. Notice that if I set this color to black, my material doesn’t really reflect at all. Your refraction color is going to adjust the color of the material itself. Notice that the darker this setting is, the less refraction is going to happen in your glass, and the less light will make it through. For example, fully white makes this glass a bit difficult to see. Fully dark makes this so you can’t see through it at all. We’re going to set this just above 0 so we can see a bit. First, let’s take a look at the Fresnel. If you uncheck the box for Fresnel, you’ll notice that your material is much less realistic. This is a fairly complicated concept, but basically, the Fresnel simulates the effect in real life where the reflection strength of something is different depending on your viewing angle. I’ve linked to an article below that talks about Fresnel more, but as a general rule, just keep this box checked. The IOR is going to affect how strong the reflection is within your rendering – a higher value = more reflective, and a lower value is going to be less reflective. The Glossiness value is going to affect how blurry your reflections will be. Let’s adjust the glossiness of our wine glass black material to .8. Notice that the reflection becomes much more blurry. Note that while this can create effects like frosted glass, it also increases your render times significantly.
ADDING VRAY MATERIALS TO SKETCHUP from the Vray Material Library!
 
10:39
In this Vray 3.6 for SketchUp tutorial, learn to use materials from the Vray material library to texture objects in SketchUp, allowing for more detailed renderings! The Rendering Essentials Website http://www.therenderingessentials.com
PHOTOREALISTIC RENDERING IN LUMION - Detailed Preset Walkthrough
 
13:24
In this tutorial, learn a set of Lumion preset values for quickly creating a realistic render in Lumion! All preset settings listed below! BLOG POST https://lumion.com/blog.html?post=172861379895 Photoreal settings Sharpen - .3 Analog Color Lab – Style - 1.7 Amount - .2 Noise – Intensity - .1 Color – 0 Color Correction Temperature - .2 Tint – 0 Brightness – .5 Contrast - .7 Hyperlight – 40.9 Skylight Brightness – 1.4 Shadows Sun Shadow Range – 1047M Coloring – 1.6 Interior/Exterior - .9 Omnishadow – 3 Shadow Correction – 0 MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Creating GRASS IN VRAY for SketchUp with Vray Fur
 
10:36
In today’s video, I wanted to talk about how to add grass to your renderings in Vray for SketchUp using Vray’s fur creation function! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In this case, I’ve created a bit of rolling terrain using sandbox tools within SketchUp, and it’s in there as a grouped face. To designate this as a Vray grass object, go up into the Vray Objects toolbar and select the option for “Add Fur to Selection.” This will designate your selected object as a grass object – notice that you get little icons around your group indicating the fur object. Now, if you run an interactive render and zoom in, you’ll notice that Vray is adding fur to your object within your render, even though the geometry doesn’t physically exist within SketchUp. Now, let’s make a couple changes. The first thing to change is that we want to add some color to your grass. To make changes to Vray objects, we need to go into the asset editor, then go down to the material dropdown. From there, you can apply a material to your grass. I believe that for a color to show up in your dropdown, it may need to be in your model, so you can just create a quick face and apply the color you want for your grass, then it will show up in the dropdown. One thing you’ll notice is that the grass doesn’t have a background color. We can change this by applying a color to the outside of our grass group. In this case, I’m actually going to apply one of SketchUp’s grass materials rather than a solid color to break up the surface a bit more. Now, let’s take a look at some of the actual grass settings in our model. The first section allows you to adjust the amount of grass being applied to your face – larger values add more grass, smaller values less. Length, thickness, taper, gravity, and bend all adjust the way your grass looks. For example, if you want longer grass, you can adjust the length slider. Thickness adjusts how thick the actual grass blades are. Taper will adjust if your grass goes from thick at the base to thin at the tip. Gravity and bend will change how much your blades bend over. Global scale adjusts the overall size of each piece of grass. Curl will add curl to the fur. Level of distance will adjust the amount of grass that’s shown as the camera gets further away from the camera. This can make your renders faster as Vray doesn’t have to calculate all the
STUDIO LIGHTING IN VRAY for SketchUp
 
22:53
In this video, I walk you through the basic steps for creating a lighting studio setup in Vray 3.6 for SketchUp that's helpful for product rendering, material previews, interior renderings, and more! Leave a comment below and let me know what you thought! THE RENDERING ESSENTIALS WEBSITE http://www.therenderingessentials.com/
BUMP MAPS vs DISPLACEMENT MAPS in Vray for SketchUp
 
