Home
Search results “Polygon mesh detailed options” for the 2014
Rhino 5 tutorial: Exporting to the STL format for 3D printing | lynda.com
 
05:45
One of the most exciting uses for 3D projects in Rhino is 3D printing. In this tutorial, find out how to export a Rhino file as an STL, or stereolithography, file, for use with 3D printers. Watch more at http://www.lynda.com/Rhino-tutorials/Rhino-5-Essential-Training/133324-2.html?utm_campaign=yuwJ89OgpWE&utm_medium=viral&utm_source=youtube. This tutorial is a single movie from the Rhino 5 Essential Training course presented by lynda.com author Dave Schultze. The complete course is 7 hours and 10 minutes and shows how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0. Introduction 1. System Setup 2. Basic 3D Terminology 3. Navigation and the Help System 4. Introduction to the Interface 5. Workflow Basics 6. Drawing: 2D Geometry 7. Modeling: Basic Surfaces 8. Modeling: 3D Solids (AKA Polysurfaces) 9. Modeling Aids 10. Editing and Transforming 11. Analysis and Degrees 12. Modeling and Editing Organic Surfaces 13. Documentation and Collaboration 14. Rendering Skills 15. Prototyping
Views: 53937 LinkedIn Learning
Reducing the Polygon Count of a Model
 
05:25
Learn how to create and set up a cylinder primitive object for further polygon editing in Autodesk Maya 2014. This lesson is one of more than 200 tutorials in our self-paced course. Learn more about our training for Autodesk Maya at http://www.cadlearning.com/courses/autodesk-maya-training-tutorials/
Views: 56569 CADLearning
Symmetry Options for Retopology and Existing Meshes in Autodesk Mudbox 2015
 
01:41
It's now possible to enforce topologically symmetrical results when retopologizing meshes in Autodesk Mudbox 2015. Watch to learn more about the Symmetry Options available for Retopology and Existing Meshes. To learn more about how Autodesk Mudbox 2015 can help improve your workflows and productivity, contact U.S. CAD at [email protected] or visit http://www.uscad.com. As an Autodesk Gold Partner, we're certified to help your organization with your software, training, and BIM implementation needs.
Views: 5431 USCADBuilding
Blender 2.7 Tutorial #27 : The Boolean Modifier
 
06:26
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials: https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS In this Tutorial #27 I cover: -How to use the boolean modifier in Blender to combine two objects in three different ways: -Use one object to cut a hole in another object (difference) -Join to objects (union) -Keep only the portion of the mesh where the two meshes intersect (intersect) Thanks for watching, and don't forget to Like & Subscribe! Please DONATE via PayPal to help support my channel: https://goo.gl/ThkwyG Like me on FACEBOOK: http://www.facebook.com/BornCG Follow me on TWITTER!: https://twitter.com/BornCG
Views: 78545 BornCG
Blender For Noobs - How to create hair in Cycles - part 1
 
10:47
Blender For Noobs - How to create hair in Cycles - part 1 Part 2: http://youtu.be/00gn0VdLYY0 Part 3: http://youtu.be/WkaG1ZUf1B4 An overview of how to create realistic hair that you can render in Cycles. For a more detailed explanation of many of the options involved with creating hair particles, check out this Blender Training tutorial by Matt Heimlich: http://youtu.be/kpLaxqemFU0 It is mostly Blender Internal, but most of the settings still apply.
Views: 132222 BlenderForNoobs
Real-time GPU Subdivision of dynamic meshes
 
01:23
A short clip I made for my PhD defense. Music by DP - "Drive" (Daan Pothoven) copyleft voices Billy West, taken from "Futurama" C++ implementation of the paper "Synthesizing Subdivision Meshes using Real Time Tessellation" by Matthias Holländer & Tamy Boubekeur. Handmade keyframes are interpolated based on the realtime-analysis of the spoken wave sounds. Also, some FXAA was applied as a post-process.
Views: 118 zqueezy
Voxels vs Reference Mesh
 
05:57
This video compares the two different methods for importing a dense mesh into 3D Coat
Views: 5538 3DCoat
MeshFusion101 Adjusting Mesh Density
 
