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Search results “Polygon mesh detailed options” for the 2019
Blender 2.8 Retopologize A Male Head Mesh Tutorial
 
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Blender 2.8 Retopologize A Male Head Mesh Tutorial This video is presented in a step by step way where Keyboard shortcuts are spoken while they are also displayed on the screen. Part 1 Setting up snapping and view port options Part 2 Covering the high poly sculpted mesh with the retopology mesh in Part 3 Using modifiers to help make the retopology mesh more close match the high poly sculpted mesh Part 4 UV Unwrapping Part 5 Baking a normal map in Cycles to help the low poly mesh match the detail of the high poly mesh. // Part 1 Blender 2.8 Tutorial Stylized Male Character In this tutorial you will learn how to make stylized human male body mesh in Blender 2.8 To obtain the free sculpted mesh to work along with this video visit the assets section of littleguycgi.com If you like the videos on this channel please consider supporting me on Patreon: https://www.patreon.com/Alimayo Difficulty: Novice to intermediate.
Views: 1084 Alimayo Arango
ZBrush: Using the Stretch Option with Insert Mesh Brushes
 
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In this video we will take a look at how the Stretch option in Brush Modifiers can be used with Insert Mesh brushes. This feature works in conjunction with the Curve Mode in the Stroke Palette. Join the SculptCorner conversation on our official Discord Channel https://discord.gg/cRBCyeP
Views: 208 Paul Gaboury
SCENE 2019: Create and Manipulate Mesh - English
 
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SCENE 2019 adds Textured Meshing to Vertex Meshing as features, and now includes a grip system to move either kind of mesh independent of the point cloud. See how in this short video. SUBSCRIBE to our channel to get the latest training straight to your YouTube homepage SUBSCRIBE to our channel to get the latest training straight to your YouTube homepage LEARN MORE about FARO products and innovations Website: http://www.faro.com Blog: http://www.blog.faro.com FOLLOW FARO Twitter: https://twitter.com/FARO_hq Facebook: https://www.facebook.com/FAROTechnologies/ LinkedIn: https://www.linkedin.com/company/faro-technologies/
Views: 446 FARO Academy
All Blender 2.8 modifiers explained. (updated)
 
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Check the time codes to find the modifier you are looking for:. 00:00 Introduction and basic features 02:40 Data transfer 05:43 Mesh Cache 08:27 Mesh Sequence Cache 09:46 Normal Edit 11:07 Weighted Normal 12:04 UV Project 14:02 UV Warp 15:10 Vertex Weight Edit 17:05 Vertex Weight Mix 19:36 Vertex Weight Proximity 22:35 Array 24:04 Bevel 28:30 Boolean 29:54 Build 20:46 Decimate 32:51 Edge Split 33:59 Mask 35:14 Mirror 39:18 Multiresolution 42:33 Remesh 44:14 Screw 46:08 Skin 49:41 Solidify 52:02 Subdivision Surface 53:29 Triangulate 54:06 Wireframe 56:05 Armature 59:23 Cast 01:00:41 Curve 01:02:41 Displace 01:04:58 Hook 01:07:44 Laplacian Deform 01:09:06 Lattice 01:10:44 Mesh Deform 01:12:42 Shrinkwrap 01:14:23 Simple Deform 01:18:38 Smooth 01:20:15 Smooth Corrective 01:23:44 Smooth Laplacian 01:25:20 Surface Deform 01:27:06 Warp 01:31:02 Wave 01:34:56 Cloth 1:35:53 Collision 01:36:41 Dynamic Paint 01:38:44 Explode 01:41:41 Fluid Simulation 01:43:43 Ocean 01:50:00 Particle Instance 01:52:26 Particle System 01:53:58 Smoke 01:55:19 Soft Body 01:57:57 The end ֎ Contact information ֎ ● Email me: [email protected] ● Artstation: https://www.artstation.com/artturi ● My twitter account: @AMantysaari ● Google+: https://goo.gl/2GZJ6275c ● Facebook: https://www.facebook.com/artturisart/ ● Instagram: https://www.instagram.com/mrsorbias/ ● My other channel (I visit nice places and do recordings) https://goo.gl/ua8dhS ● Join Blender discord: https://discord.gg/blender ֎ You can support me and this channel with these methods ֎ Buying my photos: https://goo.gl/ZCBY12 From each photo, you help this channel with 60% of the full price. Buying shirts, mugs / other products: https://goo.gl/fKqeKH From each product, you help this channel with 3€
Views: 7660 MrSorbias Tutorials
FARO SCENE 2019 - What's New
 
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Introducing Noise Filtering from Moving Objects, Export Models, Improved Processing Performance, Retake Photo Option and Many More with SCENE 2019 and the Latest Focus Firmware Update. FARO SCENE: https://www.faro.com/en-sg/products/3d-design/faro-scene/
Views: 1361 FARO Asia Pacific
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine
 
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In this GDC 2019 talk, Epic’s Marcus Wassmer provides a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development. Download Unreal Engine 4 for free: https://unrealengine.com
Views: 17277 Unreal Engine
VISI 2019   EXPORT งานที่เป็น 3D TO PDF
 