15:01
In today's video, learn to use Bump Maps and Displacement maps in Vray for SketchUp to create realistic rough surfaces in your renderings. In addition, learn the benefits of both Bump Maps and Displacement maps, and when to use each of them in your Vray Renderings! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In this video, I want to talk about the difference between bump mapping and displacement mapping in Vray for SketchUp. Both of these options are designed to help simulate the bumps and roughness that naturally come with materials in the real world without having to actually model that detail. BUMP MAPPING Bump mapping uses an image in order to simulate bumps on a flat face. Basically, Vray will use the texture image to determine where it should simulate bumpiness within your model. It’s basically a shading effect applied to your model. To test this, let’s add a bump map to a simple material from SketchUp. To do this, start by applying a color texture to your face in SketchUp. Then, go into your maps section of your materials editor and add a bump map material. As you can see, in your rendering, you know have that bump map applied to your white material. The best way to do this is to use a texture type that actually has a bump map image associated with it. If you have an actual map of your material, you’ll notice that your result is much better. The Vray materials built into Vray have actual bump map images associated with them that help you get a much better result. You can adjust the strength of the bump using the “Amount” slider in the maps area of your materials editor. DISPLACEMENT MAPPING One of the drawbacks of bump mapping is that sometimes, you might not be able to achieve the depth that you’re looking for with a bump map, so you may want to try a displacement map instead. What a displacement map does is actually move your geometry within your render to give you an accurate simulation of a rough material. So the first thing to note when working with displacement mapping (at least in my experience), is that it really works best with materials applied to groups of geometry. I was not able to get it working with raw geometry. Notice that when you run your render now, Vray is actually changing the location of the geometry within your face, rather than just simulating a bump with light. You can adjust how strong this effect is by adjusting the amount setting within Vray. This will also work with your built-in Vray materials, just make sure to go in and apply your bump map to your displacement map. Notice that the materials themselves simulate the roughness of the material much more accurately with a displacement map. However, you’ll also notice that displacement maps take SIGNIFICANTLY more time to render that bump maps, so you may not want to use them unless you’re trying to simulate fine detail. Larger edge length = faster render times, lower quality Once you’ve grouped your geometry, you’re then going to go in and enable displacement mapping in the material settings. You can then apply a map in the same way that we applied the bump map material.
Import Vray Proxies WITH MATERIALS - Vray 3.6 for SketchUp Tutorial
 
09:11
Learn to import Vray proxies into SketchUp models and how to import the materials associated with those proxies as well! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. Last week, we talked about how to use Vray proxies to use high polygon, realistic models in your renderings without slowing down your SketchUp models. This week, I want to talk about how to save those proxies and import them into a separate SketchUp model. To start off, 3D Warehouse model credit for this model goes to Daka Design, who has a great collection of render ready models on their page in the 3D warehouse. This model in particular is the Wire Frame Chair. I’ve linked to their page and to this model in the notes down below. Daka Design Page – https://3dwarehouse.sketchup.com/by/Daka-Design?nav=models Wire Frame Chair - https://3dwarehouse.sketchup.com/model/ee697759-8958-4cc4-9cb8-e452b016b32a/Wire-Frame-Chair You can see when I do an interactive render of this chair, it looks really good without needing much tweaking. Now, let’s export this model as a proxy. To do this, select your model, then go into the “Vray Objects” toolbar and select the option for “Export Proxy.” Select a location for this file, then pick a preview type. In my case, I’m going to leave this as “Refined Clustering,” and drag my faces in preview option down to something like 5000. Make sure the option for “Replace object with proxy” is selected, then click export. Your chair has been replaced with a much more lightweight proxy model. If you were to click the interactive render button, you can see that the actual model still gets rendered within Vray. Before we try to import our proxy into a different file, let’s take a look at our materials list. You’ll notice after you export your proxy, there’s a multiple material group contained in your materials list. If you click on this, you’ll note that it has materials included for all the materials that contained in your proxy. We’re going to need to save a copy of this multi-material group. To do this, simply click on the save button at the bottom of the page and save this file to a location of your choosing. Now, let’s open up another model and try to import our proxy. To do this, click the import proxy button in your Vray Objects menu. This will bring your proxy into your new model. However, if we were to run an interactive render, you’ll notice that your materials did not get brought in with the proxy model, which is why we had to save them from our other model. We’re going to need to import our materials into this model so that it renders correctly. To do this, first we need to import the material group that we saved by clicking the “import VRMAT file” button at the bottom of the list. Navigate to the file you saved and click the “Open” button. This will bring in the multi material group that you saved into Vray. Now, we need to apply it to our chair. When you first brought your chair in, it should have created a multi material group for the materials within your proxy, as well as materials for each individual material.
CREATING REALISTIC CORNERS IN VRAY for SketchUp
 