04:36
Adjusting Fusions Procedural Mesh Densities MeshFusion Plug-In for MODO More Info Here: http://www.braid.com/fusion/help/ • Braid Art Labs
Views: 3812 Darrel Anderson
Zbrush Tutorial - How to Reduce Polycount while Preserving Details
 
05:19
Zbrush Tutorial - How to Reduce Polycount while Preserving Details This time we’re taking a look at how to get a lower the polycount of your mesh substantially while still preserving the details. Decimation Master is an amazing plugin that reduces the polycount of your mesh by triangulating it and providing more resolution in complex areas and less detail in simpler ones. If you enjoyed this tutorial make sure you go ahead and check out FlippedNormals website / social media. WEBSITE - http://flippednormals.com/ FACEBOOK - https://www.facebook.com/flippednormals TWITTER - https://twitter.com/flippednormals VIMEO - http://vimeo.com/flippednormals Thanks for watching, The Edge-CGI Team Tutorials - Inspire - News www.edge-cgi.com
3D Constraints - Polygon count, File Size & Render Time
 
05:39
This video covers some of the constraints that need to be considered when creating 3D models or game art. This includes polygon count, render time and file size. If you have enjoyed this video then please consider supporting me through Patreon. It will really help me to get more (and better) videos made - https://www.patreon.com/user?u=1002988&ty=h The written handout can be found here - https://docs.google.com/document/d/1cJlmKMQXiCHPX1zRKV3K1biO4EwH13_WOIt_8BJ7K6g/edit?usp=docslist_api More videos in this series What is a 3D API? - https://www.youtube.com/watch?v=GN9tKPl6mH4&index=1&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH 3D Constraints (poly count, file size & render time) https://www.youtube.com/watch?v=F2rNzTGe9-A&index=2&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH 3D Mesh Construction - https://www.youtube.com/watch?v=ojtV3PtrFJM&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH&index=3 Geometric theory (vertices, edges and faces etc,) - https://www.youtube.com/watch?v=KjCudOaZ7P4&index=4&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH Graphics Pipelines (DirectX) - https://www.youtube.com/watch?v=bFmxMGGdBrk&index=6&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH Level of Detail (LOD) - https://www.youtube.com/watch?v=mIkIMgEVnX0&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH&index=6 Learning 3D modelling? Follow this link to learn how to get Maya or Max for free - https://www.youtube.com/watch?v=n_SjClie5bw Click here to learn how to use Maya 2016 - https://youtu.be/tElsku3aKQI Click here to learn about the different methods of mesh construction - https://www.youtube.com/watch?v=ojtV3PtrFJM&index=3&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH
Views: 7230 Game Dev Academy
Mod-10 Lec-01 Introduction to Grid Generation
 
51:00
Computational Fluid Dynamics by Dr. K. M. Singh,Department of Mechanical Engineering,IIT Roorkee.For more details on NPTEL visit http://nptel.ac.in
Views: 9485 nptelhrd
Low Poly Portrait in Photoshop (Tutorial)
 
15:42
Learn how to create a low poly portrait in Photoshop, without using 3D software or illustrator. File: http://www.fx-ray.com/tutorials/lowpoly/ Model: https://www.facebook.com/stylingbelle
Views: 855232 FX-Ray
Blender 2.7 Tutorial #8 : Smoothing & SubSurf #b3d
 
11:00
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials: https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS In this Tutorial #8 I cover: -How to smooth objects using Smooth vs Flat Shading -How to smooth individual groups of faces. -How to add and use the Subdivision Surface Modifier -How to work with the 'SubSurf' modifier to create both smoothness and hard edges. Thanks for watching! Don't forget to Like & Subscribe! :) Please DONATE via PayPal to help support my channel: https://goo.gl/ThkwyG
Views: 154783 BornCG
Levels of Detail (LOD) for Maya and Unreal Engine
 
06:20
How to output LOD meshes for use within Maya and for output to Unreal 4.
Views: 5702 Shaun Foster
GUN MODELING in MAYA part 1 - hard surface modeling tutorial
 