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VDO CADCAM TRAINING VISI 2019-CAD MODELING TRAINING VISI 2019-CAD MODELING VISI 2019-CAD MODELING VISI 2019-CAD VERO VISI 2019 CADCAMCNCMOLDSCAN3DGRAPHICS THAI 00-คำนำ สารบัญ B1-PREFERENCE-OPTION ตั้งค่าโปรแกรมต่างๆ B2-การใช้เม้าส์ ZOOM PAN ROTATE B3-ตั้งค่า UCS+WORKPLANES B4-OFFSET+ROTATE PLANES B5-SELECTION OBJECT B6-LAYER B7-HIDE SHOW การควบคุมในการสลับหน้างาน B8-ตั้งค่าสีและเส้น B9-การเช็คขนาด 3D modeling-DISTANCE B10-PMI - การวัดขนาดงานที่ 3D MODELING ให้โชว์เส้นบอกขนาดเลย B11-SECTION VIEW B12-BOUNDING BOX - 2D+3D การหา STOCK งานแบบต่างทั้ง curveและ SOLIDE B13-เช็ค 3D ที่ทับซ้อนกัน B14-SHOW OPEN EDGE การเช็คงานว่าเป็น SOLID หรือ serface B15-MASS การหาน้ำหนักชิ้นงาน B16-CENTER OF GRAVITY - หาจุดกึ่งกลางเวลายกให้เท่ากัน E1-2D - SECMENTS + LINE E2-2D-CIRCLES + ARCS E3-CURVE - CREATE-CLOSE - OPEN PROFILE E4-CURVE - ยืด ตัด แบ่ง E5-CURVE -ELLIPSE E6-CURVE -POLYGON E7-CURVE - HELIX E8-CURVE -SPIRAL ในแนว หน้าเรียบ E9-CURVE - OFFSET E10-CURVE - PROJECT E12-CURVE - POINT E13-CURVE - INTERSECTION E14-CURVE - FROM FACE-หรือ EDGE E15-CURVE - SILHOUETTE หาเส้นจากขอบสูงสุด เช่น หาขอบ PL E16-CURVE -RECTANGLE - SLOT - CIRCULAR SLOT PROFILE E17-CURVE -CURVE SPLINE TO( LINE-ARC) + LINE-ARC TO( CURVE SPLINE) E18-CURVE -POLYLINE E19-SURFACE - รวมเส้นหลายๆเส้นให้เป็นเส้นเดียว(spilne)-แลัตัวอย่างสร้าง SURFACE E20-CURVE -ยืดเส้น stretch E21-CURVE -FILLET CHAMFER E22-CURVE -CURVE ON FACE AT POINT E23-CURVE -ISOPARAMETRIC E24-CURVE -AXIS E25-CURVE - CURVE EDIT - FORCE TANGENT E26-CURVE -SPURE GEAR PROFILE E50-CURVE - เขียนตัวหนังสือแบบต่างๆ E51-SYMBOL MANAGER - CREATE SYMBOL - MASK E60-หัดเขียน TITLE BLOCK E61-สร้าง TITLE BLOCK H0-SOLIDS FORMS H1-SOLID - EXTRUD H2-SOLID - REVOLVE H3-SOLID - SHEEL H4-SOLID - BLENDS - FILLET H5-SOLID - CHAMFER-CHAMFER VRIABLE H6-SOLID - บิดชิ้นงาน twist H7-SOLID - CLOSE TO SOLID + FILL HOLES H8-SOLID - DRAFT - tangent FACE TAPER H9-SOLID - SCALE H10-SOLID - THICKNESS - สร้าง SOLIDE จาก FACE H11-SOLID - POCKET FROM PROFILE H12-SOLID - SOLID GROUP MANAGER H13-SOLID - CUT+DEVIDE H14-SOLID - SPIT FACE H15-SOLID -รวมผิวให้เป็นผืนเดียวกัน H16-FEATURE MANAGER-HOLE I1-SOLID - DIRECT EDIT - OFFSET I1-SOLID - DIRECT EDIT - STRETCH - ยืด-หด ความยาวของชิ้นงาน I2-SOLID - DIRECT EDIT - MOVE FACE-LINEAR-XYZ I3-SOLID - DIRECT EDIT - MOVE FACE-RADIAL-หรือหมุน I4-SOLID - DIRECT EDIT -DELETE I5-SOLID - DIRECT EDIT - REPLACE FACE J1-SURFACE - EXTRUD J2-SURFACE - สร้าวผิวหน้าเรียบ J3-SURFACE - สร้างผิวแบบ 4 ด้าน-(TANGENT) J4-SURFACE - สร้างผิวแบบ 3 ด้าน-(TANGENT) J5-SURFACE - สร้างผิวแบบ 2 ด้าน-RULED J6-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 1 J7-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 2 J8-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 3 J9-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 4-LOFTING J10-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 5-LOFTING IN TWO DIRECTION J11-SURFACE - ใช้ปิดมุม RADIUS-(TANGENT) J12-SURFACE - FILLET TANGENT-จะได้ R แบบผสม-(TANGENT) J13-SURFACE - SURFACE TANGENT-อ้างอิงจากขอบ 2face-(TANGENT) J14-SURFACE - ปิดผิวแบบลบขอบ BOUNDARIES และรวมเป็นผิวเดียวกัน J16-SURFACE - PROFILE ตั้งแต่2เส้นขึ้นไป ทิศทาง Uหรือ Vทิศทางเดียว J17-SURFACE - UNTRIM การกลับคืนผิวเก่า J18-SURFACE -1DRIVE MULTI SHARP CURVE J19-SURFACE - 2DRIVE MULTI SHARP CURVE J20-SURFACE -1PATH 2PROFILE J21-SURFACE - ปิดผิวรูในแบบรวดเร็ว J22-SURFACE - EXTEND J23-SURFACE - TRIM+SPLIT J24-SURFACE - OFFSET J25-SURFACE - EXTRACT - COPY FACE จาก SOLIDE J26-SURFACE - LARGE OFFSET-OFFSET SURFACE ให้เป็นผืนเดียว-ใช้ทำCAM ROUGHใหเคำนวณได้เร็วขึ้น J27-SURFACE - PARTING PLANE J28-SURFACE - แยกผิว SOLID สำหรับงานซ่อมผิว K1ได้ทั้ง SOLIDและSURFACE - BOOLEANS K2-ได้ทั้ง SOLIDและSURFACE - PIPE L1-นำรูปภาพเข้ามาในหน้า PART 3D-และ DRAWING M1 - MOVE+COPY ( LINEAR) M2 - MOVE+COPY ( MIRROR) M3 - MOVE+COPY (ROTATE) M4 - ARRAY - COPY LINEAR M5 - ARRAY - COPY RADIA N1 - PATTERN ชิ้นส่วนที่อยู่ในSOLID O1-ตัวอย่าง เขียนงานจากเส้น 2D AUTOCAD P1-MOLD CAVITY CORE - PARTING SURFACE S1-SAVE- EXPORT งานที่เป็น 3D S2-SAVE- EXPORT ในหน้า DRAWING S3-SAVE- EXPORT งานที่เป็น 3D TO PDF T1-OPEN- IMPORT - X_T (3D SOLID) T2-OPEN- IMPORT - STEP (3D SOLID) T3-OPEN- IMPORT - IGS (3D SURFACE) T4-OPEN- IMPORT - DWG DXF (2D WIREFRAME) V1-DRAWING-ตั้งค่าต่างๆก่อนเริ่ม V2-DRAWING- TITLE BLOCK V3-DRAWING- PROJECTED VIEW แบบต่างๆเบื้ยงต้น V4-DRAWING-MULTI VIEW V5-SECTION VIEW V6-DRAWING-SHADING ใส่สี VIEW V7-DRAWING-HATCH V8-DRAWING-DETAIL VIEW V9-DRAWING-OUTBREAK SECTION - CUTความลึก V10-DRAWING-CENTER LINE V11-DRAWING-การจัดการเส้นใน VIEW V12-DRAWING-กำหนด UCS ในการวาง 2D VIEW V19-DRAWING-DWG CORE INSERT MAIN V20-DRAWING-PLOT ถามรายละเอียดได้ที่ 0809561124 ( ศักดิ์ ) (ราคา DVD 4000.- DOWNLOAD 3500.-) www.cadcamcncmoldthai.lnwshop.com www.facebook.com/CADCAMCNCMOLDTHAI line id: cdtrainning (สะดวกที่สุด) ---------------------------- คำที่ sert ใน google + youtube VDO CADCAM TRAINING VISI 2019-CAD MODELING
Tutorial6.2. Creating Meshes and adding Screen Effects
 
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6-2. Creating Meshes and adding Screen Effects This video includes the process of making meshes, and shows how to add screen effects Tool: AnyPortrait ( http://u3d.as/16c7 ) Homepage: https://www.rainyrizzle.com/
Views: 89 RainyRizzle
Hyper Mesh Tutorial - 5
 
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Detailed Hyper Mesh Tutorial - 5
Views: 8 SAMPATH EVS
FARO Scene software to make bird's eye view of point cloud data.
 
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A short tutorial on creating a bird's eye video of a point cloud. Scene software is used with the video app to create .mp4 video. [email protected]
Procedural Texturing - UNIGINE 2 Engine Essentials
 
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Learn how to drastically improve the look of your content without UV's. In this tutorial: 00:32 - Automatic Triplanar and Overlap UV Mapping 01:45 - Triplanar and Overlap UV Mapping in Absolute Coordinates 02:33 - Screen-Space Bevel Effect 04:34 - Screen-Space Dirt Effect 08:06 - Diversifying Tiled Textures with 2D and 3D Spatial Color Noise 08:46 - Projecting an Arbitrary Image by Using Decals 09:02 - Voxel-based GI 09:33 - Screen-Space Ray Traced GI CAD Model is made by Juan Arroyave: https://grabcad.com/library/classic-volkswagen-engine-1
Views: 1744 UNIGINE
How to get the most out of ray tracing | Inside Unreal
 
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We have a special guest in the studio this week! Sjoerd De Jong will walk us through an updated version of the ray tracing example he demonstrated at GDC. We're also joined by Juan Canada who will provide his engineering expertise. It's a great opportunity to ask questions if you've studied any of the existing content on the topic. TRANSCRIPT https://epicgames.box.com/s/xr63qa0rpevt3c8l87kzf0v0d15zgmzo NEWS Featured free Marketplace content - June 2019 https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---june-2019 How Dauntless refines boss battles and combat to create satisfying Behemoth-hunting action https://www.unrealengine.com/en-US/developer-interviews/how-dauntless-refines-boss-battles-and-combat-to-create-satisfying-behemoth-hunting-action Jobs in Unreal Engine — Surface Artist https://www.unrealengine.com/en-US/blog/jobs-in-unreal-engine-surface-artist Unbound: Worlds Apart is puzzles, multidimensional portals, and stunning hand-painted graphics https://www.unrealengine.com/en-US/developer-interviews/unbound-worlds-apart-is-puzzles-multidimensional-portals-and-stunning-hand-painted-graphics Unreal Engine 4 support for HoloLens 2 released in early access https://www.unrealengine.com/en-US/blog/unreal-engine-4-support-for-hololens-2-released-in-early-access Getting AI to control giant speeding cars with lasers and machine guns using Unreal Engine https://www.unrealengine.com/en-US/tech-blog/getting-ai-to-control-giant-speeding-cars-with-lasers-and-machine-guns-using-unreal-engine Unreal Engine evangelism expands throughout Europe https://www.unrealengine.com/en-US/blog/unreal-engine-evangelism-expands-throughout-europe COMMUNITY SPOTLIGHT Crystal Command https://store.steampowered.com/app/1073850 Shores Unknown https://gamejolt.com/games/ShoresUnknown/308235 https://twitter.com/ShoresUnknown/status/1134123437029335040 Stay In The Light https://store.steampowered.com/app/1081330/Stay_in_the_Light/ ANNOUNCEMENT POST https://forums.unrealengine.com/unreal-engine/events/1627793
Views: 9786 Unreal Engine
Optimize your 3D Data for Surface-based 3D-Matching with MVTec HALCON
 
