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Search results “Polygon mesh detailed options” for the 2018
RHINO  TUTORIAL - Sphere Structures 3D ARCHITECTURE MODELING | POLYGON MESH | CONTOUR COMMANDS
 
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This is a Rhino 3D Architecture Tutorial for MacBook commands highlighted - How to use Boolean Difference command in Rhino - How to use Polygon Mesh command in Rhino - how to use Contour command in Rhino - How to use Offset Surfaces command in Rhino
Views: 5255 art_architecture_form
Can Video Games Graphics Move Away From Polygons?
 
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For over half of the time video games have existed, developers have used polygons to construct their worlds and characters to form the environments that we get to interact with. Those angular shapes do a much better job than their predecessor; the pixel, but are not the only option that can be used to illustrate the representations of matter that we see when we boot up a copy of Call of Duty on our Playstation 4s, in fact, there are other, more CPU draining alternatives that can produce an even more fluid, life-like, and immersive experience than the polygonal system we have become to accustomed to over the last 20 years. The question is; can we ever get to the point where we use those systems? And why or why not? Thumbnail source: Chris Jones : https://www.youtube.com/watch?v=HjHiC0mt4Ts
Views: 2694 Games Decoded
Best Settings for Edit Edge Flow
 
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Click here to subscribe https://www.youtube.com/malcolm341?sub_confirmation=1 To support this channel go here https://gumroad.com/malcolm341 Tutorial showing how to use the edit edge flow tool and the settings to make it work correctly in Autodesk Maya.
Views: 6875 malcolm341
Instant Meshes
 
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This video is a brief overview of the Integration of the "Instant Meshes" Auto-Retopo engine into 3D Coat, as an option to using 3D Coat's default Auto-Retopo engine. For further information about Instant Meshes, please visit the following website of IGL and their more detailed demonstration of it. http://igl.ethz.ch/projects/instant-meshes/ https://www.youtube.com/watch?v=U6wtw6W4x3I
Better STL to BRep Conversion in Fusion 360
 
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There is a better way to import STL models into Fusion 360 than the "Mesh to BRep" tool. 1. Convert STL into OBJ with quads (using ReCap Photo) 2. Import OBJ with quads into Fusion 360 3. Disable design history (which is the only way to get Sculpt mode) 4. Sculpt → Utilities → Convert → Quad mesh to T-splines 5. Sculpt → Utilities → Convert → T-splines to BRep 6. Re-enable design history Switch Pro Controller Stand on Thingiverse: https://www.thingiverse.com/thing:3030629 It looks like the original 3D scan of the controller is no longer available on Thingiverse for whatever reason. Here is the smoothed version exported as an OBJ file with quads, ready to be imported into Fusion 360: http://nicholas.piegdon.info/stuff/SwitchProController.obj MeshMixer site: http://www.meshmixer.com/ ReCap Photo site: https://www.autodesk.com/products/recap/overview
Views: 10156 Nicholas Piegdon
VISI 2019 - แยกผิว SOLID สำหรับงานซ่อมผิว
 
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VDO CADCAM TRAINING VISI 2019-CAD MODELING TRAINING VISI 2019-CAD MODELING VISI 2019-CAD MODELING VISI 2019-CAD VERO VISI 2019 CADCAMCNCMOLDSCAN3DGRAPHICS THAI 00-คำนำ สารบัญ B1-PREFERENCE-OPTION ตั้งค่าโปรแกรมต่างๆ B2-การใช้เม้าส์ ZOOM PAN ROTATE B3-ตั้งค่า UCS+WORKPLANES B4-OFFSET+ROTATE PLANES B5-SELECTION OBJECT B6-LAYER B7-HIDE SHOW การควบคุมในการสลับหน้างาน B8-ตั้งค่าสีและเส้น B9-การเช็คขนาด 3D modeling-DISTANCE B10-PMI - การวัดขนาดงานที่ 3D MODELING ให้โชว์เส้นบอกขนาดเลย B11-SECTION VIEW B12-BOUNDING BOX - 2D+3D การหา STOCK งานแบบต่างทั้ง curveและ SOLIDE B13-เช็ค 3D ที่ทับซ้อนกัน B14-SHOW OPEN EDGE การเช็คงานว่าเป็น SOLID หรือ serface B15-MASS การหาน้ำหนักชิ้นงาน B16-CENTER OF GRAVITY - หาจุดกึ่งกลางเวลายกให้เท่ากัน E1-2D - SECMENTS + LINE E2-2D-CIRCLES + ARCS E3-CURVE - CREATE-CLOSE - OPEN PROFILE E4-CURVE - ยืด ตัด แบ่ง E5-CURVE -ELLIPSE E6-CURVE -POLYGON E7-CURVE - HELIX E8-CURVE -SPIRAL ในแนว หน้าเรียบ E9-CURVE - OFFSET E10-CURVE - PROJECT E12-CURVE - POINT E13-CURVE - INTERSECTION E14-CURVE - FROM FACE-หรือ EDGE E15-CURVE - SILHOUETTE หาเส้นจากขอบสูงสุด เช่น หาขอบ PL E16-CURVE -RECTANGLE - SLOT - CIRCULAR SLOT PROFILE E17-CURVE -CURVE SPLINE TO( LINE-ARC) + LINE-ARC TO( CURVE SPLINE) E18-CURVE -POLYLINE E19-SURFACE - รวมเส้นหลายๆเส้นให้เป็นเส้นเดียว(spilne)-แลัตัวอย่างสร้าง SURFACE E20-CURVE -ยืดเส้น stretch E21-CURVE -FILLET CHAMFER E22-CURVE -CURVE ON FACE AT POINT E23-CURVE -ISOPARAMETRIC E24-CURVE -AXIS E25-CURVE - CURVE EDIT - FORCE TANGENT E26-CURVE -SPURE GEAR PROFILE E50-CURVE - เขียนตัวหนังสือแบบต่างๆ E51-SYMBOL MANAGER - CREATE SYMBOL - MASK E60-หัดเขียน TITLE BLOCK E61-สร้าง TITLE BLOCK H0-SOLIDS FORMS H1-SOLID - EXTRUD H2-SOLID - REVOLVE H3-SOLID - SHEEL H4-SOLID - BLENDS - FILLET H5-SOLID - CHAMFER-CHAMFER VRIABLE H6-SOLID - บิดชิ้นงาน twist H7-SOLID - CLOSE TO SOLID + FILL HOLES H8-SOLID - DRAFT - tangent FACE TAPER H9-SOLID - SCALE H10-SOLID - THICKNESS - สร้าง SOLIDE จาก FACE H11-SOLID - POCKET FROM PROFILE H12-SOLID - SOLID GROUP MANAGER H13-SOLID - CUT+DEVIDE H14-SOLID - SPIT FACE H15-SOLID -รวมผิวให้เป็นผืนเดียวกัน H16-FEATURE MANAGER-HOLE I1-SOLID - DIRECT EDIT - OFFSET I1-SOLID - DIRECT EDIT - STRETCH - ยืด-หด ความยาวของชิ้นงาน I2-SOLID - DIRECT EDIT - MOVE FACE-LINEAR-XYZ I3-SOLID - DIRECT EDIT - MOVE FACE-RADIAL-หรือหมุน I4-SOLID - DIRECT EDIT -DELETE I5-SOLID - DIRECT EDIT - REPLACE FACE J1-SURFACE - EXTRUD J2-SURFACE - สร้าวผิวหน้าเรียบ J3-SURFACE - สร้างผิวแบบ 4 ด้าน-(TANGENT) J4-SURFACE - สร้างผิวแบบ 3 ด้าน-(TANGENT) J5-SURFACE - สร้างผิวแบบ 2 ด้าน-RULED J6-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 1 J7-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 2 J8-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 3 J9-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 4-LOFTING J10-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 5-LOFTING IN TWO DIRECTION J11-SURFACE - ใช้ปิดมุม RADIUS-(TANGENT) J12-SURFACE - FILLET TANGENT-จะได้ R แบบผสม-(TANGENT) J13-SURFACE - SURFACE TANGENT-อ้างอิงจากขอบ 2face-(TANGENT) J14-SURFACE - ปิดผิวแบบลบขอบ BOUNDARIES และรวมเป็นผิวเดียวกัน J16-SURFACE - PROFILE ตั้งแต่2เส้นขึ้นไป ทิศทาง Uหรือ Vทิศทางเดียว J17-SURFACE - UNTRIM การกลับคืนผิวเก่า J18-SURFACE -1DRIVE MULTI SHARP CURVE J19-SURFACE - 2DRIVE MULTI SHARP CURVE J20-SURFACE -1PATH 2PROFILE J21-SURFACE - ปิดผิวรูในแบบรวดเร็ว J22-SURFACE - EXTEND J23-SURFACE - TRIM+SPLIT J24-SURFACE - OFFSET J25-SURFACE - EXTRACT - COPY FACE จาก SOLIDE J26-SURFACE - LARGE OFFSET-OFFSET SURFACE ให้เป็นผืนเดียว-ใช้ทำCAM ROUGHใหเคำนวณได้เร็วขึ้น J27-SURFACE - PARTING PLANE J28-SURFACE - แยกผิว SOLID สำหรับงานซ่อมผิว K1ได้ทั้ง SOLIDและSURFACE - BOOLEANS K2-ได้ทั้ง SOLIDและSURFACE - PIPE L1-นำรูปภาพเข้ามาในหน้า PART 3D-และ DRAWING M1 - MOVE+COPY ( LINEAR) M2 - MOVE+COPY ( MIRROR) M3 - MOVE+COPY (ROTATE) M4 - ARRAY - COPY LINEAR M5 - ARRAY - COPY RADIA N1 - PATTERN ชิ้นส่วนที่อยู่ในSOLID O1-ตัวอย่าง เขียนงานจากเส้น 2D AUTOCAD P1-MOLD CAVITY CORE - PARTING SURFACE S1-SAVE- EXPORT งานที่เป็น 3D S2-SAVE- EXPORT ในหน้า DRAWING S3-SAVE- EXPORT งานที่เป็น 3D TO PDF T1-OPEN- IMPORT - X_T (3D SOLID) T2-OPEN- IMPORT - STEP (3D SOLID) T3-OPEN- IMPORT - IGS (3D SURFACE) T4-OPEN- IMPORT - DWG DXF (2D WIREFRAME) V1-DRAWING-ตั้งค่าต่างๆก่อนเริ่ม V2-DRAWING- TITLE BLOCK V3-DRAWING- PROJECTED VIEW แบบต่างๆเบื้ยงต้น V4-DRAWING-MULTI VIEW V5-SECTION VIEW V6-DRAWING-SHADING ใส่สี VIEW V7-DRAWING-HATCH V8-DRAWING-DETAIL VIEW V9-DRAWING-OUTBREAK SECTION - CUTความลึก V10-DRAWING-CENTER LINE V11-DRAWING-การจัดการเส้นใน VIEW V12-DRAWING-กำหนด UCS ในการวาง 2D VIEW V19-DRAWING-DWG CORE INSERT MAIN V20-DRAWING-PLOT ถามรายละเอียดได้ที่ 0809561124 ( ศักดิ์ ) (ราคา DVD 4000.- DOWNLOAD 3500.-) www.cadcamcncmoldthai.lnwshop.com www.facebook.com/CADCAMCNCMOLDTHAI line id: cdtrainning (สะดวกที่สุด) ---------------------------- คำที่ sert ใน google + youtube VDO CADCAM TRAINING VISI 2019-CAD MODELING
Prepare Mesh and how to Bake in Substance Painter
 