08:05
In this series I show how to model a gun in Maya. I start with really simple low res polygon cubes, then work up to adding high res details that look like the real thing! This video focuses on blocking in the base shape. Nailing the basic shape is extremely important - once we add details it becomes very hard to change the base shape. And worse, if we do it wrong, we end up with a lumpy model that doesn't look like the real thing! For reference, this gun is a Vector by the company Kriss Arms. They have plenty of great reference images on their site which is why I chose it! That and also it looks like a futuristic laser blaster.
Views: 141635 James Taylor
Smoothing Polygons and Transferring Maps in Maya
 
08:42
In this second of 2 videos, Adam Garland shows how to create a high-res polygon mesh from a lower-res version using the Mesh Smooth feature, use the Quad Draw tool to add sculpted detail, then reduce this mesh back to low-res. He also covers how to transfer maps from one mesh to another using the Transfer Maps window.
Maya Tutorial for Beginners - Hard Surface Subdivision / High Poly Modeling quick intro
 
11:20
Maya Tutorial for Beginners - Hard surface Subdivision Modeling quick intro In this tutorial you will learn some of the main differences between high poly (subdivision) and low poly modeling in Autodesk Maya 2013. You will also learn some of the basic tools such as smooth mesh preview and how to subdivide your geometry by using the smooth tool and apply smooth mesh preview to polygon tool. This tutorial is aimed at beginners. Thanks for Watching !
27 - Maya 2015 - High Poly to Low Poly Projection
 
13:45
We can transfer our high poly detail over to our low poly game object using Transfer Maps within Maya’s lighting and shading render menu. A projection will need to have the low poly object selected as the target mesh. The target mesh is the object that will be receiving all the detail from the source object. The source object will be our high poly object. We will need to assign both the target and source objects and then set up the envelope so that everything we want to capture is inside of it. We can capture more than just the bump detail of our high polygon object. A projection can be used to capture several different aspects of our high poly object such as the color texture information and even create occlusion mapping. The great thing about the ability to capture the color information is that the high poly texture information will be moved to the proper location on the UV map of the game object. This allows us to have more freedom when developing our texture on the high poly object. Running a projection can be a time consuming process. For this reason it is recommended to always use the Bake and Close option after setting up the projection. This way you can walk away from your computer while the projection is being run and at a glance of your monitor you can tell if it is complete. When the projection is finished the Transfer Maps window will no longer be open. Once the window is closed you will quickly know that you can come back and get back to work on your model. Disclaimer: The above video was developed by Brain Poof. The views and opinions being expressed by any narrator of any multimedia provided on this channel are the sole product of Brain Poof.
Views: 10807 Brain Poof
Maya 2014 tutorial :Bending objects in Autodesk Maya
 
04:11
This tutorial will show you how to bend objects in Autodesk Maya using the Non Linear Bend deformer. If you have any questions or comments, please leave them below and I will reply as soon as possible. Like my videos ? Please support me on Patreon and keep me going ! https://www.patreon.com/mhtutorials
Views: 119619 Mike Hermes
Blender 2.7 Tutorial #7 : The Mirror Modifier
 
15:22
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials: https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS In this Tutorial #7 I cover: -How to prepare a simple character head odel to use with the mirror modifier -How to add a modifier to a mesh object -How to set up the mirror modifier to work best with your model (clipping, merge limit) -What to watch out for while using the mirror modifier (moving/scaling rotating faces/edges/vertices near the mirror point), and how to use the Inset Faces tool at the mirror point to make the character's mouth. Thanks for watching, and please don't forget to Like & Subscribe! :) Please DONATE via PayPal to help support my channel: https://goo.gl/ThkwyG
Views: 197556 BornCG
ArchiCAD Tutorial | 3D Pictures and Sculptures
 