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In this tutorial, you will learn how to optimize your surface-based matching results with MVTec HALCON by properly preparing the 3D input data. By working with 2D XYZ-mappings, we can optimize the matching process robustly and fast. For example, removing the background of a 3D scene often can both speed up the matching and help avoiding false matches. Additionally, we take a quick look at additional options like defining symmetries or restrict the range of rotations of searched matches. 0:50 Requirements of create_surface_model 2:42 Working with XYZ-mappings 3:50 Requirements of find_surface_model 4:22 Removing the background of a 3D scene In this video, a preview version of HALCON 19.05 is used. You can download the used program here: https://www.mvtec.com/news-press/video/detail/surface-based-matching-with-halcon-2 https://www.mvtec.com/ https://www.halcon.com/
Views: 266 mvtecsoftware
MD Mesh Retopology. Blender ( Method 1/4 )  | ENG, RU SUBS
 
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Fixing Uneven Topology in Marvelous Designer ( 4 – Latest Version ) and reducing polycount in Blender Blender ( method 1 ) - best for garments made of geometrically simple, straight-edged patterns; Blender ( method 2 ) - best for garments made of symmetrical, geometrically complex patterns; Blender ( method 3 ) - universal, but is best for garments with folds/wrinkles; Blender ( method 4 ) - universal, but is best for people whose version of MD precedes 4. Written tutorial in English: https://www.mauvemorn.net/post/182278072644/retopology1 Урок в письменной форме на русском: https://www.mauvemorn.net/post/182277157269/retopology1ru THANK YOU FOR WATCHING. If you have any questions or suggestions to improve this workflow, please voice them in the comment section below.
Views: 293 Mauve Morn
Akeruka Cleo Female bento head
 
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#AkerukaCleo #BurNationCreation Akeruka Cleo Female bento head by Kaoz Koba ( Group Gift ) store's anniversary available from 6th of June till 20th of June. Group fee is around 150L and the head is for 1L. Cleo is a female bento head and omega compatible. Head comes with mesh eyes , teeth , braces , and piercing along with 3 main huds one for skin and cosmetics, another for the animations and the last one for teeth options. you had a folder for skins that matches your head for mesh bodies as slink, belleza, maitreya and omega compatible bodies. 8 skin tones. hope you all manage to check out this best giveaway for 2019 AKeruka web: http://akeruka.com/blog/ SLURL: https://maps.secondlife.com/secondlife/Akeruka/139/138/23 Group UUID: secondlife:///app/group/02ef9ace-b163-feac-a3d3-d087dd130bb8/about Flickr https://www.flickr.com/photos/kaoz/ I am wearing NO.Match hair no.Shield from cosmopolitan a group gift. Smiley shirt from Eve & Adam Poeme earrings Blue bead Follow Me: tr:https://twitter.com/SL_Burner Bg: http://wp.me/P8Bon6-4 YT: http://www.youtube.com/c/BurnerHowToSL FB: https://www.facebook.com/BurNation.Creations/ Pin: https://www.pinterest.com/thiefb/ Fr:https://www.flickr.com/photos/[email protected]/ Ig: https://www.instagram.com/thief_burner/?hl=en
Views: 533 Burner : How To SL
Modeling Body Arms and Branches in Blender 2/5 | Hard Path Challenge
 
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Hi, welcome back to the second part of my personal challenge. It's time to turn this concept into a 3d mesh. In this episode, I will model it's body, arms and branches using Blender. Starting with polygonal modeling and later on I will use Bezier Curves and Metaballs as well. I will also talk about the importance of 2d Cursor in Blender. Creating leaves however, will require a special trick using particle system and work in conjunction with texturing. It's a bit complex technique which is why i will cover that for the next episode. Blender website: http://blender.org/ Social Media: Facebook: https://www.facebook.com/yengecstudyo Twitter: https://twitter.com/yengecstudyo Instagram: https://www.instagram.com/yengecstudyo Patreon: https://www.patreon.com/YengecStudyo Background musics: Heaven and Hell Part 2 by Jeremy Blake Educated Man by Max McFerren Love Song by Max McFerren
Views: 821 Yengeç Stüdyo
What's New in ArcGIS Pro 2.4
 
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Click here for more information about ArcGIS Pro 2.4: http://p.ctx.ly/r/9g6h This video highlights new functionality and major updates in the new ArcGIS Pro 2.4 release. --------------------------------------------------------------------------------------------------- Follow us on Social Media! Twitter: https://twitter.com/Esri Facebook: https://facebook.com/EsriGIS LinkedIn: https://www.linkedin.com/company/esri Instagram: https://www.instagram.com/esrigram The Science of Where: http://www.esri.com
Views: 1828 ArcGIS
Blender 2.8 + Substance Painter How to make a chocolate chip cookie
 
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SUPPORT THESE TUTORIALS https://www.patreon.com/cg_matter MY WEBSITE https://www.cgmatter.com Get Instant Meshes: https://github.com/wjakob/instant-meshes (go to pre-compiled binaries and download from there) Get the alpha I used: https://pixologic.com/zbrush/downloadcenter/alpha/ Download HDRI's here: www.hdrihaven.com In this blender (2.8) and substance painter tutorial we will be going over how to make a 3d chocolate chip cookie from start to finish. This is going to cover modeling, sculpting, uv unwrapping, retopology, texturing, and rendering.
Views: 776 CGMatter
3 Minutes Easy Faceted Ring in Rhino 3D (2019): Jewelry CAD Design Tutorial #57
 
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You will learn how to use a third-party plug-in to speed up your faceted jewelry design with Rhino 3D in this video. 👉 SIGNUP NEWS LETTER: https://goo.gl/2orjKi 👉 SUBSCRIBE: https://goo.gl/MJ4ExU 👉 INSTAGRAM: https://goo.gl/e3SuF5 👉 FACEBOOK: https://goo.gl/QNuE2a 👉 WEBSITE: https://www.pjchendesign.com 👉 Collaboration: [email protected] PJ Chen Design Channel is about sharing Rhino 3D tutorials to students and professionals learning various Rhino 3D techniques. For more training course information that PJ Chen Design provides, Please visit our website at www.pjchendesign.com ★☆★ If you found this video helpful, help me to spread the word by liking or commenting below. It helps me to reach more people and allow me to create more videos! ★☆★ You can help me to improve and grow the channel donating a tip here: https://goo.gl/eXvQtK All the donations are greatly appreciated. The fund will go to improve the channel video quality and my time to create videos to share.
Views: 2390 PJ Chen Design
Modo Beginner Tutorial - Modeling a Coffee Mug
 
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This video shows you how to create a coffee mug from scratch.
Views: 1881 Foundry Learning
A Hands-on Look at Using Ray Tracing in Games with UE 4.22 | GDC 2019 | Unreal Engine
 
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As of Unreal Engine 4.22, Unreal’s renderer will support the new DXR API for real-time ray tracing. During this Unreal Engine Learning Theater session at GDC 2019, Epic’s Sjoerd De Jong demonstrates how to build a visually appealing environment using the new ray tracing features in UE4. Through practical examples we will show how to control ray tracing in your scenes, discuss benefits and drawbacks to real-time ray tracing, and cover tips on performance, all focused on helping you make a smooth start with this amazing new tech. Download Unreal Engine 4 for free: https://unrealengine.com
Views: 120327 Unreal Engine
Blender 2.8 + Substance Painter How to make a wooden crate (Beginner)
 
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SUPPORT THESE TUTORIALS https://www.patreon.com/cg_matter MY WEBSITE https://www.cgmatter.com IOR to specular conversion: https://docs.blender.org/manual/en/latest/render/cycles/nodes/types/shaders/principled.html Download HDRI's here: www.hdrihaven.com In this blender (2.8) and substance painter tutorial we will be going over how to make a wooden crate from start to finish. This is going to cover modeling, uv unwrapping, texturing, and rendering.
Views: 4052 CGMatter
ARK: Homestead - Structures plus update tips 2019 - Homestead castle build
 