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Splash Damage artist Desmond Man shows you how to prepare your 3d mesh for baking and how to bake in Substance Painter. For more helpful tutorials, please visit: http://www.victory3d.com/
Views: 1711 Victory3D
QUICK TIP: Update Mesh in Substance Painter
 
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How to fix a mesh or UV problem mid-flow, and update it in Substance Painter, without losing your work. Check out my new course over on Udemy where you will learn to 3D model, paint in Substance Painter and build a scene in Unity. For my YouTube Viewers, it's at a discounted price. I hope to see you over there. Udemy - The ART of Video Games: https://www.udemy.com/the-art-of-video-games/?couponCode=YOUTUBE03VISITOR Follow my ramblings on twitter https://twitter.com/KevlarOxy Music: www.bensound.com
Blender Tutorial - How to use the Decimate Modifier
 
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Today, we learn how to reduce the number of vertices and faces in our mesh, by using the Decimate modifier feature in Blender! IMPORTANT LINKS: Blender 2.79 https://www.blender.org/ SOCIAL MEDIA: YouTube (skits) https://www.youtube.com/c/kaikayskitsongs YouTube (gaming) https://www.youtube.com/c/kaiplaysgames Instagram https://www.instagram.com/kaikayslife Twitter https://twitter.com/kaikaystweets ABOUT TUTSBYKAI: My name's Kai and I make tutorials and I occasionally post speed art videos! I hope I could teach you something today. If I did, please consider subscribing... so that you'll never miss another tutorial!
Views: 7844 TutsByKai
Unity Asset - Convex Collider Creator Tutorial
 
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Timestamps: 00:23 - Opening the Editor Window 00:45 - Editor Options 02:59 - Target Object 03:41 - Collider Group Component 07:48 - Preset/Mesh Saving 10:32 - Corners 17:53 - Collider Detail 22:07 - Polygon Limit Test/Detail Reduction 27:36 - Deform Hooks 33:46 - Mirroring/Flipping 38:36 - Reset Buttons 39:22 - Collider Group Presets 43:00 - Example Scenes Store Page: http://u3d.as/1mhP Documentation: https://justinvoke.com/documents/ConvexColliderCreator_Doc.pdf More Info + Demo: https://justinvoke.com/game-assets/convex-collider-creator/ Support Email: [email protected] Please include a valid invoice number from purchase when contacting for support.
Views: 1225 JustInvoke
generating surface mesh in staad pro
 
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learn how to generate polygonal and quadrilateral surface meshing in staad pro
Views: 2664 civilmadesimple
Modo 12.1 Quick Clip - Pack UVs Polygon Tag
 
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In this quick video, Andy Brown demonstrates a new Pack Region option in the Pack UVs dialog. Download a free 30 day trial of Modo here: https://www.foundry.com/products/modo/try-modo
Views: 361 Modo Geeks TV
CHARACTER CREATOR 3 FIRST LOOK! (REVIEW)
 