46:38
Learn how to place 3D pictures, paintings and sculptures into your model in this ArchiCAD video tutorial excerpted from the Best Practices Course - http://www.acbestpractices.com. This tutorial was inspired by a question was sent to me recently by Steve Nickel of Colorado. Steve had seen a post by Jared Banks that featured an art exhibition in Sweden that used Graphisoft's powerful BIMx tool to allow website visitors to explore an art show. Steve asked me how to place artwork and sculptures in his models, and how to find image files he could use for this purpose. In this 46 minute ArchiCAD video tutorial, I show how to find and use the 3D Picture object in the standard ArchiCAD library to put in any picture or painting you wish. We examine options such as changing the size, tilt angle and frame, including making it frameless.This picture object can even be used to place a carpet on the floor! If you want to place fine art into your model, I show how to find image files through a Google search, and how to locate images that are legally licensed for you to use (you won't have to worry about copyright). Then, through a series of steps, I develop the technical foundations for creating cutout images for simple portrayal of sculptures as well as human figures. We look at: - Photoshop masking to silhouette the foreground image from the background - Creation of an "empty" totally transparent Surface / Material for use with the background - Making a new Surface / Material from an image, and setting the texture origin - Several different ways to make a polygon cutout shape in a vertical orientation I hope you enjoy this ArchiCAD tutorial and find it useful. I look forward to your feedback. PLEASE add your comments and questions on this YouTube video page. Enjoy! Eric P.S. If you like this tutorial, you'll love the Best Practices Course, my comprehensive training resource for ArchiCAD users. You'll have immediate, 24/7 access to dozens of carefully crafted and organized video lessons (starting from the basics and going through advanced topics) that will teach you the best ways to use ArchiCAD for your projects. You'll also become a member of my ArchiCAD Coaching Program, so you can ask me questions and get my personal assistance on ArchiCAD topics. Please visit http://www.acbestpractices.com for more info and to purchase the course.
Add Divisions (edge) #example_01
 
01:26
Discovering maya nCloth https://www.cgcircuit.com/course/discovering-maya-ncloth?affid=647834d2b65c6a46c2ed756d7c2121e8172799dd1dbe626a561af17192c35baf7da97088b9793238924794e108e11b5678f1456f81706212ef77e4cedd3909f9 Splits selected polygon components (edges or faces) into smaller components. Add Divisions is useful when you need to add detail to an existing polygon mesh in either a global or localized manner. Polygon faces can be divided into three-sided (triangles) or four-sided (quadrangles) faces. Edges can be subdivided so that the number of sides on a face is increased.
Views: 12131 Discovering Maya
Add Mesh Single Vertex Blednder 2.70
 
06:31
Step by step how to improve Blender 2.70a, how to add to Blender new option Add Mesh Single Vertex, and add this option to menu. From BlenderArtist.org download to your Blender directory .../scripts/startup/bl_operators/ file add_mesh_vertex.py.zip and unpack. In 2.70 there are Shift+A menu, and Creating panel in separated files: Menu in space_view3d.py and panel in space_view3d_toolbar.py in two classes. Follow the instructions from post: http://blenderartists.org/forum/showthread.php?340071-Add-gt-Mesh-gt-Single-Vertex&p=2671717&viewfull=1#post2671717 For create shortkey SHIFT+CTRL+A go to File - User Preferences - Input. Expand 3D View and 3D View (global) and on end of list press Add New, expand new and type "mesh.primitive_vert" in input, set short key SHIFT+CTRL+A. Then search for Make Duplicates Real and uncheck. *** In blender always start drawing with Single Vertes - short video: https://www.youtube.com/watch?v=MUg2TPewx4o&wide
Views: 703 Piotr Połomski
Learning Rhino---Solids & Polysurfaces
 
03:03
Learning Rhinoceros.3D ---Solids & Polysurfaces [email protected]
Views: 158 neter cadx
ANSYS ICEM CFD: Mesh Improvement using Ogrid Split
 
05:03
This ANSYS How To video demonstrates the Ogrid Split technique in ANSYS ICEM CFD to improve mesh quality where rectilinear blocking meets curved surfaces. ANSYS ICEM CFD meshing software starts with advanced CAD/geometry readers and repair tools to allow the user to quickly progress to a variety of geometry-tolerant meshers and produce high-quality volume or surface meshes with minimal effort. Advanced mesh diagnostics, interactive and automated mesh editing, output to a wide variety of computational fluid dynamics (CFD) and finite element analysis (FEA) solvers and multiphysics post-processing tools make ANSYS ICEM CFD a complete meshing solution. For more information, please visit ansys.com.
Views: 12045 ANSYS How To Videos
How to display your poly and vert count in 3ds max
 
