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Videos uploaded by user “Ian Deane”
Mesh Baker
 
04:48
Mesh Baker is a combining and batching tool for Unity3D. This tool automatically combines meshes and combes the textures on those meshes into atlases. Mesh Baker is available in the Unity3D asset store. Mesh Baker was created by Ian Deane (DigitalOpus)
Views: 25641 Ian Deane
More Bullet Physics Demos In Unity3d: Softbodies
 
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Some of the Bullet Physics softbody demos running in Unity3d using BulletSharp. You can down load and try the free asset from the Unity Asset Store. http://u3d.as/tFk This is a free Open Source project http://www.digitalopus.ca/site/bullet-physics-in-unity-3d/
Views: 24186 Ian Deane
Tutorial 1 Combining Meshes With The Mesh Baker Component
 
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Find all Mesh Baker Tutorials at http://www.digitalopus.ca/site/mesh-baker-videos/ 1:20 Combine Meshes That Use The Same Material 3:15 Saving Combined Meshes As A Prefab 5:30 Combine MeshRenerers Into A Skinned Mesh Mesh Baker Version 3.7.4 Mesh Baker is an asset for the Unity3d Game Engine and is available in the Unity Asset Store http://u3d.as/content/ian-deane/mesh-baker/3DL
Views: 36774 Ian Deane
Ramp Brush Demonstration
 
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A tool for creating sloping ramps and paths on terrain objects in Unity3D. Available in the Unity3D Asset Store.
Views: 6203 Ian Deane
Mesh Baker Combining Meshes With Multiple Materials (Submeshes)
 
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Mesh Baker combining several tree into a single combined mesh with two materials. The trees each use multiple materials. This also demonstrates how tiling can be baked into the texture atlases. Mesh Baker is a mesh combine tool for Unity3D. It is available in the Unity Asset Store. More information at http://digitalopus.ca/site/mesh-baker/
Views: 8748 Ian Deane
Using Mesh Baker To Bake Thousands of Objects In a Very Large Scene
 
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Using the "auto generate bakers" feature to efficiently bake thousands of objects in a very large scene.
Views: 5527 Ian Deane
Mesh Baker LOD Demonstration
 
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Demonstrates how Mesh Baker LOD reduces drawcalls by combining meshes and swapping LOD meshes in and out of the combined mesh(s) at runtime. Available in the Unity Asset Store and through http://DigitalOpus.ca. More information is available at DigitalOpus.ca.
Views: 1638 Ian Deane
Mesh Baker Combine Skinned Meshes
 
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Mesh Baker is a mesh combine tool for Unity3D. For more info go to http://www.digitalopus.ca/site/mesh-baker/ This demonstrates how Mesh Baker can combine many skinned meshes into a single large skinned mesh. Ordinary MeshRenderer meshes can also be added. In this example a sword, hat and glasses are added to one of the characters in the combined mesh. MeshBaker is available in the Unity3D Asset Store.
Views: 12677 Ian Deane
Tutorial 8 Creating Customizable Skinned Mesh Characters
 
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Shows how to use Mesh Baker to create skinned mesh parts (clothing, gloves, swimsuits, hair, ears, noses etc...) that can be mixed and matched and baked into a single skinned mesh at runtime. 0:00 Introduction 1:00 Modeling: Workflow 6:00 Modeling: Creating The Seam Mesh 9:13 Unity: Using The Bone Weight Copier 16:30 Unity: Baking The Body Parts Together 21:15 Unity: Setup To Switch Outfits At Runtime Mesh Baker is available in the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/5017
Views: 11860 Ian Deane
Tutorial 2 Combining Textures Into Atlases
 
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Find all Mesh Baker Tutorials at http://www.digitalopus.ca/site/mesh-baker-videos/ 0:00 Atlases Explained 1:30 Creating An Atlas With The TextureBaker Component 6:00 Texture Baker Options 11:35 Recommended Treatment Feature 12:40 Reusing Atlases With Other TextureBakers And MeshBakers 16:20 Limitations Of Atlases Mesh Baker Version 3.7.4 Mesh Baker is an asset for the Unity3d Game Engine and is available in the Unity Asset Store http://u3d.as/content/ian-deane/mesh-baker/3DL
Views: 16625 Ian Deane
Mesh Baker LOD Tutorial: Configuring the LOD Manager Part 2
 