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https://www.reallusion.com/character-creator/game.html CC3 is introducing a new Game Character Base with its topology optimized for Mobile, Game, AR/VR developers. The 10K polygon base also answers the call for displaying massive amount of NPCs or Citizens with true-to-life body and facial animation without serious performance drop in real-time render. Optimized Game Base Character for Game/AR/VR/Mobile Game Base Characters can be derived from any Standard CC Character. Retain visual quality after mesh simplification. Compatible with CC Morphs, Skin Presets, and Outfit System. Simplified Bone Structure for Facial and Body Animation CC bones optimized identically for game engine compatibility. Fully-rigged 10K polygon characters with detailed facial and body performance. Compatible with iClone character animation tools and mocap system. Access to full set of Facial Morphs for lip sync and emotional expression. Merge Materials for Game Performance Bake all character materials into one texture for minimal draw call. Keep materials in separate UV maps for game avatar component exchangeability. Merged texture resolution ranging from 512 to 4K. Double the Normal map resolution during texture bake to keep fine mesh details. BUILT-IN MESH OPTIMIZATION TECHNOLOGY Character Creator 3 - InstaLOD logo InstaLOD is a world-leading technology company specialized in automatic optimization of 3D content. The InstaLOD integration makes CC3 an unmatched game character design platform, fulfilled the complete character pipeline on polygon reduction, materials merge, texture baking, remeshing and LOD generation. Polygon Reduction Make high polygon content ready for real-time engines. Choose from target polygon count or expected percentage. Flexible reduction design suitable for all use cases All Wearables - Reduce polycount for Cloth, Hair, Shoes, Accessories all at once By Object - A selected wearable item By Element - Refined Optimization to Selected and Unselected Sub-items Bake Mesh Details to Texture Maps Transfer details from a high-polygon mesh to a lower polygon one. Bake normal maps for surface detail. Bake diffuse maps for color detail. Baked Texture Size from 512 to 4K. Remesher Combine separate character meshes into one. Generate character models in multiple LOD. Custom define output criteria for each mesh level. LOD distance with progressive visual quality while switching character models in different viewing distance. Merge Materials (UVs) Significantly reduce draw calls for optimal game performance. Options to group selected materials to target UV maps Merge All Materials into One Map Merge by Type – Outfit, Accessory, Body Merge by Item – Individual Wearables, Body Bake up to 4K merged texture size. SEE HOW IT WORKS IN GAMES Character Creator 3 - Unreal logo Character Creator 3 - Unity logo Character Creator 3 - CryEngine logo Game Character LOD In this sample, a CC3 warrior is made with 7 levels of detail and rendered in Unity. Seamlessly switch character levels based on the camera distance for optimal game performance. Creation Base (LOD 0) and Game Base (LOD 1-2) serves as the 3 high mesh levels to present facial animation. LOD4 to LOD6 are generated by the Remesher. The whole character is merged into a single mesh and single material format to increase performance. 3rd Person Interactive Control The CC3 Export profiles have made the CC3 character fully compatible with the Unreal UE4 rig and Unity Mecanim avatar. FBX to game engines are instantly ready for game character control, and without tedious bone renaming or remapping. 1st Person View (FPS) The increased mesh and texture resolution for hands in CC3 enables captivating hand detail. Easily create custom hand animations for various Weapon Modes by iClone Motion Capture and Motion Layer Editing. The spell casting gestures are recorded from Leap Motion and edited in iClone in minutes. Distant Low-Poly Crowd Populate the scene with massive amounts of low-poly animated pedestrians or game citizens to build life-like environment. Use the CC3 Remesher to generate single mesh, single material characters from a chosen character design. Retain excellent visual quality after mesh and material merge. Multiple NPC Nearby NPC usually plays the role of extras or enemies in a game. There could be numerous NPC closely interacting with a player. The NPCs here are mostly presented by Creation Base and Game Base to retain natural body and facial animation. See the detailed character appearance of hair, outfits, and accessories all with PBR materials.
Views: 3201 Sparckman
Substance Painter -  Polygon Fill
 
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Using the Polygon Fill tool within Substance Painter
Views: 6236 jofftech
#AskZBrush: “How can I increase the poly limit for Sculptris Pro?”
 
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#AskZBrush: “How can I increase the poly limit for Sculptris Pro?” Video covers how to change the poly limit when using Scultpris Pro by modifying the Max Sculptris Polygons slider. Ask your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video. These videos are not designed to be advanced tutorials, but rather to answer precise technical questions. Pixologic Twitter: https://twitter.com/Pixologic Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Learn ZBrush with the ZClassroom: http://pixologic.com/zclassroom/homeroom/ Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/
Views: 3986 Pixologic ZBrush
MAKE YOUR GAME RUN SMOOTH - Unity LOD Tutorial
 
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Make your game run smooth by using Level of Detail! ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Baby Plays Electro Games http://teknoaxe.com/cgi-bin/link_code_2.pl?326
Views: 134370 Brackeys
Maya: Smooth Surface Display
 
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Smoothing a surface in the viewport is different from how smooth an object looks in a rendering pass. This tutorial demonstrates the useage of the keyboard shortcuts 1, 2 and 3 to display a more or less smooth version of the selected object. It works both for NURBS and polygons. I composed the music at the beginning and license it via GEMA. Title: Computer Animation
Views: 450 Uhr
VISI 2019   SURFACE   OFFSET
 