02:40
In this video we go over two different ways of showing the polygon and vertex count of your objects in 3ds max
Views: 12559 ThePolymonger
40 - Maya 2015 - Smooth Preview
 
14:07
Often times it will be necessary to smooth a model so as to add more faces and provide a more detailed outcome. This is often typical when developing a character model. We will be taking advantage of Smooth Preview. Using Smooth Preview we will be able to see what our model will look like after having had a smooth operation performed on it. The great thing about Smooth Preview is that the smooth operation does not actually get carried out so we will still only be working with a low polygon model. Part of the reason why we need to use Smooth Preview prior to applying a smooth operation on our model is that smoothing a model often shrinks it in size. Smooth Preview is however very easy to work with as it will essentially make our modeling almost mimic that of shaping a NURBS surface. Just like when working with a NURBS surface, moving one point will affect surrounding points thus allowing us to shape our model much like digital clay. Do not be deceived however, the model is not a NURBS surface and will still have all the same components available to us as any polygon model. We can also add more edge loops to our model where necessary. Unlike a NURBS surface, using Smooth Preview will leave us with all the benefits of working with a polygon object. Therefor such tools as the Insert Edge Loop Tool will still be available to us at our convenience. Once we are all finished preparing our model for a smooth operation we will apply a smooth to the model and mirror it over to finish up the body geometry. Disclaimer: The above video was developed by Brain Poof. The views and opinions being expressed by any narrator of any multimedia provided on this channel are the sole product of Brain Poof.
Views: 2023 Brain Poof
Texture Baking - MODO Steam Edition (9/12)
 
12:39
Wish to support our work? Check out the options bellow and thanks in advance! ● Check our Patreon page! - http://bit.ly/1z6lhZG ● Green-mark our channel! - http://bit.ly/1vD2OUi In order to join the giveaway, like the video and leave the comment bellow! 1 lucky guy will be contacted over Youtube private message when we upload the next tutorial (next week). Good luck! Check your Youtube inbox in case you have been selected as our winner for the previous week! If you would like to start creating your own Dota 2 items but don't know how to start, these 12 tutorial videos will be a perfect way for you to start the journey. MODO Steam Edition has it all; modelling, sculpting, texturing and most importantly - the easy way of importing and testing your models within the Dota 2 client. MODO KEY GIVEAWAY will start soon! Stay tuned! 9th episode - Process your high detailed creations into game ready texture maps and masks for DOTA 2. For more info: http://store.steampowered.com/app/244290/ Limited Print Apparel - http://bit.ly/1DosMNE
Views: 2185 CaptainHaze
Pixellation by Chris Cousins
 
02:21
Watch Chris' self-initiated project, exploring the interesting options thrown up by MeshFusion. "The forms built with MeshFusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and 'tooled' building process. So I built a scene to explore this, which turned into a fun self-promo metal, plastic & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and inertia, and objects are constrained to behave as believably as possible, in the context of this slightly abstract environment." To try MODO and MeshFusion, visit: http://community.thefoundry.co.uk/trymodo/ Software used: Modeled in MODO, using MeshFusion. Some detail from the X-Polygon packs. Animation in Cinema4D. Rendered with VRAYforC4D. Processed in AfterEffects. Colour by FreshCurves. UI elements built with Nodes, Plexus. Chris Cousins: http://community.thefoundry.co.uk/community/profile.aspx?name=ChrisC Music from Perverse: https://soundcloud.com/perverse Sound effects from VideoCopilot. http://www.videocopilot.net/
Marvelous Designer Split Lines
 
26:00
A walk through of how the split line options in Marvelous Designer work. How to use the numbers to get matching seam lines. Also a small look at the edit curvature and edit curve points buttons. http://ditko.azurewebsites.net/ I am putting a ruffles tut together , if you have something you want to be included in future MD tuts, please let me know. For more http://ditko.azurewebsites.net/ (under construction but coming along nicely! take a look)
Views: 4424 Haven Ditko
Maya LT 101: Viewport Display Options
 
12:25
Find more Maya LT tutorial content: http://autode.sk/McLJNK Ken LaRue discusses how 3D elements are displayed in Viewport 2.0, and how to customize your display options within individual View Layouts.
Views: 16399 Autodesk
04_extra - Rhino Topography from contours
 