07:42
In this video, learn to create realistic looking corners in your Vray renderings by beveling and rounding your geometry. In SketchUp, you can use the extension Round Corner to round and bevel your edges quickly and easily! ROUND CORNER EXTENSION INFO https://www.youtube.com/watch?v=36myjGh1iGw MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Vray Rendering START TO FINISH Part 1 - Model and Materials
 
11:25
In this new series, I'm going to take a Vray rendering from a SketchUp model from start to finish. I'll show you the workflow that I'm using to create my rendering. Feel free to chime in with suggestions, feedback, etc along the way! POLIIGON TEXTURES http://www.thesketchupessentials.com/poliigon Red Cottage by PaulWall https://3dwarehouse.sketchup.com/model/339b2966a8cce57fabc7d55f5217a512/Red-Cottage MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
PHOTOREALISTIC SKIES IN LUMION 9 with Real Skies!
 
03:29
In this video, we check out the new Real Skies feature that was added in Lumion 9. This feature allows you to quickly add photorealistic Sky HDRIs to your backgrounds, letting you create photorealistic renderings with absolutely realistic skies and lighting with very little effort! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
RESIZE AND POSITION VRAY MATERIALS in SketchUp
 
11:45
In today's video, learn how to resize, rotate, and position Vray materials in your models to maximize rendering realism. These strategies will allow you to import Vray materials into your model, apply them, and move them around to make your models look more realistic. MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
INTERIOR LIGHTING AND COLORED LIGHTING in Enscape
 
11:38
In today's video, learn more about your interior light settings in Enscape, as well as how to add colored lights to your renders! OTHER ENSCAPE TUTORIALS https://www.youtube.com/watch?v=dUvZIQx4dpA&list=PLoTRsQY2aZe4ow2mvJeaRZHcvpXxAvaod ENSCAPE LINK https://enscape3d.com/ MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
RENDERING WITH VRAY PROXIES in SketchUp
 
13:52
In this Vray 3.6 for SketchUp tutorial, learn to use Vray proxies to create high quality renderings with high polygon models without slowing down your SketchUp models! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today's video, we're going to talk about using Vray proxies to speed up your rendering models. Basically, a proxy is a replacement within your model that is used to take the place of a high polygon model. This can be especially useful because SketchUp doesn't always handle very high polygon models very well. However, that being said, usually the most realistic models for rendering are also high polygon, so we can use proxies to bring those items into our renderings without having to bring them into SketchUp. Vray allows you to export your object as a proxy file, will import as a normal mesh at render time only. Let’s say, for example, that we want to render these 3 trees (trees are from Skatter’s model library). They’re very detailed, and contain a LOT of geometry. If you look at the model size for just these 3 trees, it’s over 61 MB. If we were to add a lot of these trees, our SketchUp model would quickly become unusable from just the amount of geometry in the trees. I do want to note that Skatter also has some built-in tools for creating render only models that we’ll discuss in a future video. However, in this case, I want to focus specifically on Vray Proxies. What I want to do is export each one of these trees to a render proxy model (or a VRMesh file). That way, when we create our render, Vray can reference these models, but without all of the geometry being in our actual model. When we click the create Vray proxy button, we’re going to be given a series of options. These will affect the size of the object that’s left in your model once you export your proxy. Basically, they allow you to pick how realistic the proxy that’s left is. You basically are given 3 options for how the proxy is created. Face Skipping – This is the fastest and lightest weight proxy you can create. It will simply display random faces from your original mesh. Vertex Clustering – This method uses a grid to reduce the amount of geometry in your proxy model. It doesn’t necessarily keep all the fine details, but creates a decent approximation of your object. Refined Clustering – This is a two step process within Vray – it uses vertex clustering to start your proxy creation, then finishes your proxy off with an algorithm. This creates the most detailed proxies, but also the slowest. You can also adjust the number of number of faces created in your proxy using the proxy slider. Overwrite existing files allows you to save over any mesh file that might exist in your model in the location you’re trying to save. Replace object with proxy will swap out your selected geometry with your proxy. Otherwise, this will create your Vrmesh, but it won’t remove the base geometry from your model. You can adjust the way that your proxies preview in your Vray asset editor – there are options for Proxy Preview - Shows your proxies exactly as you created them Whole Mesh – Displays the original object geometry within your model. Note that this can be very slow Bounding Box – this creates a box within the boundary of the object group – it’s basically good for showing the location of your proxies without showing your details Point (Origin) – shows basically 4 points at the boundary of your proxy, as well as the proxy origin point of the axes Custom Preview – theoretically the idea behind this one is to allow you to change the proxy file without updating the preview geometry Note that you can also import proxy objects into your models in much the same way that you can import components, allowing you to create a library of objects that you can import later. However, you’re also going to need to export your materials for import into your object in the future. I’m going to cover this in my next video.
LUMION LIGHTING TUTORIAL - Intro to Interior Lighting
 