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VDO CADCAM TRAINING VISI 2019-CAD MODELING TRAINING VISI 2019-CAD MODELING VISI 2019-CAD MODELING VISI 2019-CAD VERO VISI 2019 CADCAMCNCMOLDSCAN3DGRAPHICS THAI 00-คำนำ สารบัญ B1-PREFERENCE-OPTION ตั้งค่าโปรแกรมต่างๆ B2-การใช้เม้าส์ ZOOM PAN ROTATE B3-ตั้งค่า UCS+WORKPLANES B4-OFFSET+ROTATE PLANES B5-SELECTION OBJECT B6-LAYER B7-HIDE SHOW การควบคุมในการสลับหน้างาน B8-ตั้งค่าสีและเส้น B9-การเช็คขนาด 3D modeling-DISTANCE B10-PMI - การวัดขนาดงานที่ 3D MODELING ให้โชว์เส้นบอกขนาดเลย B11-SECTION VIEW B12-BOUNDING BOX - 2D+3D การหา STOCK งานแบบต่างทั้ง curveและ SOLIDE B13-เช็ค 3D ที่ทับซ้อนกัน B14-SHOW OPEN EDGE การเช็คงานว่าเป็น SOLID หรือ serface B15-MASS การหาน้ำหนักชิ้นงาน B16-CENTER OF GRAVITY - หาจุดกึ่งกลางเวลายกให้เท่ากัน E1-2D - SECMENTS + LINE E2-2D-CIRCLES + ARCS E3-CURVE - CREATE-CLOSE - OPEN PROFILE E4-CURVE - ยืด ตัด แบ่ง E5-CURVE -ELLIPSE E6-CURVE -POLYGON E7-CURVE - HELIX E8-CURVE -SPIRAL ในแนว หน้าเรียบ E9-CURVE - OFFSET E10-CURVE - PROJECT E12-CURVE - POINT E13-CURVE - INTERSECTION E14-CURVE - FROM FACE-หรือ EDGE E15-CURVE - SILHOUETTE หาเส้นจากขอบสูงสุด เช่น หาขอบ PL E16-CURVE -RECTANGLE - SLOT - CIRCULAR SLOT PROFILE E17-CURVE -CURVE SPLINE TO( LINE-ARC) + LINE-ARC TO( CURVE SPLINE) E18-CURVE -POLYLINE E19-SURFACE - รวมเส้นหลายๆเส้นให้เป็นเส้นเดียว(spilne)-แลัตัวอย่างสร้าง SURFACE E20-CURVE -ยืดเส้น stretch E21-CURVE -FILLET CHAMFER E22-CURVE -CURVE ON FACE AT POINT E23-CURVE -ISOPARAMETRIC E24-CURVE -AXIS E25-CURVE - CURVE EDIT - FORCE TANGENT E26-CURVE -SPURE GEAR PROFILE E50-CURVE - เขียนตัวหนังสือแบบต่างๆ E51-SYMBOL MANAGER - CREATE SYMBOL - MASK E60-หัดเขียน TITLE BLOCK E61-สร้าง TITLE BLOCK H0-SOLIDS FORMS H1-SOLID - EXTRUD H2-SOLID - REVOLVE H3-SOLID - SHEEL H4-SOLID - BLENDS - FILLET H5-SOLID - CHAMFER-CHAMFER VRIABLE H6-SOLID - บิดชิ้นงาน twist H7-SOLID - CLOSE TO SOLID + FILL HOLES H8-SOLID - DRAFT - tangent FACE TAPER H9-SOLID - SCALE H10-SOLID - THICKNESS - สร้าง SOLIDE จาก FACE H11-SOLID - POCKET FROM PROFILE H12-SOLID - SOLID GROUP MANAGER H13-SOLID - CUT+DEVIDE H14-SOLID - SPIT FACE H15-SOLID -รวมผิวให้เป็นผืนเดียวกัน H16-FEATURE MANAGER-HOLE I1-SOLID - DIRECT EDIT - OFFSET I1-SOLID - DIRECT EDIT - STRETCH - ยืด-หด ความยาวของชิ้นงาน I2-SOLID - DIRECT EDIT - MOVE FACE-LINEAR-XYZ I3-SOLID - DIRECT EDIT - MOVE FACE-RADIAL-หรือหมุน I4-SOLID - DIRECT EDIT -DELETE I5-SOLID - DIRECT EDIT - REPLACE FACE J1-SURFACE - EXTRUD J2-SURFACE - สร้าวผิวหน้าเรียบ J3-SURFACE - สร้างผิวแบบ 4 ด้าน-(TANGENT) J4-SURFACE - สร้างผิวแบบ 3 ด้าน-(TANGENT) J5-SURFACE - สร้างผิวแบบ 2 ด้าน-RULED J6-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 1 J7-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 2 J8-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 3 J9-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 4-LOFTING J10-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 5-LOFTING IN TWO DIRECTION J11-SURFACE - ใช้ปิดมุม RADIUS-(TANGENT) J12-SURFACE - FILLET TANGENT-จะได้ R แบบผสม-(TANGENT) J13-SURFACE - SURFACE TANGENT-อ้างอิงจากขอบ 2face-(TANGENT) J14-SURFACE - ปิดผิวแบบลบขอบ BOUNDARIES และรวมเป็นผิวเดียวกัน J16-SURFACE - PROFILE ตั้งแต่2เส้นขึ้นไป ทิศทาง Uหรือ Vทิศทางเดียว J17-SURFACE - UNTRIM การกลับคืนผิวเก่า J18-SURFACE -1DRIVE MULTI SHARP CURVE J19-SURFACE - 2DRIVE MULTI SHARP CURVE J20-SURFACE -1PATH 2PROFILE J21-SURFACE - ปิดผิวรูในแบบรวดเร็ว J22-SURFACE - EXTEND J23-SURFACE - TRIM+SPLIT J24-SURFACE - OFFSET J25-SURFACE - EXTRACT - COPY FACE จาก SOLIDE J26-SURFACE - LARGE OFFSET-OFFSET SURFACE ให้เป็นผืนเดียว-ใช้ทำCAM ROUGHใหเคำนวณได้เร็วขึ้น J27-SURFACE - PARTING PLANE J28-SURFACE - แยกผิว SOLID สำหรับงานซ่อมผิว K1ได้ทั้ง SOLIDและSURFACE - BOOLEANS K2-ได้ทั้ง SOLIDและSURFACE - PIPE L1-นำรูปภาพเข้ามาในหน้า PART 3D-และ DRAWING M1 - MOVE+COPY ( LINEAR) M2 - MOVE+COPY ( MIRROR) M3 - MOVE+COPY (ROTATE) M4 - ARRAY - COPY LINEAR M5 - ARRAY - COPY RADIA N1 - PATTERN ชิ้นส่วนที่อยู่ในSOLID O1-ตัวอย่าง เขียนงานจากเส้น 2D AUTOCAD P1-MOLD CAVITY CORE - PARTING SURFACE S1-SAVE- EXPORT งานที่เป็น 3D S2-SAVE- EXPORT ในหน้า DRAWING S3-SAVE- EXPORT งานที่เป็น 3D TO PDF T1-OPEN- IMPORT - X_T (3D SOLID) T2-OPEN- IMPORT - STEP (3D SOLID) T3-OPEN- IMPORT - IGS (3D SURFACE) T4-OPEN- IMPORT - DWG DXF (2D WIREFRAME) V1-DRAWING-ตั้งค่าต่างๆก่อนเริ่ม V2-DRAWING- TITLE BLOCK V3-DRAWING- PROJECTED VIEW แบบต่างๆเบื้ยงต้น V4-DRAWING-MULTI VIEW V5-SECTION VIEW V6-DRAWING-SHADING ใส่สี VIEW V7-DRAWING-HATCH V8-DRAWING-DETAIL VIEW V9-DRAWING-OUTBREAK SECTION - CUTความลึก V10-DRAWING-CENTER LINE V11-DRAWING-การจัดการเส้นใน VIEW V12-DRAWING-กำหนด UCS ในการวาง 2D VIEW V19-DRAWING-DWG CORE INSERT MAIN V20-DRAWING-PLOT ถามรายละเอียดได้ที่ 0809561124 ( ศักดิ์ ) (ราคา DVD 4000.- DOWNLOAD 3500.-) www.cadcamcncmoldthai.lnwshop.com www.facebook.com/CADCAMCNCMOLDTHAI line id: cdtrainning (สะดวกที่สุด) ---------------------------- คำที่ sert ใน google + youtube VDO CADCAM TRAINING VISI 2019-CAD MODELING
Gmsh Tutorial Part 1 - Fundamentals and 2-D Meshing
 
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Gmsh can be downloaded from gmsh.info You can use Gmsh meshes in QuickerSim CFD Toolbox for MATLAB® - free software version can be downloaded from our website for both personal and commercial use. Visit:https://quickersim.com/cfdtoolbox/download/
Views: 4049 QuickerSim Ltd
How to Convert Other Surfaces to Polygons | Learn Maya 3D Animation for Beginners Tutorials #66
 
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Learn Autodesk Maya 2018 3D Animation and Modeling basics (Essentials / Fundamentals) in this extensive free course. In this specific video, learn to Convert Other Surfaces to Polygons explained in a very easy and simple way useful for 3d beginners learners. The following concepts are explained in this video tutorial. - Modify_Convert_NURBS to Polygons - Modify_Convert_NURBS to Subdivision - Modify_Convert_Paint Effects to Polygons Sec 5 - Polygon Modeling 1. 3D Modeling & Types 2. Polygon Modeling 3. Sculpting Vs 3D Modeling 4. Generating Polygon Surfaces 5. Start with Polygon Primitives 6. Convert NURBS Surfaces to Polygons 7. Polygon Components & Normals 8. 4 Menus in Polygon Modeling 9. 9 Steps in Polygon Modeling 10. Operations in Polygon Modeling 11. Polygon Boolean Operations 12. Extrude Faces and Edges 13. Splitting Polygons 14. Beveling Polygons 15. Poke Face Tool 16. Working with Vertices and Edges 17. Deleting Vertices and Edges 18. Room Polygon Modeling 19. Table Polygon Modeling 20. Toy Car Polygon Modeling 21. Combine & Separate Polygon Objects 22. Re-mesh Options in Polygon Modeling 23. Wedge Tool 24. Mirror Geometry 25. Triangulate & Quadrangulate 26. Modeling Tool Kit 27. Axe Polygon Modeling 28. Books & Book Shelf 3d Modeling 29. Window Polygon Modeling ....... Our Mantra: Information is Opportunity. Knowledge is Power. Be Informed - Be Powerful! SUPPORT US: SUBSCRIBE / LIKE / SHARE / COMMENT :) Subscribe Link: https://goo.gl/qbyzFb ....... CONNECT US: Website: http://www.simplyinfo.net Facebook: https://www.facebook.com/SimplyInfo.net Twitter: https://twitter.com/SimplyInfo9 YouTube: https://www.youtube.com/c/SimplyInfo9 Slideshare: https://www.slideshare.net/SimplyInfo9 Pinterest: https://in.pinterest.com/SimplyInfo9/ Instagram: https://www.instagram.com/simplyinfo9/ YouTube Subscribe Link: https://goo.gl/qbyzFb ....... OTHER PLAYLISTS TO EXPLORE: Games & Sports: https://goo.gl/uTXRWB Jobs & Career Info: https://goo.gl/cbCDXy Business Management: https://goo.gl/1sDjfW Information Technology: https://goo.gl/nWYpK8 Physics Concepts: https://goo.gl/FnLmes Education & Learning: https://goo.gl/54TR8A Filmmaking Concepts: https://goo.gl/RQL5qn Psychology Concepts: https://goo.gl/oYNNKA Indian Law Concepts: https://goo.gl/m98pWn Economics Concepts: https://goo.gl/yymX98 ....... About Simplyinfo.net: We provide the best info bytes videos in a very simple and effective way to learn, to revise and to master micro-content information. We simplify information in a wide variety of categories. PLEASE SUBSCRIBE to the channel for support. For any kind of courses / tutorials - Ask in the Comments. Visit our website: http://simplyinfo.net/ for all kinds of Courses and Info Videos. Contact Us: [email protected] Be Blessed with Love, Health & Happiness. Cheers & Have Fun :) Team SimplyInfo.net P.S. CLICK BELOW LINK TO SUBSCRIBE FOR UPDATES. SUBSCRIBE LINK: https://goo.gl/qbyzFb
Views: 94 SimplyInfo
A look at FARO's High Detail Scanning Feature
 