05:12
Some folks were have trouble creating their terrain surface from the traced contours. Here is a quick tutorial to help using the Patch command to successfully create the surface using points from the curve rather than the curves themselves.
Views: 191216 Darrin Griechen
Building Materials: Transparency Enhancements in Sections
 
04:35
More information http://www.graphisoft.com/archicad/ Download ArchiCAD for free: https://myarchicad.com/
Views: 3102 ARCHICAD
Quick Tip ZBrush Tutorial: Merge Subtools without Dynamesh
 
06:23
Quick tip tutorial on how to use Insert (Multimesh) Brush to merge 2 subtools together, without using Dynamesh in Pixologic ZBrush. -- Udemy content: https://goo.gl/rYjLWJ Gumroad content: https://gumroad.com/3dalex Tip jar: https://goo.gl/NRgIhc Become a patron: http://www.patreon.com/3dtutsam Twitter: https://twitter.com/3dtutsam Facebook: https://www.facebook.com/aleks3DArt/
Views: 79179 3D tutorials AM
FPR faction Heavy Armor Set for The Repopulation part 9
 
04:18
The model is unwrapped and ready for the next steps: DETAILS!!!! I have the model prepped to accept texture maps, now we need to provide something to put on the texture maps. I have imported the new models back into ZBrush. I'll be focusing on the torso and hand detailing. From here I'll be re-subdividing each part of the clean unwrapped low-poly mesh to a similar amount of polygons I have on the high-poly parts. My original high-poly torso was 9 million polys and 8 subdivisions. The new clean torso only required 7 subdivisions and clocked in at approximately 7.8 million polygons. In some cases I'd subdivide these parts even more because I need the polygon density to hold the finer details. In this time-lapse at 1:45 I write the word 'rez' on the model to test the surface resolution. If the text comes out with jagged edges or strange artifacts, I'll subdivide the model until the word looks clean. In this case, it's clean and it's time to have some fun. The detail phase is all about the finer points of the pieces in this armor set. So I'm thinking about the design, the people in the game world who may have made it, what technology they might have used, what materials, etc. I try to reflect all of these design points in my compositions. I have not been provided concept art, which is the norm or I would be sticking to that. In indie-developer land, sometimes you have to be agile and wing it. I add plate seams, latches[plate access/service ports], rivets and fasteners to the plates. I am exploring design options here until some of the design concepts begin to crystallize in my mind and the composition begins to drive itself while I zen into a near auto-pilot mode and complete the pieces. I wrap up the torso and move onto the other parts. For time considerations, I'm only showing the torso and hand. The other parts are finished in the same fashion. The next steps in video 10 will be how I get these new surface details from 3d onto my 2d texture maps. Then I'll go about throwing some paint on this armor set.
Views: 157 Kevin G
Lower poly count wireframe of an African male
 
00:11
Lower polygon count wireframe model of an African male with a runner type build. Used Autodesk Maya. Intended for use in Unity
Views: 172 Jeremiah Goben
Blender 2.7 edit mode seleting point edges and polys
 
01:16
Quick how to video for new users of Blender 2.7
Views: 419 cresshead
Autodesk Meshmixer 101: Make Solid
 
03:14
The Meshmixer 101 playlist is a series of videos to get you up and running with Meshmixer. In this video, see how to use the Make Solid tool to combine 2 objects into one water tight object for 3D printing on Shapeways.
Views: 65771 Autodesk 123D
InnerSoft CAD - Object Multiple Copy Video Help
 