12:33
In this video, we talk about the different kinds of artificial lights available for your renderings in Lumion! We talk about several different kinds of lighting sources, including the Lumion sun, spotlights, omni lights, fill lights, rectangle lights, strip lights, and emitters! GET LUMION http://www.lumion.com MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
LUMION 9 FUR MATERIAL - New Feature Tutorial!
 
07:52
One of the great new features contained in Lumion 9 is that ability to add fur to your renderings quickly with the Fur Material. Not only can you use the Lumion 9 fur material to add fur to objects, you can also apply a custom color map to the fur to create your own custom fur! This is great for blankets, rugs, carpets, and much more! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Creating an Rendered Animation with Vray and SketchUp
 
11:49
In this video, learn to use the extension animator and SketchUp along with Vray to create a rendered animation! This extension can be used to create many different animated renderings in Vray! SKETCHUP ANIMATOR TUTORIALS https://www.youtube.com/watch?v=Mk5LbqdUwIg&list=PLEQT0qjXe6zjtuLWQ_HWaDz826D9k0Zuo MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
PHOTOREALISTIC RENDERINGS with the Enscape Asset Library!
 
07:16
One of the great new features contained in Enscape for SketchUp Version 2.4 was the addition of an asset library. These assets can be easily dropped into your SketchUp model and have been optimized for rendering in Enscape, allowing quick, realistic renderings within SketchUp. Another great feature is that these objects are imported into SketchUp as proxies, so they have high quality geometry and textures within Enscape without slowing down your SketchUp models! DOWNLOAD ENSCAPE http://www.enscape3d.com MORE ENSCAPE TUTORIALS https://www.youtube.com/watch?v=A5IpiJh0IJQ&list=PLoTRsQY2aZe4ow2mvJeaRZHcvpXxAvaod MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
IMPORTING AND EXPORTING Materials in Vray for SketchUp
 
05:18
In this video, learn how to import Materials into Vray for SketchUp for use in your Photorealistic renders. Learn how to set your material location up so that your maps transfer along with your materials! POLIIGON TEXTURES http://www.thesketchupessentials.com/poliigon MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
LUMION LIVE SYNC TUTORIAL - Update Automatically from SketchUp to Lumion
 
06:32
In this video, we talk about Live Sync - Lumion's SketchUp extension that allows Lumion to live update any changes to your SketchUp model in real-time! One of the most powerful new features contained in Lumion 8 is the ability to change your models directly within SketchUp and have them also change within Lumion. This means that now instead of making changes and having to re-import your model constantly, you can simply make a change in your SketchUp model and it will automatically update. That can be valuable for many different things. For example, this is a 3D warehouse model that I pulled down, and it has trees included. As you know, Lumion has a great library of trees, so maybe the trees you had in the SketchUp model initially aren’t a great fit. You don’t even have to delete them, you can simply hide them. To use Livesync, you need to download and install the SketchUp livesync app from the 3D Warehouse. You can find it by opening up the 3D Warehouse and searching for “Lumion.” Once you’ve installed the app, it’s simply a question of importing your SketchUp model into Lumion, then just clicking the “Play” button in the app in SketchUp. Now any changes you make in the SketchUp model will reflect in Lumion itself. Note that you have the option to synchronize your camera view between Lumion and SketchUp, or you can turn it off. In this case, let’s go in and make a couple of quick changes, then we’ll use a preset to quickly export a camera view of our model. MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Lumion Photorealistic Rendering from SketchUp Model
 
13:05
In this video, follow along step by step as I create a SketchUp model and import it into Lumion to use to create a photorealistic rendering! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
LUMION 9 NEW FEATURE TUTORIAL - Customizable Grass Material (Realistic Grass in Renderings)
 
05:32
Learn to use Lumion 9's new customizable grass material to quickly create realistic grass in any area in your Lumion Renderings! SPEED MODELING A HOUSE FOR LUMION https://youtu.be/MlZ9NMBRDeI MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
RAIN AND SNOW in LUMION 9 with the Precipitation Effect - Full Tutorial!
 