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ARK: Homestead - Structures plus update tips 2019 - Homestead castle build You probably know s+ is due for another big update and for the first time we can test out the new structures in beta. There will be Triangle foundations, Triangle ceilings, Triangle roofs, (4x height) walls, Stairs (with freely swappable ramp variant), Double door frames and the Double doors to fit the frames. The double doors are good because you can get horses, raptors and a few of the other dinos inside without having to use dino gates. The door frames are good for holding up ceilings as well without having to use a full wall or pillar, so they save on space. you can make some pretty interesting bases using the square and triangle foundations together. I built this base using the new structures that are coming with the update, just to give you an idea of what new options they bring to building design and give you a few tip's on building with the triangles. Pilgrimz Projectz Facebook: https://www.facebook.com/profile.php?... The Pilgrim Twitter: https://twitter.com/ThePilgrimz?lang=... Music All music from Ark Survival Evolved in-game soundtrack #arksurvivalevolved #ark #arkhowtobuild #playark
Views: 8478 The Pilgrimz Project
Animated Lion 3D Model (Polygonal Mane) | PROmax3D
 
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Animated Lion 3D Model (Polygonal Mane) for Purcahse. https://www.turbosquid.com/3d-models/3d-model-lion-2-polygonal-mane-1375425?referral=promax3d, https://www.promax3d.com/lion-2-animated-polygonal-mane-3d-model, Animated Lion 3D Model (Polygonal Mane) | PROmax3D Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures. Polygonal hair was used for games and VR options. With polygonal fur work much more faster in games than usual hairs. Polygonal mane unwrapped and have it's own color and opacity maps. Features: ----------------------- - Body, teeth and eyes are modeled separately... - High quality polygonal model - correctly scaled accurate representation of the original objects. - Display Unit Scale is set to Metric. - Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh smooth function can be used to increase mesh resolution if necessary). - All colors can be easily modified. - Model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Max models grouped for easy selection & objects are logically named for ease of scene management. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop model into your scene and start rendering. Textures formats and resolution: ----------------------- The model is provided with high resolution texture (color maps are in PNG and JPG formats): -Lion_Diffuse (4096x4096) -Lion_Bumb (4096x4096) -Lion_Specular (4096x4096) -Lion-Hair-Mane-Root(4096x4096) -Lion_Mane_Fur_Colors(4096x4096) -Lion_Mane_Fur_Alpha(4096x4096) -Eyes-Diffuse (1024x1024) -Eyes-Cover_Specular (1024x1024) -Eyes-Cover_Diffuse (1024x1024) -Lion-Mouth-Diffuse (4096x4096) -Lion-mouth-Bumb (4096x4096) -Lion-Mouth-Normal-Map (1024x1024) File formats: ----------------------- 3ds Max 2016 - V-ray 3.6 3ds Max 2018 - Arnold 5.1 3ds Max 2016 - mental ray 3ds Max 2016 - Default Scanline OBJ (Multi Format) FBX (Multi Format) OBJ and FBX formats are exported directly from 3ds Max. Every model has been checked with the appropriate software. NO POST WORK ON THESE RENDERS V-RAY) Rigging and Animation: Lion rigged with 3ds max 2016 Cat object. Lion rigging was testing by creating different animation layers and with itself main lion animations. Lion animation done with cat motion walk and run layers. Fully rigged lion with all motion controllers applied. Abs T Pose Abs Standing Abs Angry Abs Defense Abs Sitting Abs Rest Abs Hunting Abs Looking a side Abs Jump Walk Cycle 40f (Main walk cycle CAT Motion animation layer. Click on the paw icon Cat Motion Editor button, to edit animation and to see available layer below) -Walk +W Walk Adjustment 40f Run Cycle (Main run cycle CAT Motion animation layer. Click on the paw icon Cat Motion Editor button, to edit the animation and see available layer below) -Run +L Run Adjustment Abs Run Cycle Improved Abs Run Cycle Ready +L Head shakes +L Mouth Closed (Global Weight 100 is closing the mouth) +L Roar +L Eyes Closed (Global Weight 100 is closing the Eyes) Abs Roar Animation Are you looking for lion 3ds max files with, then you are in right place. 3ds Max lion files contain polygonal hairs which was modeled in 3ds max 2019, and then exported back to 3ds max 2016. Lion Animated Polygonal Mane 3D Model By #PROmax3D available for purchase exclusively at #TurboSquid
Views: 683 PROmax3D
Unity / C# Tutorial | Helicopter Game 3D - CS50's Intro to Game Development
 
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Learn game development by creating Helicopter Game 3D using Unity, C#, and Blender. The principles you learn can apply to any programming language. This beginner's course teaches the foundations of game development. This video is lecture 8 of CS50's Intro to Game Development from Harvard University. Check out the full course playlist: https://www.youtube.com/playlist?list=PLWKjhJtqVAbluXJKKbCIb4xd7fcRkpzoz 🔗Code: https://github.com/games50/helicopter ⭐️Contents⭐️ ⌨️ (0:00:00) Introduction ⌨️ (0:07:36) Unity ⌨️ (0:12:11) C# ⌨️ (0:17:24) Blender ⌨️ (0:19:09) GameObjects ⌨️ (0:29:32) Components ⌨️ (0:38:28) Composition vs. Inheritance ⌨️ (0:40:29) MonoBehaviours ⌨️ (0:56:46) Colliders and Triggers ⌨️ (1:14:49) Prefabs and Spawning ⌨️ (1:45:14) Texture Scrolling ⌨️ (1:49:26) Audio ⌨️ (1:54:08) Asset Store ⌨️ (1:55:30) In Conclusion Lecture taught by Colton T. Ogden. Thanks to Harvard's CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures: https://www.youtube.com/cs50 -- Learn to code for free and get a developer job: https://www.freecodecamp.org Read hundreds of articles on programming: https://medium.freecodecamp.org And subscribe for new videos on technology every day: https://youtube.com/subscription_center?add_user=freecodecamp
Views: 9410 freeCodeCamp.org
Lion Rigged 3D Model (3ds Max, Polygonal Mane) | PROmax3D
 
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Lion 2 Rigged (Polygonal Mane) - is a high quality 3d model to add more details and realism to your rendering projects. https://www.turbosquid.com/FullPreview/Index.cfm/ID/1377145?referral=promax3d, https://www.promax3d.com/lion-2-rigged-polygonal-mane-3d-model, https://www.promax3d.com/rigged-lion, https://www.promax3d.com/lion Lion Rigged 3D Model (3ds Max, Polygonal Mane) | PROmax3D Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures. Polygonal hair was used for games and VR options. With polygonal fur work much more faster in games than usual hairs. Polygonal mane unwrapped and have it's own color and opacity maps. Features: ----------------------- Body, teeth and eyes are modeled separately... High quality polygonal model - correctly scaled accurate representation of the original objects. Display Unit Scale is set to Metric. Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary). All colors can be easily modified. Model is fully textured with all materials applied. All textures and materials are included and mapped in every format. Max models grouped for easy selection & objects are logically named for ease of scene management. No part-name confusion when importing several models into a scene. No cleaning up necessary, just drop model into your scene and start rendering. Textures formats and resolution: ----------------------- The model is provided with high resolution texture (color maps are in PNG and JPG formats): Lion_Diffuse (4096x4096) Lion_Bumb (4096x4096) Lion_Specular (4096x4096) Lion_Mane_Fur_Colors(4096x4096) Lion_Mane_Fur_Alpha(4096x4096) Eyes-Diffuse (1024x1024) Eyes-Cover_Specular (1024x1024) Eyes-Cover_Diffuse (1024x1024) Lion-Mouth-Diffuse (4096x4096) Lion-mouth-Bumb (4096x4096) Lion-Mouth-Normal-Map (1024x1024) File formats: ----------------------- 3ds Max 2016 - V-ray 3ds Max 2018 - Arnold 3ds Max 2016 - Mental Ray 3ds Max 2016 - Scanline OBJ (Multi Format) FBX (Multi Format) OBJ and FBX formats are exported directly from 3ds Max. Every model has been checked with the appropriate software. NO POSTWORK ON THESE RENDERS V-RAY) ----------------------- Geometry Type: PolyMesh Main Meshes Name Polygons: Vertices: Lion_Body 7308 7355 Mouth 3900 3986 Eyeball-Iris-R 304 306 Eyeball-Iris-L 304 306 Eyes_Cover_R 112 121 Eyes_Cover_L 112 121 Eyes-Cornea-R 128 130 Eyes-Cornea-l 128 130 Mane 10976 12348 Total (Lion Group) 23272 24803 Additional Meshes Whiskers 112 80 Lion_Body_Nail_Closed 7190 7238 Morph-Eyeball-Iris-L 304 306 Morph-Eyeball-Iris-R 304 306 Total 7910 7930 Rigging: Rigging was done via CAT object. Abs T Pose Abs Standing Abs Angry Abs Defense Abs Sitting Abs Rest Abs Hunting Abs Looking a side Abs Jump +L Mouth Closed (Global Weight 100 is closing the mouth) +L Roar +L Eyes Closed (Global Weight 100 is closing the Eyes) Lion Rigged Polygonal Mane 3D Model by #PROmax3D available for purchase exclusively at #TurboSquid
Views: 404 PROmax3D
Tutorial: Popcorn Sign Pt 2 (Thememaker's Toolkit) | Planet Coaster Tips
 