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Mesh Baker LOD is a replacement for Unity's LOD. Mesh Baker LODs are baked into combined meshes at runtime, dramatically reducing drawcalls. Provides an easy, flexible way to optimize huge scenes or scenes with procedural content at runtime. More Information at http://www.digitalopus.ca/site/mesh-baker-lod/
Views: 1212 Ian Deane
Mesh Baker Clustering Features
 
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Using Mesh Baker 3.5.1. Demonstrates MB3_MeshBakerGrouper component which helps group meshes that are close together into combined meshes: 0:00 Explanation 3:20 Combining Textures Into Atlases 5:00 Clustering Asteroids Into A Grid 9:20 Clustering Asteroids Into A Pie MeshBaker is available in the Unity Asset Store.
Views: 1337 Ian Deane
Mesh Baker LOD Beta Demo (Updated Version At http://youtu.be/D5X5bhUvsbI)
 
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There is an updated version of this available here http://youtu.be/D5X5bhUvsbI
Views: 2555 Ian Deane
MeshBaker Output Options Part 1 Bake Into Scene Object and Bake Into Prefab
 
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Demonstrates how to use two of the different output options for Mesh Baker: Bake Into Scene Object and Bake Into Prefab. Mesh Baker is available for sale in the Unity Asset Store.
Views: 1421 Ian Deane
Tutorial 4 Prepare Models For Dynamic & Static Batching With Batch Prefab Baker
 
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Quickly create atlases and copies of prefabs that can use the atlas to take advantage of Unity's static and dynamic batching using Mesh Baker's Batch Prefab Baker. Mesh Baker is available in the Unity Asset Store http://u3d.as/content/ian-deane/mesh-baker/3DL
Views: 6405 Ian Deane
EVA Infinity Game Play #1
 
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Demo version at http://digitalopus.ca/site/eva-infinity Tether to space debris to navigate. Use momentum to maneuver objects. Controlling direction requires carefully timed attach and release. Your only means of thrust: throw one of your few tools or release precious air.
Views: 140 Ian Deane
Mesh Baker LOD Tutorial: Grouping Objects And Baking Materials Part 1
 
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Mesh Baker LOD is a replacement for Unity's LOD. Mesh Baker LODs are baked into combined meshes at runtime, dramatically reducing drawcalls. Provides an easy, flexible way to optimize huge scenes or scenes with procedural content at runtime. More Information at http://www.digitalopus.ca/site/mesh-baker-lod/
Views: 2764 Ian Deane
MeshBaker Output Options Part 2 Bake Mesh Assets In Place (for static and dynamic batching)
 
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Unity's static and dynamic batching can combine meshes at runtime but only if those meshes use the same material. MeshBaker's "Bake Mesh Assets In Place" feature, can take meshes that use different materials and create modified copies of these meshes that can share the same material.
Views: 1479 Ian Deane
Tutorial 6 Combining Skinned Meshes And Saving As A Prefab
 
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1:00 Combining Several Skinned Meshes Together 3:30 Limitations of Combining Skinned Meshes 4:50 Issues With SkinnedMeshRenderer Bounds 6:20 Setting Bounds Using Provided Scripts 7:30 Setting Bounds By Hardcoding Bounds 8:00 Issues With Animation Culling 9:10 Fixing Animation Culling By Using Always Animate 9:40 Fixing Animation Culling By Moving Skinned Mesh Renderer in Hierarchy 10:10 Creating A Prefab From A Combined Skinned Mesh This tutorial shows how to combine several skinned meshes and MeshRenderer meshes together into a single combined mesh and save that mesh as a prefab that can be used in other scenes. It also shows how to address some common problems such as updating the render bounds of the combined skinned mesh and setting the animation culling settings
Views: 6000 Ian Deane
fast shadows
 
05:01
Fast shadows is a high performance set of Unity3D assets for adding shadows to game objects. It is specifically optimized for mobile games. It is available at http://u3d.as/content/ian-deane/fast-shadows. Live demo at http://digitalopus.ca/games/FastShadows/WebPlayer.html.
Views: 11132 Ian Deane
Using Mesh Baker To Bake Thousands of Objects In a Very Large Scene
 