07:30
In this video, learn how to use the new precipitation effects in Lumion 9 to add rain or snow to your Lumion photorealistic images or videos! DOWNLOAD LUMION http://www.lumion3d.com MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
REALISTIC BUMPS AND TEXTURED SURFACES in Vray with Normal and Displacement Maps
 
10:15
In today's video, we're going to talk about the difference between using normal maps and displacement maps in Vray for SketchUp to create realistic, bumpy materials. In addition, we talk about a site where you can download textures FOR FREE for Vray! INTRO TO POLIIGON https://www.youtube.com/watch?v=GPMATGrunrE POLIIGON TEXTURES LINK http://www.thesketchupessentials.com/poliigon MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
LUMION PHOTOREAL EXPORT - Start to Finish Part 2 - Finalizing Materials and Exporting Image
 
07:01
In part two of this step by step series for exporting from SketchUp and creating a Photorealistic Rendering in Lumion, we look at mapping/placing our material properly, as well as exporting our photorealistic image. As a part of this, we're going to use the photorealistic export settings from this video - https://www.youtube.com/watch?v=SHZ-ea3wK_Y . PART 1 OF THIS VIDEO https://www.youtube.com/watch?v=dVnQNwNmIqE MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
How to CREATE TERRAIN IN LUMION!
 
12:36
In this video, learn how to use all of the terrain editing tools contained in Lumion! Lumion, as many of you know, is a very sophisticated real-time rendering program that contains several great tools for creating custom terrains in your renderings! LUMION DOWNLOAD http://www.lumion.com MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. One of the great things about Lumion is how easy it is to create different sites and landscapes. It has a number of different brushes and tools designed to help you edit your terrain however it needs to be. Height Tool This tool allows you to adjust the height of different terrain within Lumion. Basically, it allows you to move terrain up and down. There are several different tools contained in this toolset that can be helpful for you. Let’s start by going through how all of these tools are going to work. When you click on a tool, you’re going to get a circle around your cursor showing you what area the tool is going to affect. Before we start adjusting terrain, notice that you can adjust the size of this circle using the brush size, as well as the speed that terrain is adjusting using the brush speed option. Raise Terrain – This tool will raise terrain within your model, allowing you to create hills, berms, and more. Lower Terrain – Like it sounds, this tool will lower your terrain within your model. If you lower your terrain so that it goes steeper than a certain angle, Lumion will automatically start displaying rock in those areas. Fun tip – you can use the water tool to create lakes using the lower terrain tool. Simply bring in a piece of water, then move it to the height of any lowered terrain you’ve created. You can move it up and down to quickly create a lake! Flatten Terrain – Does just what it sounds like – it flattens terrain in your model – by moving geometry up and down. Great for creating building slab areas and other things that require flat terrain. Jitter Terrain – Does the exact opposite of flatten terrain – it randomly adds variations to your terrain. The longer you hold, the more pronounced the variations get. If you hold long enough, you can use jitter terrain to add mountains, or do a quick click to add a randomness to open spaces to make them look more natural. Smooth Terrain – Smooth terrain will take all the different variations within your terrain and make them less pronounced, allowing a much less rough type of site design. Flatten Terrain Map This tool completely flattens your map, so if you want to start over, do this! Load Terrain Map This allows you to import heightmaps into your models for quick terrain creation. Will talk more about this in a future video – the trick on this one is finding the heightmap you need. Save terrain map This allows you to save your current terrain for use later.
CREATING WATER in Lumion - Lumion Landscape Tutorials
 
13:25
In this video, learn how to create a pool, a lake, an ocean, and a RIVER using Lumion's water creation tools and materials! This comprehensive guide will explain how to use all the water tool in Lumion! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
CREATING YOUR FIRST LEVEL IN UNREAL ENGINE 4 - Episode 1 - UNREAL ENGINE FOR BEGINNERS
 