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Welcome to Ms.RedNebula's PlanCo Tips - Thememaker's Toolkit edition! This is the second and final part of my tutorial on how to make a simple sign in Blender to upload to the Thememaker's Toolkit and use in Planet Coaster. If you need to download the files, they're available here: Popcorn Sign Files: https://www.dropbox.com/s/b1xrvstmdghh36r/SignTutorial_Popcorn.zip?dl=0 Thememaker's Toolkit: https://thememakers-toolkit.planetcoaster.com Videos in this series: Setting up Blender for the TMT: https://www.youtube.com/watch?v=JX_-z2ByJFg Tutorial: Popcorn Sign Part 1: https://www.youtube.com/watch?v=CglrmsfnOFQ Part 1.5 quick addendum: https://www.youtube.com/watch?v=_GEFfJdVLtg Just want the finished popcorn sign? Download it here! - Small (1m): https://steamcommunity.com/sharedfiles/filedetails/?id=1618290923 - Medium (2m): https://steamcommunity.com/sharedfiles/filedetails/?id=1618288334 - Large (4m): https://steamcommunity.com/sharedfiles/filedetails/?id=1618285434 If you like what I do, follow along! - Subscribe: https://www.youtube.com/c/msrednebula?sub_confirmation=1 - Patreon (vote on future projects!): https://www.patreon.com/MsRedNebula - Follow my Steam Workshop: http://steamcommunity.com/id/rnebulastudios/myworkshopfiles Affiliate links for my current computer build and recording equipment: - MSI X470 Gaming Plus Motherboard: https://amzn.to/2MKTIpA - AMD Ryzen 5 2600 Processor: https://amzn.to/2X9W31v - MSI Radeon RX 570 8GB Graphics Card: https://amzn.to/2MJKKZB - G.Skill Ripjaws V Series 16GB DDR4 SDRAM: https://amzn.to/2RhdQye - WD Black 500GB PCIe SSD: https://amzn.to/2IWkWoj - Blue Snowball ICE Microphone: https://amzn.to/2XmWdTn - Neewer Desktop Microphone Suspension Arm: https://amzn.to/2XeFT6X
Views: 513 Ms.RedNebula
Ray Tracing in Unreal Engine 4.22 | GDC 2019 | Unreal Engine
 
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During GDC 2019, Epic’s Juan Cañada and Patrick Kelly delivered an up-close look at ray tracing functionality in Unreal Engine 4.22. Learn about the processes and techniques employed to bring cinematic-quality lighting to “Troll,” a real-time cinematic technology demonstration from Goodbye Kansas and Deep Forest Films. Download Unreal Engine 4 for free: https://unrealengine.com
Views: 27255 Unreal Engine
VDO CADCAM TRAINING VDO CADCAM TRAINING VISI 2019  CAD
 
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VDO CADCAM TRAINING VISI 2019-CAD MODELING TRAINING VISI 2019-CAD MODELING VISI 2019-CAD MODELING VISI 2019-CAD VERO VISI 2019 CADCAMCNCMOLDSCAN3DGRAPHICS THAI 00-คำนำ สารบัญ B1-PREFERENCE-OPTION ตั้งค่าโปรแกรมต่างๆ B2-การใช้เม้าส์ ZOOM PAN ROTATE B3-ตั้งค่า UCS+WORKPLANES B4-OFFSET+ROTATE PLANES B5-SELECTION OBJECT B6-LAYER B7-HIDE SHOW การควบคุมในการสลับหน้างาน B8-ตั้งค่าสีและเส้น B9-การเช็คขนาด 3D modeling-DISTANCE B10-PMI - การวัดขนาดงานที่ 3D MODELING ให้โชว์เส้นบอกขนาดเลย B11-SECTION VIEW B12-BOUNDING BOX - 2D+3D การหา STOCK งานแบบต่างทั้ง curveและ SOLIDE B13-เช็ค 3D ที่ทับซ้อนกัน B14-SHOW OPEN EDGE การเช็คงานว่าเป็น SOLID หรือ serface B15-MASS การหาน้ำหนักชิ้นงาน B16-CENTER OF GRAVITY - หาจุดกึ่งกลางเวลายกให้เท่ากัน E1-2D - SECMENTS + LINE E2-2D-CIRCLES + ARCS E3-CURVE - CREATE-CLOSE - OPEN PROFILE E4-CURVE - ยืด ตัด แบ่ง E5-CURVE -ELLIPSE E6-CURVE -POLYGON E7-CURVE - HELIX E8-CURVE -SPIRAL ในแนว หน้าเรียบ E9-CURVE - OFFSET E10-CURVE - PROJECT E12-CURVE - POINT E13-CURVE - INTERSECTION E14-CURVE - FROM FACE-หรือ EDGE E15-CURVE - SILHOUETTE หาเส้นจากขอบสูงสุด เช่น หาขอบ PL E16-CURVE -RECTANGLE - SLOT - CIRCULAR SLOT PROFILE E17-CURVE -CURVE SPLINE TO( LINE-ARC) + LINE-ARC TO( CURVE SPLINE) E18-CURVE -POLYLINE E19-SURFACE - รวมเส้นหลายๆเส้นให้เป็นเส้นเดียว(spilne)-แลัตัวอย่างสร้าง SURFACE E20-CURVE -ยืดเส้น stretch E21-CURVE -FILLET CHAMFER E22-CURVE -CURVE ON FACE AT POINT E23-CURVE -ISOPARAMETRIC E24-CURVE -AXIS E25-CURVE - CURVE EDIT - FORCE TANGENT E26-CURVE -SPURE GEAR PROFILE E50-CURVE - เขียนตัวหนังสือแบบต่างๆ E51-SYMBOL MANAGER - CREATE SYMBOL - MASK E60-หัดเขียน TITLE BLOCK E61-สร้าง TITLE BLOCK H0-SOLIDS FORMS H1-SOLID - EXTRUD H2-SOLID - REVOLVE H3-SOLID - SHEEL H4-SOLID - BLENDS - FILLET H5-SOLID - CHAMFER-CHAMFER VRIABLE H6-SOLID - บิดชิ้นงาน twist H7-SOLID - CLOSE TO SOLID + FILL HOLES H8-SOLID - DRAFT - tangent FACE TAPER H9-SOLID - SCALE H10-SOLID - THICKNESS - สร้าง SOLIDE จาก FACE H11-SOLID - POCKET FROM PROFILE H12-SOLID - SOLID GROUP MANAGER H13-SOLID - CUT+DEVIDE H14-SOLID - SPIT FACE H15-SOLID -รวมผิวให้เป็นผืนเดียวกัน H16-FEATURE MANAGER-HOLE I1-SOLID - DIRECT EDIT - OFFSET I1-SOLID - DIRECT EDIT - STRETCH - ยืด-หด ความยาวของชิ้นงาน I2-SOLID - DIRECT EDIT - MOVE FACE-LINEAR-XYZ I3-SOLID - DIRECT EDIT - MOVE FACE-RADIAL-หรือหมุน I4-SOLID - DIRECT EDIT -DELETE I5-SOLID - DIRECT EDIT - REPLACE FACE J1-SURFACE - EXTRUD J2-SURFACE - สร้าวผิวหน้าเรียบ J3-SURFACE - สร้างผิวแบบ 4 ด้าน-(TANGENT) J4-SURFACE - สร้างผิวแบบ 3 ด้าน-(TANGENT) J5-SURFACE - สร้างผิวแบบ 2 ด้าน-RULED J6-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 1 J7-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 2 J8-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 3 J9-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 4-LOFTING J10-SURFACE - MESH หรือ สร้างผิวแบบหลาย SECTION CURVE-TYPE 5-LOFTING IN TWO DIRECTION J11-SURFACE - ใช้ปิดมุม RADIUS-(TANGENT) J12-SURFACE - FILLET TANGENT-จะได้ R แบบผสม-(TANGENT) J13-SURFACE - SURFACE TANGENT-อ้างอิงจากขอบ 2face-(TANGENT) J14-SURFACE - ปิดผิวแบบลบขอบ BOUNDARIES และรวมเป็นผิวเดียวกัน J16-SURFACE - PROFILE ตั้งแต่2เส้นขึ้นไป ทิศทาง Uหรือ Vทิศทางเดียว J17-SURFACE - UNTRIM การกลับคืนผิวเก่า J18-SURFACE -1DRIVE MULTI SHARP CURVE J19-SURFACE - 2DRIVE MULTI SHARP CURVE J20-SURFACE -1PATH 2PROFILE J21-SURFACE - ปิดผิวรูในแบบรวดเร็ว J22-SURFACE - EXTEND J23-SURFACE - TRIM+SPLIT J24-SURFACE - OFFSET J25-SURFACE - EXTRACT - COPY FACE จาก SOLIDE J26-SURFACE - LARGE OFFSET-OFFSET SURFACE ให้เป็นผืนเดียว-ใช้ทำCAM ROUGHใหเคำนวณได้เร็วขึ้น J27-SURFACE - PARTING PLANE J28-SURFACE - แยกผิว SOLID สำหรับงานซ่อมผิว K1ได้ทั้ง SOLIDและSURFACE - BOOLEANS K2-ได้ทั้ง SOLIDและSURFACE - PIPE L1-นำรูปภาพเข้ามาในหน้า PART 3D-และ DRAWING M1 - MOVE+COPY ( LINEAR) M2 - MOVE+COPY ( MIRROR) M3 - MOVE+COPY (ROTATE) M4 - ARRAY - COPY LINEAR M5 - ARRAY - COPY RADIA N1 - PATTERN ชิ้นส่วนที่อยู่ในSOLID O1-ตัวอย่าง เขียนงานจากเส้น 2D AUTOCAD P1-MOLD CAVITY CORE - PARTING SURFACE S1-SAVE- EXPORT งานที่เป็น 3D S2-SAVE- EXPORT ในหน้า DRAWING S3-SAVE- EXPORT งานที่เป็น 3D TO PDF T1-OPEN- IMPORT - X_T (3D SOLID) T2-OPEN- IMPORT - STEP (3D SOLID) T3-OPEN- IMPORT - IGS (3D SURFACE) T4-OPEN- IMPORT - DWG DXF (2D WIREFRAME) V1-DRAWING-ตั้งค่าต่างๆก่อนเริ่ม V2-DRAWING- TITLE BLOCK V3-DRAWING- PROJECTED VIEW แบบต่างๆเบื้ยงต้น V4-DRAWING-MULTI VIEW V5-SECTION VIEW V6-DRAWING-SHADING ใส่สี VIEW V7-DRAWING-HATCH V8-DRAWING-DETAIL VIEW V9-DRAWING-OUTBREAK SECTION - CUTความลึก V10-DRAWING-CENTER LINE V11-DRAWING-การจัดการเส้นใน VIEW V12-DRAWING-กำหนด UCS ในการวาง 2D VIEW V19-DRAWING-DWG CORE INSERT MAIN V20-DRAWING-PLOT ถามรายละเอียดได้ที่ 0809561124 ( ศักดิ์ ) (ราคา DVD 4000.- DOWNLOAD 3500.-) www.cadcamcncmoldthai.lnwshop.com www.facebook.com/CADCAMCNCMOLDTHAI line id: cdtrainning (สะดวกที่สุด) ---------------------------- คำที่ sert ใน google + youtube VDO CADCAM TRAINING VISI 2019-CAD MODELING
Breakdown & behind the scenes: "What does a hero truly fear?" + "Wiles of the Wisp" double feature!
 