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Shows Mesh Baker baking thousands of objects in a very large scene.
Views: 2401 Ian Deane
Mesh Baker LOD Tutorial: Skinned Meshes Part 4
 
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Mesh Baker LOD is a replacement for Unity's LOD. Mesh Baker LODs are baked into combined meshes at runtime, dramatically reducing drawcalls. Provides an easy, flexible way to optimize huge scenes or scenes with procedural content at runtime. More Information at http://www.digitalopus.ca/site/mesh-baker-lod/
Views: 1761 Ian Deane
Combining Submeshes With Michael O's Tropical Nature Pack Part 2
 
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This video is an adendum to the previous tutorial. It shows how to use the new "Build Source to Combined Mapping from Objects to Combine" feature to configure multiple materials much more quickly.
Views: 460 Ian Deane
Tutorial 7 Combining Mesh Renderer Objects Into A Skinned Mesh
 
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1:00 Combining Several MeshRenderer Meshes Together 3:15 Issues With SkinnedMeshRenderer Bounds 6:15 Fixing SkinnedMeshRenderer Bounds By Hardcoding Bounds 7:10 Fixing SkinnedMeshRenderer Bounds By Using Provided Scripts Sometimes it is useful to combine multiple MeshRenderer objects into a single Skinned Mesh. In this example we combine a tower of blocks into a single skinned mesh.
Views: 9589 Ian Deane
Tutorial 5 Tiling
 
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Find all Mesh Baker Tutorials at http://www.digitalopus.ca/site/mesh-baker-videos/ 1:00 Scene Setup And Problems With Default Bake 5:00 Recommended Treatment Feature 6:00 Problems With Atlases & Tiling Explained 7:55 Possible Solutions For Tiling Textures 8:40 Solution 1 Baking Tiling 11:41 Solution 2 Combine Like With Like 17:53 Solution 3 Bake Tiling Materials To Their Own Submeshes Mesh Baker Version 3.7.4 Mesh Baker is an asset for the Unity3d Game Engine and is available in the Unity Asset Store http://u3d.as/content/ian-deane/mesh-baker/3DL
Views: 4231 Ian Deane
Mesh Master (Essential Tools For Working With Meshes)
 
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An essential basket of tools for working with meshes. Helps you visualize, troubleshoot and correct meshes. If you have ever wasted an hour trying to discover why a mesh is not displaying correctly or tried to build a procedural mesh, you will wish you had Mesh Master. Bake/Freeze transform (correct scale, rotation, origin on imported models) Visualize normals, tangents, face normals and bones Generate a UV image Split vertices Flip face normals Label vertices and faces Select and move vertices, faces and edges Save meshes as assets
Views: 2699 Ian Deane
2012 01 02 2033
 
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Views: 1094 Ian Deane
EVA Infinity: New Tether Physics
 
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I replaced the baked animations I was using for the tether with a full Bullet Physics Soft Body Simulation. Definitely an improvement. Try the demo and vote for it on steam greenlight: steamcommunity.com/sharedfiles/filedetails/?id=535754554
Views: 452 Ian Deane
EVA Infinity Game Play #6
 
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Demo version at http://digitalopus.ca/site/eva-infinity Navigate the asteroid field
Views: 373 Ian Deane
Toybox Racer Trailer
 
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TOYBOX Racer -- now available for iPod & iPhone -- BUILD YOUR OWN tracks and race on them! Ultimate creative power meets good old-fashioned toyroom fun! With 38 unique wooden track segments and jumps to choose out of the digital toybox, you can design your own 3-D race tracks AND drive them -- or race against other cars or against the clock! TOYBOX Racer includes 24 races on 16 ready-to-play tracks! Get it on the App Store today!
Views: 549 Ian Deane
Fast Shadows on Uneven Terrain
 
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Demonstration of fast shadows on uneven terrain
Views: 4300 Ian Deane
Mesh Baker LOD Tutorial: Creating LOD Objects Part 3
 