16:05
In this getting started tutorial for Unreal Engine 4, learn how to create your first project in Unreal Engine! DOWNLOAD UNREAL ENGINE http://www.unrealengine.com SKETCHUP DATASMITH TO UNREAL ENGINE TUTORIAL https://www.youtube.com/watch?v=uhw2DwcoXr8 MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. Getting Started with Unreal Engine – Setting up and organizing a project One thing that’s going to be really important when working with Unreal Engine is keeping your files organized so that you know where to find everything. Unreal Engine will create a folder in your My Documents folder for all of your Unreal Projects, so that’s definitely an option. You can also right click and select the “Show in Explorer” function to see where your files are. When you first create a project in Unreal Engine, you’ll be given a couple options. The first is the kind of template you’re going to use. Basically, these templates will import different kinds of controllers and other features based on what you select. Generally speaking, these seem to affect more the type of navigation and controller within your projects. If you’re looking for a more simple, easy to use experience, load one of the Unreal Studio files. These are designed to be a bit simpler, and don’t really require as much programming knowledge. Notice there are two options – a blank file, and a file that’s designed more for product viewing, etc. The product viewer has some controllers and other things and is a good starting point for an architectural project. There are a couple definitions to go over really quick. The “Project” is the file you create that contains everything else – it contains all the content and code within your “game” needed to make it run. Within the project, you have different level – these basically contain the different scenes and objects that the player or user will experience within your project. You can have multiple levels, though it’s likely that if you’re creating architectural visualizations, you’ll probably only have one level in your project files. The objects or items contained within levels are known as actors – anything you place in your level, from a house model, to different lights, etc will be known as an actor. Down below, you can set where your project file will be located. Go ahead and select a blank template and create a project. This may take a little while. Now, let’s take a look at the different windows contained in the Unreal Engine Level Editor. This may look a bit different depending on your settings, but this is the area where you will do all your editing of your different objects within Unreal Engine. 1. Tab and Menu bar This section allows you both to access your menu bar, as well as tabs for any different levels you’re working on within Unreal. 2. Toolbar The toolbar contains commands designed to allow you access to various tools. Notable within this toolbar is the ability to live play your level, import Datasmith files from an external program, and more! 3. Modes The modes section contains a series of tools that you can use to add different objects to your level. 4. Content Browser The content browser is where you can manage all of your different assets within Unreal Engine. You can see file locations, folders, etc – basically what’s in your content browser is going to correspond with what’s in your project file. 5. Viewports Your viewport section is where you can see the current level that you’re working with. Note that you can turn multiple viewports on at once within Unreal Engine. Note that there are a ton of different camera filters, etc contained in this section. You can fly around in this section using the WASD keys. 6. World Outliner The world outliner is very similar to the outliner tab within SketchUp – it allows you to see the different objects contained within your model, as well as allowing you to quickly select them to change their properties. 7. Details The details section contains information about the object currently selected in your viewport. In the next video, we’ll go through adding some different objects to our model.
Unreal Engine MATERIALS TUTORIAL - Part 1 - Fundamentals and Applying Materials
 
10:16
In this video, learn the basics of what makes up the way that materials look in Unreal Engine, as well as how to apply materials to actors in Unreal Engine. MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today’s video, I’m going to give you an introduction to working with materials in Unreal Engine. To start off, there are a few terms that you need to understand when working with materials. The first is the Unreal Engine is a physically based renderer, meaning basically that we define the characteristics of the materials, then Unreal Engine uses those characteristics to realistically calculate how light would respond to those materials. We do this by defining different things about the materials within the material editor, which we’ll talk about in just a minute. The most important things that we’re going to define are: 1. The Base Color – this sets the color of the material of your object – defined by 3 values – R, G, B. 2. Metallic – this is going to define if the surface looks like metal or not. Generally speaking, this value will be either 0 or 1 unless you’re creating some kind of corroded/dusty surface 3. Specularity is whether or not a non-metallic surface is able to reflect light. Good examples of this would be plastics. This is also a value between 0 and 1, with zero being non-reflective, and 1 being fully reflective. 4. Roughness is going to affect how materials scatter light. Values of 0 (smooth) result in mirrored reflections, while values of 1 (rough) results in a material that scatters light when it hits the face. The best way I’ve heard to describe this is to compare Glass and Chalk materials. With a glass material, light would bounce right off, creating a reflection, while with a chalk material, the surface is really rough, and the light kind of bounces around within the chalk material, so you get no reflection at all. 5. There are other attributes of materials as well, like emissive materials, which emit light, and normal maps, which give your material bumpiness, but we’re going to start off by creating and adjusting a material within the material editor. To start off, let’s go ahead and add an example actor into our level from the Starter Content. If you don’t have the starter content loaded, you can go down into your content browser, add net, and add the starter content. Within the props section, there’s a little preview mesh object that we’re going to add to our level by dragging it in. The easiest way to add a material to your actor is to simply drag the material in from your content browser. Let’s go ahead and add a brick_clay material to our object from the materials folder in the starter content. You’ll notice that the object is broken up into two different kinds of colors. This is because there are two different “elements” contained within the materials in this object. These control colors of different parts of the actor. Notice that you can drag a different material in on top of the different elements to create different looks.
INTRO TO LIGHTING IN UNREAL ENGINE - Unreal Engine for Beginners Part 4
 