01:31
http://innersoft.itspanish.org/en/ This tool is used to copy an object and insert it in the characteristic points of a selection of objects. You must take first a multiple selection of objects in which vertices/insertion points/centers want to insert the object. This is done from the "Add Insertion Points" button. Then select the object from the "Select Object to Copy ' button. Finally, click 'Copy' button to insert the object in the characteristic points of the first selection of objects. In the tabs above you have all the types of AutoCAD objects on whose characteristic points can insert the object. For each object type, there are checkboxes that allow you to check the characteristic points where we want to insert the object. For example, we can insert the object in the start point, end point or midpoint of all selected lines. The collection of insertion points may be formed in several steps. This allows us to choose, for example, only the starting point for a certain selection of lines, and only the endpoint for a further selection of lines. If you have already completed the collection of insertion points, can choose the object to be copied at such points. The object to copy can be a Point, Line, 2D polyline, LW-polyline, 3D-Polyline, Polyface Mesh, Polygon Mesh, SP-Line M-Line, 3D Face, 2D Solid, Arc, Circle, Ellipse, Block Insertion, Hatch, Region, Text or M-Text. Once you select the object, must choose which of its point will be used to insert it. Depending on the type of object in question, you can use as insertion point its center point / initial point / end point / insertion point or center of the bounding box that contains it. In each case, depending on the object selected, some options appear to choose from the drop down list 'Reference Point'. Finally, the operation will start pressing the 'Copy' button.
MegaShapes - Terrain Carve
 
03:24
New feature we have just added to MegaShapes, now you can have your terrains match perfectly to your MegaShapes lofts with a click of a button, the system will match up whatever terrain you have so that the sides of your loft blend in nicely. You have complete control over the distance the blend happens as well as the profile of the blend. So now making race tracks or any other game level with MegaShapes is even easier and more fun. Also remember the system also includes the option to have your loft conform to the terrain, so you can easily meet in the middle if you wish, ie make a flat track then conform that a little to your terrain then carve the rest. It is up to you, you have complete freedom to experiment as everything is procedural. Even while your game is running you can have the the terrain adjust so making track or level editors easy. And again as everything is procedural you can adjust the number of vertices depending on the system the game is running on, or have your levels be built at runtime so making your games much smaller and load faster. More information on MegaShapes and out other systems for Unity and 3DS Max can be found on our website at www.megafiers.com
Views: 7989 Chris West
Maya Tutorial for Beginners - Extrude Face along Curve
 
03:23
Maya Tutorial for Beginners - Extrude Face along Curve In this quick tips and trick maya tutorial for beginners, Mike will walk you thorough a very simple but important technique: Extruding Faces along Curves. It might not sounds very interesting at first, but you can use this technique to create pipes, ropes, cables and many more. First you'll create a curve using maya's built in CV curve tool and then you'll position the curve to the center of a face that you want to extrude. Once your curve is positioned correctly, you will be able to extrude that face along that curve. Tweaking the settings can give you really cool effects. If you enjoyed this tutorial make sure you check out Mike's social media / website on the following links: Website - www.pixels-forum.com YouTube - https://www.youtube.com/user/MikeHermes65 Facebook - https://www.facebook.com/pixelsforum Thanks for Watching www.edge-cgi.com
NVil - Vertex Transform Along Edges
 
00:14
A demo showing how to keep the shape of a mesh while rotating a loop by 45° by using the "Vertex Transform Along Edges"-option.
Views: 201 SplendidSpecimen
Adding the Small Blades to the Game Weapon in 3ds Max
 
10:14
In this lesson we will build and uv the large blades at the base of the weapon. Access this complete tutorial for free with a Demo Account: https://www.digitaltutors.com/11/register.php Learn more about this tutorial: http://www.digitaltutors.com/tutorial/172-Creating-Game-Weapons-in-3ds-Max-and-Mudbox -~-~~-~~~-~~-~- Digital-Tutors is now Pluralsight. Learn more: ➨ https://www.youtube.com/watch?v=DswEJDodZEI -~-~~-~~~-~~-~- Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you've come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.
Views: 1276 Pluralsight Creative
Maya Basics: Mirroring Geometry.
 