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Long overdue, but here it is at last, the breakdown video for both my TI7 and TI8 Dota short film contest entries! More information further down the description, as well as a summary with timecode links. And I've made subtitles if you have trouble understanding me! :) If you have any question about any of this, don't hesitate to write a comment! I'll do my best to respond. ————— TIMECODES 01:09 - TI7: "What does a hero truly fear?" 02:04 - Axe's nightmare 04:33 - Extremely high-definition ass 05:33 - Bane's realm 07:59 - Invoker's nightmare 09:25 - Coming up with the classroom posters 13:26 - The parchment 14:49 - Invoker, but as a four-year-old 16:35 - Classroom lighting breakdowns 17:46 - A Refresher Orb in 3D 19:17 - Pudge + Monkey King's nightmares 21:07 - Back in the Bane realm 21:35 - Ending sequence with a twist 25:20 - TI8: "Wiles of the Wisp" 29:22 - Upgrades to Bristleback 30:00 - Reattach to model 31:35 - Bristleback's lines 33:45 - Io & the story of its 27 particle systems 35:31 - All-new environments 37:30 - ent_dota_lightinfo 38:58 - Intro lighting breakdowns 39:36 - A couple of footnotes 40:55 - Story falling apart 41:43 - Forest lighting breakdowns 42:40 - Environmental particle effects 43:31 - Painting my own ambient occlusion 43:50 - Fixing the grass system 44:18 - The grave hole 45:02 - Modeling the caverns 46:25 - Size differences 47:12 - Underworld lighting breakdowns 49:30 - Evolution of narrative 53:33 - A few last footnotes 54:20 - The short, but with music only ————— LINKS True Sight: The International 2018 finals https://youtu.be/Bv4CqIxqTMA TI7: What does a hero truly fear? https://youtu.be/1HFBwMbJVAM TI8: Wiles of the Wisp https://youtu.be/-JvamBUE4kA Thomas Ferkol's music https://eidolonorpheus.bandcamp.com/ https://soundcloud.com/eidolonorpheus Alexandra Kern's artwork https://zandraart.tumblr.com/ Unreal (1998) on Steam https://store.steampowered.com/app/13250/Unreal_Gold/ https://www.oldunreal.com/oldunrealpatches.html
[In-depth] Substance Painter - Baking
 
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Hi. I'm just updating some information following changes in Unity regarding MikkT. This video will go in-depth on the important and less important settings during the baking process. If you want to support this channel, I may have something purchasable at Gumroad from time to time: https://gumroad.com/cubetutorials
Views: 93 cubetutorials
AN310 - 002:  Basic Modeling Tips!
 
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This video will show you the main tools used to turn simple polygonal objects into more complex ones! It covers the foundations of a method known as "box modeling." 0:00 Introduction 1: 37 Review of making layers 2:00 Basic Selection Modes (Face, Edge, Vertex Mode) 5:46 The Custom Shelf 8:49 Using Inputs to Start Objects 10:00 Multi Cut Tool 13:07 Selection Philosophy: Edge Loops and Edge Rings 15:34 Extrude Tool 18:10 The "G" key: Repeat Last Action 19:20 Center Pivot 22:00 Duplicated Objects Do not have history! (Edit, delete by type, history) 25: 37 Building A Chair 30:25 Render Modes! 34:10 X and D: Move/Snap Pivot Points
Views: 36 mike shaw
08 Modeling Main Body ,  Hard Surface Modeling  نمذجة الجزء الرئيسي ، مثال اخر على الـ
 
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08 Modeling Main Body - Another Example of Hard Surface Modeling , نمذجة الجزء الرئيسي ، مثال اخر على الـ Hard Surface Modeling ==================================================== النمذجه فى هودينى تصميم عائله البندقيه MP5 ========================================== رابط للصور المرجعية https://www.artstation.com/artwork/yogGQ =========================================================== (Houdini) مرحبا بك في فيديو شرح برنامج هوديني INSYA هذه السلسلة التعليميه تعرض اليكم حصريا برعاية شركة انسيا هذه المجموعة من الفيديوهات سوف تعلمك كيفية استخدام برنامج هوديني من البداية الي مستوى الاحتراف يمكن استخدامه في العاب الفيديو، و تصميم ال assets الخاصة بها او صناعة المؤثرات الخاصه هذه السلسله مخصصة للمبتدئين او حتى الاشخاص الذين اول مرة يتعرفون على هذا البرنامج سيتمكنون من تتبع الدورة معنا بسهولة. سنمر بجميع المراحل خطوة بخطوة، بدايةً بمرحلة الاساسيات, النمدجة (Modeling)، برمجة فيكس (VEX), كيفية الرندر (Render) للتصميم, الاستخدام في تصميم الالعاب (Game Development) واخيرا المؤثرات الخاصه (Visual Effects). _________________________________________ شاهد اعمال و تصاميم INSYA على موقع Sketchfab https://sketchfab.com/insya _________________________________________ زور صفحتنا على الفيس بوك https://www.facebook.com/insya3d/ _________________________________________ زور موقعنا https://www.insya.co/ _________________________________________ الأدوات المستخدمة Used tools Houdini FX 17 _________________________________________ تحميل البرنامج https://www.sidefx.com/download/ _________________________________________ معلومات عن البرنامج https://www.sidefx.com/ _________________________________________ Email [email protected]
Views: 46 insya3d
Tools On Surface Plugin para SketchUp
 