13:14
In this video, learn the basics of lighting your levels in Unreal Engine. We'll talk about directional lights for your exteriors, as well as point lights, spot lights, and rectangle lights for your interiors! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Using Shadows and Exporting Black and White Images in Vray - Spiral Staircase Rendering
 
19:47
In this video, learn to create a spiral stair rendering in black and white in Vray. We'll use the Corrections adjustments in the Vray frame buffer to create the black and white effect! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
PHOTOREALISTIC LANDSCAPES with Lumion Landscape Materials - Landscape Material Tutorial
 
08:35
In this video, learn how to use Lumion's landscape material tools to adjust your environment and specific materials on faces to create realistic materials in your Lumion renderings! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today’s video, we’re going to talk about using the landscape paint tools in Lumion to customize your landscapes. One of the most powerful things about Lumion is its ability to quickly customize landscapes – in this case, I wanted to talk a bit about how to use the landscape paint tools. These tools allow you to paint different materials on your landscapes, setting the kind of landscape they are. Each one of these materials is a material you can paint on a Lumion landscape type. By clicking the little arrow above, you can set the material – Lumion has quite the selection of materials that you can choose from. Note that one material drives where the grass is located at the moment – you can set this by clicking on the corner of each material type to assign grass to that slot. To add grass to your model, use this material. The brush settings are very similar to the settings in the terrain editor, allowing you to adjust your brush size and the speed at which the material is applied. In addition though, is a slider that allows you to set the size of the image that’s getting tiled by the materials. The landscape type option allows you to set the kind of scene you’re going to have – meaning you can change your landscape types to snowy, red rocks, desert, green. Note that when you do this, all 4 of your material types change. Finally, you can also adjust the size and type of side rock that’s shown in Lumion – this is the rock that shows up over a certain slope.
ADDING MATERIALS in Unreal Engine - Unreal Engine for Beginners Part 3
 
09:49
In this tutorial, learn how to create a level in Unreal Engine using the box brush, and how to import and apply materials to your level! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. Last week we talked a bit about adding objects to your Unreal Engine Levels – this week, we’re going to use those objects to create a very basic level, then try to apply some of the starter content materials to those objects. To start off, we’re going to create a new level. To do this, open your project, then go up to file,”new level,” and select the template for “Default.” This will bring in the basic template containing the controller, etc. Now what we’re going to do is we’re going to build our level using the box brush. This is a brush contained in the modes section under geometry, and the reason we’re going to use it is that it contains some settings that we can adjust using the brushes section of our details. Go ahead and drag a box in from your modes section. Notice that when you select it, you can scroll down in the details section and adjust the size of the box using the brush settings. Let’s go ahead and delete out our default ground plane, and set this box to 1000 x 1000 x 10 Now, let’s start creating our walls. We could either drag another box brush in, or we could click on this box, hold the “alt” key, and drag in order to make a copy. Now with this new copy, let’s adjust it so that it fits along one side of our ground, so give it a length of 1000, a thickness of 10, and a height of 200. Now create a copy and move it along the other wall, then select those two, copy them again, then use the rotate function to rotate them 90 degrees. One other function that you might find useful is that you can tap the end key to snap your walls down to whatever surface is beneath them, so if you end up adjusting your walls, you can lift them up in the air, then move them where you want them, then snap them back down. Now we have a very basic level that we’ve created. Now let’s add some materials to it. For now, we’re going to use the content starter pack that comes with Unreal Engine – this is very useful and contains a fair number of textures and other objects you might find useful. The best way to find this is to go down to your content browser, go to “add new,” and go over to the button for “Content Packs,” and find the “Starter content” pack. Go ahead and click “Add to project.” You can then drag those materials onto different faces within Unreal Engine!
ADDING OBJECTS TO YOUR UNREAL ENGINE LEVELS - Unreal Engine for Beginners Part 2
 