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Mesh Baker LOD is a replacement for Unity's LOD. Mesh Baker LODs are baked into combined meshes at runtime, dramatically reducing drawcalls. Provides an easy, flexible way to optimize huge scenes or scenes with procedural content at runtime. More Information at http://www.digitalopus.ca/site/mesh-baker-lod/
Views: 1016 Ian Deane
Experiment Mixing Physics and Animation
 
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Here is an experiment mixing physics and animation. Simple PD Controllers (springs) are used to constrain the bones to an animated skeleton. The rigid bodies are not constrained to each other. The PD Controllers used are described here: http://www.digitalopus.ca/site/pd-controllers/
Views: 350 Ian Deane
Erin's Orisha dance
 
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Erin's Orisha Warrior dance
Views: 1155 Ian Deane
Greenhouse Being Destroyed In Meteor Swarm
 
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Video from a video game currently under development by DigitalOpus.ca. Greenhouse space stations being destroyed in a meteor swarm. More info at http://digitalopus.ca or follow us on twitter. https://twitter.com/DigitalOpus
Views: 418 Ian Deane
EVA Infinity Game Play #2
 
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Demo version at http://digitalopus.ca/site/eva-infinity Tether to space debris to navigate. Use momentum to maneuver objects. Controlling direction requires carefully timed attach and release. Your only means of thrust: throw one of your few tools or release precious air.
Views: 95 Ian Deane
Combining Submeshes With Multiple Materials And Out Of Bounds UVs
 
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Combining objects that use submeshes and tile with UVs outside the range 0..1 is complex. This video explains what is going on and how these meshes can be combined. Note that the "Fix Out of Bounds UVs" option has been changed to "Consider Mesh UVs"
Views: 3991 Ian Deane
EVA Infinity Game Play #5
 
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Demo version at http://digitalopus.ca/site/eva-infinity Tether to space debris to navigate. Use momentum to maneuver objects. Controlling direction requires carefully timed attach and release. Your only means of thrust: throw one of your few tools or release precious air.
Views: 275 Ian Deane
EVA Infinity Game Play #3
 
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Demo version at http://digitalopus.ca/site/eva-infinity Tether to space debris to navigate. Use momentum to maneuver objects. Controlling direction requires carefully timed attach and release. Your only means of thrust: throw one of your few tools or release precious air.
Views: 103 Ian Deane
EVA Infinity Game Play #4 Halloween
 
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Play the game on Halloween and this is what you get! Demo version at http://digitalopus.ca/site/eva-infinity
Views: 102 Ian Deane
EVA Infinity
 
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Adrift in space. No ship, no jetpack. Only minutes of air remain. Tether to space debris to navigate. Use momentum to maneuver objects. Controlling direction requires carefully timed attach and release. Your only means of thrust: throw one of your few tools or release precious air. The infinite landscape threatens to swallow you up. Gravity anomalies, black holes and unknown dangers threaten from all sides. Gather limited resources and avoid the perils of the vast and unforgiving void as you try to find your way home. This action/puzzle game has a unique momentum-based navigation mechanic. Controls are simple: click to tether to objects, click to release, drag and release to thrust. Fuel is scarce, so rely on your tether for almost everything. Each level is a puzzle. Use limited available momentum to navigate and maneuver. The fully controllable immersive cinematic camera gives you the sensation of drifting and swinging through space. Download Free Demo Version: www.digitalopus.ca/site/eva-infinity/ Help to get this game on Steam! http://steamcommunity.com/sharedfiles/filedetails/?id=535754554
Views: 980 Ian Deane
Tutorial 3 Tools For Efficiently Adding Objects To Bakers
 
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Find all Mesh Baker Tutorials at http://www.digitalopus.ca/site/mesh-baker-videos/ 0:34 Accessing Tools For Adding Objects & Creating Bakers 0:55 Searching & Filtering Objects To Add 3:30 Analyse Scene & Generate Bakers Mesh Baker Version 3.7.4 Mesh Baker is an asset for the Unity3d Game Engine and is available in the Unity Asset Store http://u3d.as/content/ian-deane/mesh-baker/3DL
Views: 6215 Ian Deane
Bullet Physics In Unity3d: First Test Scene
 
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This is my first test scene using the Open Source Bullet physics engine as a native plugin in Unity. This opens huge potential for far richer physics games for me.
Views: 1728 Ian Deane