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This video gives a very simple look at the new High Detail scanning feature that became available with the latest firmware update from FARO on their S series scanners.
Views: 256 ForensicAnimations
Model a 3d Car | Part 9 | hi poly details and array modifiers
 
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Hi, im overly tired but wanted to record this part as we begin to model our hi poly details throughout the car. In this section we create our grille using array and lattice modifiers. These are more complicated methods so if i forgot to explain anything or if you have any questions feel free to ask.
Views: 21145 Kevin Gallant
023 Dynamesh Cleanup Sculpt And Noise
 
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https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists https://www.twitch.tv/pavmike https://gumroad.com/pavlovich https://cubebrush.co/pavlovich http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html https://www.artstation.com/artist/michaelpavlovich https://sketchfab.com/pavlovich
Views: 694 Michael Pavlovich
MODO | Pushing Points Quad Refill Script
 
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This video is a quick introduction to the Pushing Points Quad Refill script for MODO, which is designed to remove detail on a mesh and replace it with an all quad grid topology. http://pushingpoints.com/v2/pushing-points-topology-scripts-for-modo/
Views: 1397 pixelfondue
( osf ) MODO 12 Hard Surface Practice #1
 
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HARD SURFACE MODELING Boolean practice Scene fbx - https://drive.google.com/open?id=1ff7GVNDed3pqgTtIxqtrc0P_gSVv77FO
Views: 697 OSfALD
ProPuppet Tutorial
 
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STORE PAGE https://store.pixelfilmstudios.com/product/propuppet Welcome to a ProPuppet tutorial from Pixel Film Studios In this tutorial we’ll be going over how to warp an image, and how to animate an image using ProPuppet Let’s get started. We’ll begin by dragging a ProPuppet directly into the Final Cut Pro timeline. Next, we’ll insert a .png image, or picture with transparency, into the drop zone, then click “New Image”. We’ll use the media scale slider to adjust its size. Now that we have the image, we’ll set up the puppet mesh. Select “Show Mesh” to reveal the polygons that make up the image. With the Expand Mesh slider, we can scale the mesh to include any details the image analyzation process may have missed. With the vertices slider, we can change the density of the mesh. The greater the detail, the more accurate the transformation will be. Now we’re ready to create some pins. Hold down the “shift” key to click and create a pin. A “control point” will appear under “Puppet Pin Controls” for each newly created pin. To delete a pin, hold down the “Alt” key and click. Each pins act as an anchor point for the transformation. Click and drag any pin to warp the mesh with respect to the other anchor points. Now that we’ve covered the basics, we’ll move onto animation. In this example, we want animate our character to perform a popular dance move. First, we’ll create a handful of pins on the arms and the head. For this animation, the left arm goes over the subject’s face. To do this, we’ll need to use to mesh brush tool to establish which parts of the mesh will appear on top when they overlap. Hold down the “Option” key, click, and drag to highlight the areas of the mesh you want to appear on top. To deselect parts of the mesh, hold down the “command” key and the “option key” and brush. Now that we’ve brushed the mesh, use keyframing to create the animation. Move the playhead to the start of the generator and set a keyframe for each of the control points. Next, we’ll move the playhead further down the timeline, and click and drag the pins on the canvas. We’ll repeat this process until the animation is complete.
Views: 5085 Pixel Film Studios
VISI 2019   SELECTION OBJECT
 