09:54
In this video, I want to talk a bit about adding different objects, or actors, into your Unreal Engine Levels. In this case, we’ll talk about different kinds of objects you can add, as well as actually adding some objects into our level. MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In this video, I want to talk a bit about adding different objects, or actors, into your Unreal Engine Levels. In this case, we’ll talk about different kinds of objects you can add, as well as actually adding some objects into our level. If you remember from our last tutorial, any object you can add to a level is called an actor. Let’s go over a couple different ways you can add actors into your levels. To start off, you can add various different actors to your levels from the “modes” menu. The modes menu contains a number of different kinds of things you can add to your levels, like basic geometry, stairs, lights, and more. To add an actor to your level using the modes menu, simply click and drag an object into your level. Once your object is in your level, you can then move it around using the various tools within your viewport. The viewport contains 3 transformation widgets that you can use to adjust actors within your level – The translation widget allows you to move objects around The rotation widget allows you to rotate different objects The Scaling widget allows you to adjust the size of different objects If you’re looking for a more control over your adjustments, you can use the geometry editing mode of the modes toolbar, which we’ll discuss more in a future video. Note that you can use this to add things like lights to your levels as well as geometry. You can adjust the properties of actors you’ve added to your levels using the details section. As a bit of a teaser for a future video, you can set Unreal Engine to simulate physics on different objects, allowing you to add actively moving and reacting actors into your Unreal Engine levels. In addition to being able to add more primitive geometry using the modes section, you can also import content using the content browser. This can be especially useful for bringing in geometry that you’ve created from 3rd party modeling programs, like SketchUp, 3DS Max, Maya, etc. Let’s say, for example, that I create a model using SketchUp that I want to bring in to Unreal Engine using Datasmith. I would export that model using the datasmith exporter (video link below), then import it using Datasmith. This would then show up as an object within my content browser, which I could then click and drag directly into my level. In this way, you can bring in outside models as actors into your Unreal Engine Level. You could also model the different actors for your level completely in outside 3D modeling programs, then bring them in for later use. That’s kind of an overview of bringing different actors into Unreal Engine – leave a comment below and let me know what you thought – is this helpful to you?
CUSTOM MATERIALS in Unreal Engine with Texture Images - Unreal Engine Materials Tutorial Part 2
 
10:39
In today’s video, we’re going to talk about adding custom texture images to your actors in Unreal Engine! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. Last week we talked about how to create a simple custom material in Unreal Engine, as well as how to apply different materials to your various actors. This week I want to talk about how to add custom texture images. Let’s go ahead and start off by creating another example material. In this case, we’ll just right click and create a material, and call it something like “Shiny Tile.” Then, go ahead and drag it in and apply it to your object. We can edit that by double clicking on our material. This will bring up the materials editor. You’ll note that right now, you have all the materials properties open, but nothing associated with them yet. We’re going to have to bring in a texture image to associate with our properties. In this case I’m going to bring in a tile material that I imported from Poliigon.com, but you can really bring in any image you like. To do this, I’m simply going to drag it in from the folder where the image is kept. You could also import a folder full of images if you wanted to. Now, I can drag that image into my material editor. Note that that shows up now as its own section in the editor. There are a number of nodes coming off of this one, but in this case, we’re going to start by focusing on one – the texture sample. We’re going to drag this over and connect it to the base color node. Notice that when you do this, suddenly your material updates in the material preview, so that it’s now mapping your material on top of your preview sphere. You may notice that this doesn’t update in Unreal Engine until we press the “Apply” button. However, you’ll notice that the image so far isn’t that realistic, so we’re going to apply a few more things to adjust the way this material looks. To start off, let’s apply a normal map. Lots of material websites include a normal map that makes your surface look more bumpy and realistic. In this case, we’re going to drag our normal map over into our materials folder. Note that Unreal Engine recognized this as a normal map and imported it as such. Now, let’s drag that over into our material editor. From there, simply connect the node from the normal map over to the ShinyTile material. You can see how now the material is showing some more bumpiness. Finally, we can also plug some constant values into our metallic and roughness to adjust the way these materials look. That’s a general overview – there are a lot more advanced things we can do that we can get into in the future, but this should at least get you started.

International sales coordinator cover letter
Most effective cover letter template
Custom writing service reviews
Vocational teacher cover letter
Dal newsletter formats