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Si quieres iniciarte al uso de los principales Plugins para SketchUpPro este es tu canal. Te recomendamos subcribirte al canal para estar al tanto de todas nuestras publicaciones formativas y formar parte de nuestra comunidad. Compartimos un conjunto de vídeos del curso oficial de SketchUpMadrid. Si quieres realizar el curso completo en formato online accede a: https://sketchupmadrid.com/ El curso incluye: - Acceso ilimitado a la formación en el horario que más te convenga. - Aprende a tu ritmo y disfruta del curso desde tu casa. - Videolecciones. - Teoría descagable en PDF. - Actividades y ejercicios prácticos. - Recursos descargables. - Certificación Oficial. - Asesoramiento y acompañamiento técnico. - Impartido por Arquitecto VIZ. - Tips y consejos profesionales. - Garantía de devolución. - Actualizaciones permanentes del contenido. - Acceso inmediato online de por vida. - Compatible en dispositivos móviles, ordenador y TV. - Seguimiento personalizado de la formación por parte de un tutor académico. ... y muchas cosas más. No importa el nivel básico o experto que tengas en el manejo de software. En SektchUpMadrid podrás aprender técnicas desde cero así como también partiendo de nivel avanzado. Llevamos más de una década trabajando en la excelencia académica ofreciendo una formación de calidad garantizada por la experiencia y los más de 10.400 alumnos satisfechos con nuestras formaciones.
SpeedTree Cinema 8. Collisions and Clusters. Anchor Points.
 
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SpeedTree Cinema 8. About collisions and clusters. Anchor Points and leaves on the branches texture. We talk about how to remove collisions and create clusters to optimize the tree for engines. Learn to adjust the growth of leaves on the texture with the branch and will add Anchor Points. Video content. 00:00 - 1:00 - Intro and what we will talk about in the lesson. 1:00 - 1:42 - Collisions in the Post tab. 1:42 - 9:35 - Textures for clusters from the Quixel Megascans website and how to create them in SpeedTree. Adding Anchor Points. The growth of leaves on the texture with branches. About the intersection of clusters. 9:39 - 12:27 - Leaf collisions. Collision settings in the Collisions tab on the left. Style. Take Parent. Weight. Pivot and Sphere Threshold. 12:27 - 12:58 - The ending. Video preview of other lessons. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly. Production Music courtesy of Epidemic Sound" www.epidemicsound.com #speedtree #clusters #tutorial
Views: 1033 CharlyTutors
2019 Brown Venture Prize Pitch Night
 
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The Brown Venture Prize is a competition designed to empower the most advanced entrepreneurial ventures by Brown students. It supports teams who have identified a significant opportunity, and whose ventures have the potential to create “impact at scale”. The prize is agnostic with respect to what sectors or industries ventures are working in, or even whether they are commercial, social, or have blended approaches. For more info: https://entrepreneurship.brown.edu/ev... Wednesday, March 6, 2019 Brown University
Views: 251 Brown University
Genry. Haircut 1. Project presentation
 
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Presentation of the project, which can be purchased at CGTrader or Artstation. Link to the СGTrader project - https://goo.gl/ATr3F2 Link to the Artstation project - https://goo.gl/KCyBrS Video content: 00:00 - 00:05 - Subtitles warning 00:05 - 1:14 - Introduction. What are we going to talk about in the video? A brief overview of the project. 1:14 - 1:32 - What will be available after the purchase of the project? Demonstration of the file list. 1:32 - 2:19 - Demonstration of FBX / OBJ files. 2:19 - 2:45 - Zbrush project. 2:45 - 3:00 - 3D-Coat project. 3:34 - 3:56- Scene with hair mesh. 3:56 - 12:34 - Scene for hair mesh generation 12:34 - 14:04 - Scene for lowpoly hair generation. 14:04 - 15:28 - Scene with Ornatrix hair for production render in V-Ray Next. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly. Production Music courtesy of Epidemic Sound" www.epidemicsound.com #cgtrader #artstation #ornatrix
Views: 1212 CharlyTutors
Tutorial: Popcorn Sign Pt 1 (Thememaker's Toolkit) | Planet Coaster Tips
 
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Welcome to Ms.RedNebula's PlanCo Tips - Thememaker's Toolkit edition! This is part one of my tutorial on how to make a simple sign in Blender to upload to the Thememaker's Toolkit and use in Planet Coaster. If you want to follow along with the popcorn sign I'm building in this tutorial, download the files here: Popcorn Sign Files: https://www.dropbox.com/s/b1xrvstmdghh36r/SignTutorial_Popcorn.zip?dl=0 Setting up Blender for the Thememaker's Toolkit video: https://www.youtube.com/watch?v=JX_-z2ByJFg Sign Tutorial Part 1.5 (quick addendum): https://www.youtube.com/watch?v=_GEFfJdVLtg Sign Tutorial Part 2 (last part!): https://www.youtube.com/watch?v=aj16lovkJoE Just want the finished popcorn sign? Download it here! - Small (1m): https://steamcommunity.com/sharedfiles/filedetails/?id=1618290923 - Medium (2m): https://steamcommunity.com/sharedfiles/filedetails/?id=1618288334 - Large (4m): https://steamcommunity.com/sharedfiles/filedetails/?id=1618285434 LINKS: - Blender: https://www.blender.org/ - TMT user guide: https://thememakers-toolkit.planetcoaster.com/user-guide If you like what I do, follow along! - Subscribe: https://www.youtube.com/c/msrednebula?sub_confirmation=1 - Patreon (vote on future projects!): https://www.patreon.com/MsRedNebula - Follow my Steam Workshop: http://steamcommunity.com/id/rnebulastudios/myworkshopfiles Affiliate links for my current computer build and recording equipment: - MSI X470 Gaming Plus Motherboard: https://amzn.to/2MKTIpA - AMD Ryzen 5 2600 Processor: https://amzn.to/2X9W31v - MSI Radeon RX 570 8GB Graphics Card: https://amzn.to/2MJKKZB - G.Skill Ripjaws V Series 16GB DDR4 SDRAM: https://amzn.to/2RhdQye - WD Black 500GB PCIe SSD: https://amzn.to/2IWkWoj - Blue Snowball ICE Microphone: https://amzn.to/2XmWdTn - Neewer Desktop Microphone Suspension Arm: https://amzn.to/2XeFT6X
Views: 492 Ms.RedNebula
Phoenix FD. Simulation of water, milk, beer and coffee. Render on V-Ray.Cloud.
 
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Phoenix FD is a powerful tool for VFX simulations from the ChaosGroup. In this video we will talk about simulations - water, beer, milk and coffee, as well as a V-Ray.Cloud render and prices there. Video content: 00:00 - 00:30 - Intro 00:30 - 2:46 - Water simulation. Miscalculation and rendering of its simulation. View it in PDPlayer. 2:46 - 3:40 - Milk. 3:40 - 9:23 - Beer. Simulation and render on V-Ray.Cloud. 9:23 - 10:15 - Coffee. Simulation settings 10:15 - 10:47 - The ending. Video preview of other lessons. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly. Production Music courtesy of Epidemic Sound" www.epidemicsound.com #phoenixfd #vfx #chaosgroup
Views: 1631 CharlyTutors
Twitch Stream - 3D Scanning
 