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VDO CADCAM TRAINING VISI 2019-CAD MODELING TRAINING VISI 2019-CAD MODELING VISI 2019-CAD MODELING VISI 2019-CAD VERO VISI 2019 CADCAMCNCMOLDSCAN3DGRAPHICS THAI 00-คำนำ สารบัญ B1-PREFERENCE-OPTION ตั้งค่าโปรแกรมต่างๆ B2-การใช้เม้าส์ ZOOM PAN ROTATE B3-ตั้งค่า UCS+WORKPLANES B4-OFFSET+ROTATE PLANES B5-SELECTION OBJECT B6-LAYER B7-HIDE SHOW การควบคุมในการสลับหน้างาน B8-ตั้งค่าสีและเส้น B9-การเช็คขนาด 3D modeling-DISTANCE B10-PMI - การวัดขนาดงานที่ 3D MODELING ให้โชว์เส้นบอกขนาดเลย B11-SECTION VIEW B12-BOUNDING BOX - 2D+3D การหา STOCK งานแบบต่างทั้ง curveและ SOLIDE B13-เช็ค 3D ที่ทับซ้อนกัน B14-SHOW OPEN EDGE การเช็คงานว่าเป็น SOLID หรือ serface B15-MASS การหาน้ำหนักชิ้นงาน B16-CENTER OF GRAVITY - หาจุดกึ่งกลางเวลายกให้เท่ากัน E1-2D - SECMENTS + LINE E2-2D-CIRCLES + ARCS E3-CURVE - CREATE-CLOSE - OPEN PROFILE E4-CURVE - ยืด ตัด แบ่ง E5-CURVE -ELLIPSE E6-CURVE -POLYGON E7-CURVE - HELIX E8-CURVE -SPIRAL ในแนว หน้าเรียบ E9-CURVE - OFFSET E10-CURVE - PROJECT E12-CURVE - POINT E13-CURVE - INTERSECTION E14-CURVE - FROM FACE-หรือ EDGE E15-CURVE - SILHOUETTE หาเส้นจากขอบสูงสุด เช่น หาขอบ PL E16-CURVE -RECTANGLE - SLOT - CIRCULAR SLOT PROFILE E17-CURVE -CURVE SPLINE TO( LINE-ARC) + LINE-ARC TO( CURVE SPLINE) E18-CURVE -POLYLINE E19-SURFACE - รวมเส้นหลายๆเส้นให้เป็นเส้นเดียว(spilne)-แลัตัวอย่างสร้าง SURFACE E20-CURVE -ยืดเส้น stretch E21-CURVE -FILLET CHAMFER E22-CURVE -CURVE ON FACE AT POINT E23-CURVE -ISOPARAMETRIC E24-CURVE -AXIS E25-CURVE - CURVE EDIT - FORCE TANGENT E26-CURVE -SPURE GEAR PROFILE E50-CURVE - เขียนตัวหนังสือแบบต่างๆ E51-SYMBOL MANAGER - CREATE SYMBOL - MASK E60-หัดเขียน TITLE BLOCK E61-สร้าง TITLE BLOCK H0-SOLIDS FORMS H1-SOLID - EXTRUD H2-SOLID - REVOLVE H3-SOLID - SHEEL H4-SOLID - BLENDS - FILLET H5-SOLID - CHAMFER-CHAMFER VRIABLE H6-SOLID - บิดชิ้นงาน twist H7-SOLID - CLOSE TO SOLID + FILL HOLES H8-SOLID - DRAFT - tangent FACE TAPER H9-SOLID - SCALE H10-SOLID - THICKNESS - สร้าง SOLIDE จาก FACE H11-SOLID - POCKET FROM PROFILE H12-SOLID - SOLID GROUP MANAGER H13-SOLID - CUT+DEVIDE H14-SOLID - SPIT FACE H15-SOLID -รวมผิวให้เป็นผืนเดียวกัน H16-FEATURE MANAGER-HOLE I1-SOLID - DIRECT EDIT - OFFSET I1-SOLID - DIRECT EDIT - STRETCH - ยืด-หด ความยาวของชิ้นงาน I2-SOLID - DIRECT EDIT - MOVE FACE-LINEAR-XYZ I3-SOLID - DIRECT EDIT - MOVE FACE-RADIAL-หรือหมุน I4-SOLID - DIRECT EDIT -DELETE I5-SOLID - DIRECT EDIT - REPLACE FACE J1-SURFACE - EXTRUD J2-SURFACE - สร้าวผิวหน้าเรียบ J3-SURFACE - สร้างผิวแบบ 4 ด้าน-(TANGENT) J4-SURFACE - สร้างผิวแบบ 3 ด้าน-(TANGENT) J5-SURFACE - สร้างผิวแบบ 2 ด้าน-RULED J6-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 1 J7-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 2 J8-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 3 J9-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 4-LOFTING J10-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 5-LOFTING IN TWO DIRECTION J11-SURFACE - ใช้ปิดมุม RADIUS-(TANGENT) J12-SURFACE - FILLET TANGENT-จะได้ R แบบผสม-(TANGENT) J13-SURFACE - SURFACE TANGENT-อ้างอิงจากขอบ 2face-(TANGENT) J14-SURFACE - ปิดผิวแบบลบขอบ BOUNDARIES และรวมเป็นผิวเดียวกัน J16-SURFACE - PROFILE ตั้งแต่2เส้นขึ้นไป ทิศทาง Uหรือ Vทิศทางเดียว J17-SURFACE - UNTRIM การกลับคืนผิวเก่า J18-SURFACE -1DRIVE MULTI SHARP CURVE J19-SURFACE - 2DRIVE MULTI SHARP CURVE J20-SURFACE -1PATH 2PROFILE J21-SURFACE - ปิดผิวรูในแบบรวดเร็ว J22-SURFACE - EXTEND J23-SURFACE - TRIM+SPLIT J24-SURFACE - OFFSET J25-SURFACE - EXTRACT - COPY FACE จาก SOLIDE J26-SURFACE - LARGE OFFSET-OFFSET SURFACE ให้เป็นผืนเดียว-ใช้ทำCAM ROUGHใหเคำนวณได้เร็วขึ้น J27-SURFACE - PARTING PLANE J28-SURFACE - แยกผิว SOLID สำหรับงานซ่อมผิว K1ได้ทั้ง SOLIDและSURFACE - BOOLEANS K2-ได้ทั้ง SOLIDและSURFACE - PIPE L1-นำรูปภาพเข้ามาในหน้า PART 3D-และ DRAWING M1 - MOVE+COPY ( LINEAR) M2 - MOVE+COPY ( MIRROR) M3 - MOVE+COPY (ROTATE) M4 - ARRAY - COPY LINEAR M5 - ARRAY - COPY RADIA N1 - PATTERN ชิ้นส่วนที่อยู่ในSOLID O1-ตัวอย่าง เขียนงานจากเส้น 2D AUTOCAD P1-MOLD CAVITY CORE - PARTING SURFACE S1-SAVE- EXPORT งานที่เป็น 3D S2-SAVE- EXPORT ในหน้า DRAWING S3-SAVE- EXPORT งานที่เป็น 3D TO PDF T1-OPEN- IMPORT - X_T (3D SOLID) T2-OPEN- IMPORT - STEP (3D SOLID) T3-OPEN- IMPORT - IGS (3D SURFACE) T4-OPEN- IMPORT - DWG DXF (2D WIREFRAME) V1-DRAWING-ตั้งค่าต่างๆก่อนเริ่ม V2-DRAWING- TITLE BLOCK V3-DRAWING- PROJECTED VIEW แบบต่างๆเบื้ยงต้น V4-DRAWING-MULTI VIEW V5-SECTION VIEW V6-DRAWING-SHADING ใส่สี VIEW V7-DRAWING-HATCH V8-DRAWING-DETAIL VIEW V9-DRAWING-OUTBREAK SECTION - CUTความลึก V10-DRAWING-CENTER LINE V11-DRAWING-การจัดการเส้นใน VIEW V12-DRAWING-กำหนด UCS ในการวาง 2D VIEW V19-DRAWING-DWG CORE INSERT MAIN V20-DRAWING-PLOT ถามรายละเอียดได้ที่ 0809561124 ( ศักดิ์ ) (ราคา DVD 4000.- DOWNLOAD 3500.-) www.cadcamcncmoldthai.lnwshop.com www.facebook.com/CADCAMCNCMOLDTHAI line id: cdtrainning (สะดวกที่สุด) ---------------------------- คำที่ sert ใน google + youtube VDO CADCAM TRAINING VISI 2019-CAD MODELING
Maya 2018 Tip - Smoothing Groups
 
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In today's video, we go through how we can create both soft and hard edges on our model. You may also like to see these tips too: Recovering Maya Empty Scene https://www.youtube.com/watch?v=Ist4Jeyhq-c Displacement in Arnold 5 & Maya 2018 https://www.youtube.com/watch?v=rC2gLXdZ208 Mocap Basic Tips in Maya 2018 https://www.youtube.com/watch?v=EzVfHr3OJq4 Ubercam Tip In Maya 2018 https://www.youtube.com/watch?v=HcBvGjIByM8 A Secret Hotkey You Probably Don't Know https://youtu.be/cWNgPSsoSJY Visibility Control Tip in Maya 2018 https://www.youtube.com/watch?v=nUCG6m3XpEA
Views: 4884 askNK
MODO | Polystein: Select Preset Option
 
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This video is a quick introduction to the Select Preset Option for the Pushing Points Polystein Kit in MODO, which gives you the option of having the preset selected after its been placed.
Views: 444 pixelfondue
3DS Max: Baking A Perfect Normal Map
 
25:20
In this video, I show how to create perfect Normal Maps or Normals using the default Scale-line Render option in 3DS Max to bake a High Poly model's detail to a Low Poly version of itself.
Views: 1596 Wraith Designz
Blender Bisect Tool Split Mesh Into Two Parts
 
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Blender 3d Modeling and Animation tutorials and lessons. How to split an object into two parts using the bisect tool in Blender. Basically you can cut a mesh into two parts using a plane with this simple tool. Keep or throw away the other half if you want. Very easy and useful Blender tool to use.
Splitting Up Your Model in ZBrush
 
13:10
In this ZBrush video tutorial, we cover how to split up your model in order to get a lot of additional resolution. This is common if you need a lot of resolution on specific parts, such as the head. Areas like the head and feet normally require more resolution compared to the rest, as they are often more close-up. Instead of subdividing everything, you can simply split it up. We split it up based on the UDIM layout, as that gives us a reliable way of updating our model in the future, as we have cuts which we know will remain constant. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1
Views: 11748 FlippedNormals
How to Convert Displacement Map to Polygons in Maya and Arnold - Fast
 