34:18
In this video I continue using modeling techniques to create detail. I also explain how to use "Duplicate Special" and the "Mirror Geometry" tools to mirror geometry.
Views: 98 Al Martinez
Cinema4D for Beginner - 7 Parametric Objects - LearnWithSaad
 
03:48
This Video is a part of Tutorial series by LearnWithSaad for educational purpose. Playlists: https://goo.gl/6yDqNh --------------------------- Website: Underdevelopment (Use Youtube Channel). Subscribe: https://goo.gl/iNWnX4 ------------- YouTube: https://goo.gl/uzBSgd Facebook : https://goo.gl/71ssuX Twitter : https://goo.gl/Bwm8mn Google+ : https://goo.gl/TyD33o Linkedin: https://goo.gl/MjGTjN
Views: 269 LearnWithSaad
3DS Max 2013 Video Tutorials Training DVD8
 
19:59
3DS Max-2013-Video Tutorials/Training-DVD http://store.smartlearningindia.com/Single-Software-Training-DVD-3DS-Max-2013-Video-Tutorials-Training-DVD-id-262091.html 3DS Max-2013-Video Training Chapter-1 • Understand the Autodesk 3ds Max interface components • Use controls for creating or modifying the objects • Use hotkeys in Autodesk 3ds Max • Customize hotkeys • Customize the colors of the scene elements Chapter-2 • Understand viewport navigation controls. • Understand selection techniques. • Create standard primitives. • Render a still image. • Change the background color of the scene. • Exercises & Projects. Chapter-3 • Understand Bend modifier. • Understand Taper modifier. • Create extended primitives. • Exercises & Projects. Chapter-4 • Use the Mirror tool. • Use the Align tool. • Create AEC extended objects. • Create doors. • Create windows. • Create patch grids. • Exercises & Projects. Chapter-5 • Use the AutoGrid option. • Create splines. • Create extended splines. • Exercises & Projects. Chapter-6 • Adjust the pivot point of an object. • Use the Lathe modifier to modify objects. • Modify shapes. • Use editable spline objects. • Exercises & Projects. Chapter-7 • Use the Material Editor tool. • Understand the types of materials and maps. • Create materials and maps. • Assign materials to objects. • Exercises & Projects. Chapter-8 • Understand editable mesh objects. • Understand sub-object levels. • Understand editable poly objects. • Understand editable patch objects. • Modify editable mesh, editable poly, and editable patch objects. • Exercises & Projects. Chapter-9 • Customize graphite modeling ribbon interface. • Work with panels in the graphite modeling ribbon. • Exercises & Projects. http://store.smartlearningindia.com/Single-Software-Training-DVD-3DS-Max-2013-Video-Tutorials-Training-DVD-id-262091.html Outstanding Quality Great effort has been put into developing these courses by incorporating theory slides into the videos so as to provide the best teaching along with the use of the software. All of our courses have been conceived & developed by leading experts thus these training DVDs and Dongles are of exceptionally high quality and simple enough to understand. You will be happy to know that we are not only providing you the videos but also the EXERCISE Files(CAD Files) used by our expert in the videos. This will allow you to work alongside with the tutor, thus imbibing best understanding of the software that you are learning. The success of video training owes to the following benefits: Convenient & Easy Learning-Learn when you have time at your own convenience. Learn at your own speed(No problem of trying to catch-up with fast learners or waiting for slower students in a classroom setup) If you don't understand once, simply rewind and watch again...& again... & again...till you understand. No reading involved- Watch & Learn fast. Cost of training is at least 1/4th as compared to classroom training/instructor led training. Course prepared by 10-17 years of industry experts which means that you get trained by top professionals. Time Saving- No traveling to institute and back.
Views: 55 CAD CAM
F3 routing issue3
 
02:51
PADS getting crazy trying to move another track while "dynamic routing" option is used. Pressing Esc cause program to be no responding for a while. These fanny mouse pointer movement are mainly PADS caused. I was only trying to get pointer to the left. PADS VX.0
Views: 58 krysieks
Graphics Comparison: New & Old Models in World of Warcraft: Warlords of Draenor Beta
 
06:23
How would your hero look in World of Warcraft: Warlords of Draenor? Take a look at the new and improved character models of (in order): Gnomes, Human (Female), Dwarves, Draenei (Male), Night Elf (Female), Undead (Male), Tauren (Male), and Orcs. Please take note that the game is currently still in beta, and dances are included in the last half of the video! Visit all of our channels: Features & Reviews - http://www.youtube.com/user/gamespot Gameplay & Guides - http://www.youtube.com/user/gamespotgameplay Trailers - http://www.youtube.com/user/gamespottrailers Mobile Gaming - http://www.youtube.com/user/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com
Views: 650517 GameSpot