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Our second Twitch stream about 3D scanning and printing yourself! Twitch Channel: twitch.tv/communitylibrarycreates Website: cldandj.org Facebook: https://www.facebook.com/CLDandJ/ Twitter: @CLDandJ Instagram: @cldandj Pinterest: https://www.pinterest.com/CLDandJ/ Goodreads: https://www.goodreads.com/user/show/61328045-community-library-of-dewitt-jamesville
Blender (software) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Blender_(software) 00:00:45 1 History 00:03:15 1.1 Suzanne 00:04:29 1.2 Clones 00:04:59 2 Features 00:07:55 2.1 Deprecated features 00:08:37 2.2 User interface 00:11:11 2.3 Hardware requirements 00:11:21 2.4 Supported platforms 00:11:46 2.5 File format 00:14:28 2.5.1 Import and Export 00:14:56 2.6 Video editing 00:15:31 2.7 WebGL authoring 00:16:19 3 Rendering and ray tracing 00:16:47 3.1 GPU rendering 00:17:29 3.2 Integrator 00:19:06 3.3 Open Shading Language 00:19:27 3.4 Materials 00:19:52 3.4.1 Surface shader 00:20:15 3.4.2 Volume shader 00:20:50 3.4.3 Displacement shader 00:21:24 3.5 Demo reels 00:21:40 3.6 Rendering engines 00:23:41 4 Physics 00:23:59 4.1 Cloth simulation 00:24:15 4.2 Fluid simulation 00:24:25 4.2.1 Physics Fluid Simulation 00:24:51 4.2.2 Particle fluid simulation 00:25:09 5 Development 00:26:09 5.1 Blender 2.8 Project 00:27:39 6 Support 00:28:15 7 Use in the media industry 00:32:02 8 Open projects 00:32:22 8.1 iElephants Dream/i (Open Movie Project: Orange) 00:33:36 8.2 iBig Buck Bunny/i (Open Movie Project: Peach) 00:34:17 8.3 iYo Frankie!/i (Open Game Project: Apricot) 00:35:11 8.4 iSintel/i (Open Movie Project: Durian) 00:35:57 8.5 iTears of Steel/i (Open Movie Project: Mango) 00:37:04 8.6 iCosmos Laundromat/i (Open Movie Project: Gooseberry) 00:38:12 8.7 iGlass Half/i 00:38:28 8.8 iCaminandes/i 00:39:01 8.9 iAgent 327: Operation Barbershop/i 00:39:27 8.10 iHero/i 00:39:45 8.11 iSpring/i 00:40:13 9 Online services 00:40:23 9.1 Blender Cloud 00:41:15 9.2 Blender ID 00:41:42 10 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.8953550816574203 Voice name: en-GB-Wavenet-D "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing and compositing. While current versions also feature an integrated game engine, the upcoming 2.8 release will remove it.
Views: 21 wikipedia tts
Biological data | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/List_of_file_formats 00:00:56 1 Archive and compressed 00:08:11 1.1 Physical recordable media archiving 00:10:11 2 Ceramics glaze recipes 00:11:03 3 Computer-aided Design 00:11:26 3.1 Computer-aided design (CAD) 00:16:59 3.2 Electronic design automation (EDA) 00:19:41 3.3 Test technology 00:19:58 4 Database 00:23:35 5 Desktop publishing 00:24:50 6 Document 00:25:02 7 Financial records 00:25:25 7.1 Financial data transfer formats 00:26:05 8 Font file 00:27:33 9 Geographic information system 00:28:54 10 Graphical information organizers 00:30:14 11 Graphics 00:30:23 11.1 Color palettes 00:31:08 11.2 Color management 00:31:24 11.3 Raster graphics 00:31:37 11.4 Vector graphics 00:34:17 11.5 3D graphics 00:40:39 12 Links and shortcuts 00:41:25 13 Mathematical 00:41:52 14 Object code, executable files, shared and dynamically linked libraries 00:46:05 15 Page description language 00:47:00 16 Personal information manager 00:47:25 17 Presentation 00:48:58 18 Project management software 00:49:11 19 Reference management software 00:49:35 20 Scientific data (data exchange) 00:50:59 20.1 Multi-domain 00:51:31 20.2 Meteorology 00:52:01 20.3 Chemistry 00:52:33 20.4 Mathematics 00:52:49 20.5 Biology 00:56:52 20.6 Biomedical imaging 00:58:09 20.7 Biomedical signals (time series) 01:00:18 20.8 Other Biomedical Formats 01:00:41 20.9 Biometric Formats 01:01:25 21 spanProgramming languages and scripts 01:03:24 22 Security 01:03:52 22.1 Certificates and keys 01:04:34 22.1.1 X.509 01:11:39 23 Encrypted files 01:14:13 24 Password files 01:14:38 25 Signal data (non-audio) 01:18:32 26 Sound and music 01:19:21 27 Spreadsheet 01:27:39 28 Tabulated data 01:32:29 29 Video 01:32:39 29.1 Video editing, production 01:33:11 30 Video game data 01:34:17 31 Video game storage media 01:34:30 32 Virtual machines 01:34:54 32.1 Microsoft Virtual PC, Virtual Server 01:35:19 32.2 EMC VMware ESX, GSX, Workstation, Player 01:37:26 32.3 Virtualbox 01:38:18 32.4 Parallels Workstation 01:41:28 32.5 QEMU 01:41:45 33 Webpage 01:41:54 34 Markup languages and other web standards-based formats 01:42:17 35 Other 01:43:22 35.1 Cursors 01:43:41 36 Generalized files 01:44:23 36.1 General data formats 01:44:50 36.1.1 Text-based 01:44:59 36.2 Generic file extensions 01:45:13 36.2.1 Binary files 01:45:49 36.2.2 Text files 01:46:11 36.3 Partial files Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.9169784042185908 Voice name: en-AU-Wavenet-C "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= This is a list of file formats used by computers, organized by type. Filename extensions are usually noted in parentheses if they differ from the file format name or abbreviation. Many operating systems do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the File Allocation Table (FAT) file system. Examples of operating systems that do not impose this limit include Unix-like systems, and Microsoft Windows NT, 95, 98, and Me which have no three character limit on extensions for 32-bit or 64-bit applications on file systems other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. Some file formats, such as .txt, may be listed multiple times.
Views: 210 wikipedia tts
UE4 - Fake 2d dynamic light with blueprints tutorial
 
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#unreal engine #gamedev
Views: 69 How to UE4?
Light detection and ranging | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Lidar 00:01:26 1 History and etymology 00:04:54 2 General description 00:07:08 3 Design 00:08:57 4 Components 00:09:12 4.1 Laser 00:11:27 4.1.1 Flash lidar 00:13:51 4.1.2 Phased arrays 00:15:33 4.1.3 Microelectromechanical machines 00:16:47 4.2 Scanner and optics 00:17:28 4.3 Photodetector and receiver electronics 00:18:00 4.4 Position and navigation systems 00:18:35 4.5 Sensor 00:22:38 5 Types 00:22:47 5.1 Based on orientation 00:23:14 5.2 Based on platform 00:23:49 5.2.1 Airborne 00:27:07 5.2.1.1 Airborne lidar bathymetry 00:29:10 5.2.2 Terrestrial 00:32:01 6 Applications 00:32:24 6.1 Agriculture 00:34:29 6.1.1 Plant species classification 00:35:37 6.2 Archaeology 00:39:10 6.3 Autonomous vehicles 00:40:42 6.3.1 Object detection for transportation systems 00:42:58 6.3.1.1 GRID based processing using 3-D lidar and fusion with radar measurement 00:47:48 6.3.1.2 Fusion of 3-D lidar and color camera for multiple object detection and tracking 00:53:02 6.3.1.3 Obstacle detection and road environment recognition using lidar 00:56:31 6.4 Biology and conservation 00:57:54 6.5 Geology and soil science 01:00:45 6.6 Atmosphere 01:04:33 6.6.1 Scheimpflug principle 01:06:00 6.7 Law enforcement 01:06:44 6.8 Military 01:10:08 6.9 Mining 01:10:46 6.10 Physics and astronomy 01:12:23 6.11 Rock mechanics 01:14:22 6.12 Robotics 01:15:15 6.13 Spaceflight 01:16:47 6.14 Surveying 01:18:40 6.15 Transport 01:20:05 6.16 Wind farm optimization 01:21:25 6.17 Solar photovoltaic deployment optimization 01:22:12 6.18 Video games 01:22:55 6.19 Other uses 01:23:27 7 Alternative technologies Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.7792840561201919 Voice name: en-US-Wavenet-B "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= Lidar (, called LIDAR, LiDAR, and LADAR) is a surveying method that measures distance to a target by illuminating the target with pulsed laser light and measuring the reflected pulses with a sensor. Differences in laser return times and wavelengths can then be used to make digital 3-D representations of the target. The name lidar, now used as an acronym of light detection and ranging (sometimes light imaging, detection, and ranging), was originally a portmanteau of light and radar. Lidar sometimes is called 3D laser scanning, a special combination of a 3D scanning and laser scanning. It has terrestrial, airborne, and mobile applications. Lidar is commonly used to make high-resolution maps, with applications in geodesy, geomatics, archaeology, geography, geology, geomorphology, seismology, forestry, atmospheric physics, laser guidance, airborne laser swath mapping (ALSM), and laser altimetry. The technology is also used in control and navigation for some autonomous cars.
Views: 7 wikipedia tts