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In this maya 3d tutorial we will be converting a still image into a displacement map using Arnold and then convert the displacement map to polygons using Arnold utilities in Maya 2018 this approach will work with all version of Arnold for Maya. but the current tutorial recorded using Maya 2018. Converting displacement maps into polygons is a great way to speed up the modelling process for your scene and also will allow you to create realistic models pretty quickly. hope you will find this tutorial helpful feel free to let us know in the comments below if you have any questions and we will be happy to answer them. ☆★ ABOUT 3D MODELS WORLD ★ ☆ We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals. We also create in-depth tutorials every week! Learn more about us here: https://3dmodelsworld.com/ Links to the images used in this tutorial: https://www.textures.com/download/substance0121/131965 ☆★ VIEW THE BLOG POST: ★☆ https://3dmodelsworld.com/convert-displacement-map-polygons-maya-arnold/ ☆★SUBSCRIBE TO 3D MODELS WORLD ON YOUTUBE: ★☆ Subscribe ► https://www.youtube.com/channel/UCTOE31BQ6nG_wgQ6Ff6BdJw?sub_confirmation=1 ☆★ FOLLOW US BELOW: ★☆ Blog ► https://3dmodelsworld.com/blog/ Twitter ►https://twitter.com/3DModelsWorld Facebook ►https://www.facebook.com/3dModelsWorld/ Instagram ►https://www.instagram.com/3dmodelsworld/
Views: 10722 3D Models World
Getting Started Rendering in Vray (EP 7) - RENDERING WITH VRAY PROXIES in SketchUp
 
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In this Vray 3.6 for SketchUp tutorial, learn to use Vray proxies to create high quality renderings with high polygon models without slowing down your SketchUp models! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today's video, we're going to talk about using Vray proxies to speed up your rendering models. Basically, a proxy is a replacement within your model that is used to take the place of a high polygon model. This can be especially useful because SketchUp doesn't always handle very high polygon models very well. However, that being said, usually the most realistic models for rendering are also high polygon, so we can use proxies to bring those items into our renderings without having to bring them into SketchUp. Vray allows you to export your object as a proxy file, will import as a normal mesh at render time only. Let’s say, for example, that we want to render these 3 trees (trees are from Skatter’s model library). They’re very detailed, and contain a LOT of geometry. If you look at the model size for just these 3 trees, it’s over 61 MB. If we were to add a lot of these trees, our SketchUp model would quickly become unusable from just the amount of geometry in the trees. I do want to note that Skatter also has some built-in tools for creating render only models that we’ll discuss in a future video. However, in this case, I want to focus specifically on Vray Proxies. What I want to do is export each one of these trees to a render proxy model (or a VRMesh file). That way, when we create our render, Vray can reference these models, but without all of the geometry being in our actual model. When we click the create Vray proxy button, we’re going to be given a series of options. These will affect the size of the object that’s left in your model once you export your proxy. Basically, they allow you to pick how realistic the proxy that’s left is. You basically are given 3 options for how the proxy is created. Face Skipping – This is the fastest and lightest weight proxy you can create. It will simply display random faces from your original mesh. Vertex Clustering – This method uses a grid to reduce the amount of geometry in your proxy model. It doesn’t necessarily keep all the fine details, but creates a decent approximation of your object. Refined Clustering – This is a two step process within Vray – it uses vertex clustering to start your proxy creation, then finishes your proxy off with an algorithm. This creates the most detailed proxies, but also the slowest. You can also adjust the number of number of faces created in your proxy using the proxy slider. Overwrite existing files allows you to save over any mesh file that might exist in your model in the location you’re trying to save. Replace object with proxy will swap out your selected geometry with your proxy. Otherwise, this will create your Vrmesh, but it won’t remove the base geometry from your model. You can adjust the way that your proxies preview in your Vray asset editor – there are options for Proxy Preview - Shows your proxies exactly as you created them Whole Mesh – Displays the original object geometry within your model. Note that this can be very slow Bounding Box – this creates a box within the boundary of the object group – it’s basically good for showing the location of your proxies without showing your details Point (Origin) – shows basically 4 points at the boundary of your proxy, as well as the proxy origin point of the axes Custom Preview – theoretically the idea behind this one is to allow you to change the proxy file without updating the preview geometry Note that you can also import proxy objects into your models in much the same way that you can import components, allowing you to create a library of objects that you can import later. However, you’re also going to need to export your materials for import into your object in the future. I’m going to cover this in my next video.
What is 3D Modeling & Types of Modeling | Learn Maya 3D Animation for Beginners #61
 
05:36
Learn Autodesk Maya 2018 3D Animation and Modeling basics (Essentials / Fundamentals) in this extensive free course. In this specific video, learn What is 3D Modeling & Types of Modeling explained in a very easy and simple way useful for 3d beginners learners. The following concepts are explained in this video tutorial. - 1. Polygon Modeling - 2. NURBS Modeling - 3. Subdivision Surface Modeling - The process of creating objects in a 3d digital software by manipulating polygons, vertices, edges and faces is called 3d modeling. Sec 5 - Polygon Modeling 1. 3D Modeling & Types 2. Polygon Modeling 3. Sculpting Vs 3D Modeling 4. Generating Polygon Surfaces 5. Start with Polygon Primitives 6. Convert NURBS Surfaces to Polygons 7. Polygon Components & Normals 8. 4 Menus in Polygon Modeling 9. 9 Steps in Polygon Modeling 10. Operations in Polygon Modeling 11. Polygon Boolean Operations 12. Extrude Faces and Edges 13. Splitting Polygons 14. Beveling Polygons 15. Poke Face Tool 16. Working with Vertices and Edges 17. Deleting Vertices and Edges 18. Room Polygon Modeling 19. Table Polygon Modeling 20. Toy Car Polygon Modeling 21. Combine & Separate Polygon Objects 22. Re-mesh Options in Polygon Modeling 23. Wedge Tool 24. Mirror Geometry 25. Triangulate & Quadrangulate 26. Modeling Tool Kit 27. Axe Polygon Modeling 28. Books & Book Shelf 3d Modeling 29. Window Polygon Modeling ....... Our Mantra: Information is Opportunity. Knowledge is Power. Be Informed - Be Powerful! SUPPORT US: SUBSCRIBE / LIKE / SHARE / COMMENT :) Subscribe Link: https://goo.gl/qbyzFb ....... CONNECT US: Website: http://www.simplyinfo.net Facebook: https://www.facebook.com/SimplyInfo.net Twitter: https://twitter.com/SimplyInfo9 YouTube: https://www.youtube.com/c/SimplyInfo9 Slideshare: https://www.slideshare.net/SimplyInfo9 Pinterest: https://in.pinterest.com/SimplyInfo9/ Instagram: https://www.instagram.com/simplyinfo9/ YouTube Subscribe Link: https://goo.gl/qbyzFb ....... OTHER PLAYLISTS TO EXPLORE: Games & Sports: https://goo.gl/uTXRWB Jobs & Career Info: https://goo.gl/cbCDXy Business Management: https://goo.gl/1sDjfW Information Technology: https://goo.gl/nWYpK8 Physics Concepts: https://goo.gl/FnLmes Education & Learning: https://goo.gl/54TR8A Filmmaking Concepts: https://goo.gl/RQL5qn Psychology Concepts: https://goo.gl/oYNNKA Indian Law Concepts: https://goo.gl/m98pWn Economics Concepts: https://goo.gl/yymX98 ....... About Simplyinfo.net: We provide the best info bytes videos in a very simple and effective way to learn, to revise and to master micro-content information. We simplify information in a wide variety of categories. PLEASE SUBSCRIBE to the channel for support. For any kind of courses / tutorials - Ask in the Comments. Visit our website: http://simplyinfo.net/ for all kinds of Courses and Info Videos. Contact Us: [email protected] Be Blessed with Love, Health & Happiness. Cheers & Have Fun :) Team SimplyInfo.net P.S. CLICK BELOW LINK TO SUBSCRIBE FOR UPDATES. SUBSCRIBE LINK: https://goo.gl/qbyzFb
Views: 294 SimplyInfo
MESHmachine - Plug preview
 
00:41
I'm looking for naming suggestions. I've got to say, "Plug" is a great name however, so props for that. Originally it was William Vaughan who did this kind of a tool with his Polystein Kit of course, major props to him. Unlike in Maya's Plugit or Modo Polystein Kit, I don't require you to do any kind of polygon seleection here. MESHmachine figures that out, free placement. I'm also doing an auto Normal Transfer at the end. There's no booleans happening here by the way., it's straight up face replacement. Gumroad: https://gumroad.com/l/MESHmachine Blendermarket: https://www.blendermarket.com/products/MESHmachine Web: https://machin3.io
Views: 821 MACHIN3
Smooth Mesh Preview into Polygons in Maya
 
08:02
Intro video for smoothing with polygonal tools
Views: 710 3D Tutes
ZBrush fixing and welding surfaces
 
01:40
In this video one of my Students Gabor had some edges not welded together this was causing issues here is the fix Check out my Channel for top Premium content: https://www.udemy.com/user/ukonlinetrainingcentre/ https://youtu.be/U2RvOCkaleM
Views: 483 mojomojo design
Character Creator 3 Tutorial - Export with InstaLOD - Merge Material
 
08:33
Find out more about Character Creator 3: https://www.reallusion.com/character-creator/default.html Character Creator 3 is the quintessential tool for creating and customizing exceptional quality game-ready characters for use in any game or CG project. You can also use it to render your beautiful characters in photo-realistic quality, and utilize the powerful InstaLOD polygon reduction tools to optimize the performance of your characters. The incorporation of InstaLOD optimization technology in Character Creator 3 is a huge benefit to all game designers who want to streamline the resource usage in their projects. In this video you'll learn about how to merge your character materials into a single material in order to reduce the draw call for in-game action. 2:46 Merge Material Options 4:55 Folder Structure More Tutorials: https://www.reallusion.com/character-creator/tutorial.html Online Help: http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm FOLLOW US! Facebook: https://www.facebook.com/ReallusionSoftware/ Forum: http://forum.reallusion.com/default.aspx Blog: http://blog.reallusion.com/
Views: 2524 Reallusion
Rome Fantasy Pack 2 for Unity
 
01:24
Store Link: https://www.assetstore.unity3d.com/#!/content/111712 Playable Demo: http://www.qt-ent.com/rome-fantasy-pack-ii/ Continuing the Rome Fantasy Pack series, Rome: Fantasy Pack II brings classical Roman exteriors and interiors to your Triple-A projects. Construct Roman temples and other exteriors from a bevy of modular prefabs and props such as ionic and corinthian columns, statues, elegantly carved friezes, and more. Detail them further with an exhaustive list of options for their interior including friezes, brass decor, even fresco paintings. Combine with Rome: Fantasy Pack I and blow away your audience.
Views: 6376 Peter Sekula
MODELING IN UNITY?! - ProBuilder Tutorial
 
11:16
Learn how to use ProBuilder to model levels and props inside the Unity editor! ProBuilder has been acquired by Unity and is now completely free. ● Download ProBuilder: https://goo.gl/9n5vn5 ● Join the official Brackeys Discord! https://discordapp.com/invite/tg9E9NA ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ "ES_Hyperactive 2 - Anders Bothén.mp3" by Epidemic Spund ♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
Views: 210424 Brackeys
Maya problem
 
01:08
As you can see this option DOES work on one model, but DOESN'T on another
Views: 31 Dead Lord
How to use Connector Tools in CorelDraw X8 in Hindi (Basic Series) Part-25
 
10:40
Namaskar Doston ! Is video me Connector Tools ke bare me bataya gaya hai jo kisi ek object ko dusare object se jodane ka kam karta hai. Isi Type ke Tips & Tricks and Technical Videos, Educational Videos ke liye hamare Channel SAI TECHVISION ko SUBSCRIBE karen agar video pasand aaye to plz Like and Share karen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Link for Subscribe : www.youtube.com/saitechvision Facebook Page : www.facebook.com/saitechvision Instagram ID : instagram.com/saitechvision ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~VIDEOS PLAY LIST LINK~~~~~~ CorelDraw X8 Play Linst : https://goo.gl/C37zPE Photoshop CC (Basic Series) Play List : https://goo.gl/e46i16 Photoshop CC (Advance Series) Play List : https://goo.gl/6ytBAZ Best Printers Explain : https://goo.gl/fyqCSR Business Standers : https://goo.gl/pXqFBd Science Topics : https://goo.gl/uiyi6f YouTube Videos ki Pol-Khol : https://goo.gl/MHDT7U Sarkari Result.com : https://goo.gl/NDXCDB Computer Tips & Tricks : https://goo.gl/vEFqMV Computer Technical Videos : https://goo.gl/EkTqAb Facebook Tips and Tricks : https://goo.gl/C7DpNV Whatsapp Tips and Tricks : https://goo.gl/m6ZA1r Online Information : https://goo.gl/oeuK6X YouTube Algorithm : https://goo.gl/t48r6R CorelDraw X7 Play List : https://goo.gl/nE76Hh Technical News Play List : https://goo.gl/XeB3wi Basic Computer Videos : https://goo.gl/tqyiBf Window 7 Play List : https://goo.gl/e9N2SV Mobile Technical Videos : https://goo.gl/rNRMbW -~-~~-~~~-~~-~- Please watch: "Full Introduction of Sai Techvision YouTube Hindi Channel" https://www.youtube.com/watch?v=C0qOz8Om1n8 -~-~~-~~~-~~-~-
Views: 4187 Sai Techvision
Installing the MV72 Waterproof Gland
 
04:02
MV72 from Cisco Meraki is an outdoor varifocal camera with intelligence packed in. Make the most out of your MV72 by properly installing the waterproof gland. For a more detailed list of steps, check out the MV72 Waterproof Gland Installation guide: https://documentation.meraki.com/MV/Installation_Guides/MV72_Waterproof_Gland_Installation
Views: 850 Cisco Meraki
MODO to Sculptris (blocking out)
 
06:12
MODO to Sculptris One way to model the Blue Whale, I'm just blocking out and thought I'd throw the blocked out model to Sculptris. This is a throw away model as I will create the base mesh properly! But it may help a few of you realise a different work-flow...
Views: 136 Scott Martin
Character Creator 3: Using LODs and Merge Materials in Unity
 
25:18
This video shows the process of exporting LODs and Merging Materials with Character Creator 3 (CC3). It then explains how these optimized 3D characters are used in Unity. The video concludes that there are several shortcomings of the current InstaLOD tools in Character Creator 3, particularly when using these tools to optimize characters for the game engine Unity. In order to better support a workflow to Unity in the future, CC3's InstaLOD tools will need to combine MergeMaterial and LOD export functionality, so we can produce LODs that have separate materials for hair and body. Content: 0:30 Tools and Interface in CC3 1:18 What are LODs? 2:40 Exporting characters from CC3 5:54 Setting up characters in Unity 11:04 Setting up LODs in Unity 14:02 Polygon Reduction in CC3 18:21 Other options for optimization, Unity AssetStore 18:44 Merging Material characters in Unity 23:16 Conclusions Video by Reallusion that explains the InstaLOD Merge Material tool: https://www.youtube.com/watch?v=-2-TeON5nrg If you have any questions, comments or feedback, please leave a comment below. Thanks for watching!
Character Creator 3 Tutorial - Export with InstaLOD - Remesh Character
 
09:06
Find out more about Character Creator 3: https://www.reallusion.com/character-creator/default.html Character Creator 3 is the quintessential tool for creating and customizing exceptional quality game-ready characters for use in any game or CG project. You can also use it to render your beautiful characters in photo-realistic quality, and utilize the powerful InstaLOD polygon reduction tools to optimize the performance of your characters. The incorporation of InstaLOD optimization technology in Character Creator 3 is a huge benefit to all game designers who want to streamline the resource usage in their projects. This tutorial video will demonstrate how you can use the embedded Remesher tool from InstaLOD in order to reduce the poly-count of your characters, therefore making them more efficient for in game resource usage. 1:20 Remesher Options 5:07 FBX Naming 6:50 Remesher Face Count More Tutorials: https://www.reallusion.com/character-creator/tutorial.html Online Help: http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm FOLLOW US! Facebook: https://www.facebook.com/ReallusionSoftware/ Forum: http://forum.reallusion.com/default.aspx Blog: http://blog.reallusion.com/
Views: 3373 Reallusion