Search results “Polygon mesh detailed options”
Mesh From NURB Object: Rhino to Pepakura
Andrew F. Scott This tutorial focuses on methods for translating NURBS Surfaces within Rhino into low poly geometries with the goal for output using Pepakura. In this tutorial various approaches are introduced for determining the final topologies of your object. Emphasis is placed on translating 3 Degree Surfaces into 1 Degree Surfaces http://www.tamasoft.co.jp/pepakura-en/ Andrew F. Scott is an Associate Professor of Art and Technology at the University of Texas at Dallas. His work combines fine art practices and digital fabrication techniques. www.afsart.com https://www.flickr.com/photos/afsart/
Views: 13486 Andrew Scott
Views: 53127 IIT DC 2016
Add smoothness to your meshes using remeshing! 3D 101
In this video we'll take a look at how to add more detail to 3D models, to smooth out files and make them look better for use in 3D Printing or modelling. The 3D 101 series on Maker's Muse is a no-assumed knowledge series to help you learn about 3D Modelling for use in 3D Printing, Design, Animation and Game development. We use only FREE and accessible software. Software used in this tutorial: Meshmixer - http://meshmixer.com/ Meshlab - http://meshlab.sourceforge.net/ Visit our website: http://www.makersmuse.com Don't forget to subscribe so you don't miss any future 3D Printing Reviews, Tutorials or Projects! --- Like what we do? Visit us at makersmuse.com for more information about Makers Muse! Say G'day to us on Twitter and Instagram @makersmuse Ways you can support Maker's Muse: -Want to buy a 3D Printer but don't know where to start? Get our eBook here! https://gumroad.com/products/NBvg/ - Support us on Patreon https://www.patreon.com/makersmuse?ty=h -Buy a T-shirt! http://www.redbubble.com/people/makersmuse/shop - By using our amazon affiliate links US - http://amzn.to/1Ym50j1 UK - http://amzn.to/1PJICdR Or a direct donation through Youtube And lastly, a BIG thanks to the community, and those who have supported us here at Makers Muse! ----
Views: 19690 Maker's Muse
Reducing the Polygon Count of a Model
Learn how to create and set up a cylinder primitive object for further polygon editing in Autodesk Maya 2014. This lesson is one of more than 200 tutorials in our self-paced course. Learn more about our training for Autodesk Maya at http://www.cadlearning.com/courses/autodesk-maya-training-tutorials/
Views: 48421 CADLearning
Zbrush Tutorial - How to Reduce Polycount while Preserving Details
Zbrush Tutorial - How to Reduce Polycount while Preserving Details This time we’re taking a look at how to get a lower the polycount of your mesh substantially while still preserving the details. Decimation Master is an amazing plugin that reduces the polycount of your mesh by triangulating it and providing more resolution in complex areas and less detail in simpler ones. If you enjoyed this tutorial make sure you go ahead and check out FlippedNormals website / social media. WEBSITE - http://flippednormals.com/ FACEBOOK - https://www.facebook.com/flippednormals TWITTER - https://twitter.com/flippednormals VIMEO - http://vimeo.com/flippednormals Thanks for watching, The Edge-CGI Team Tutorials - Inspire - News www.edge-cgi.com
ANSYS CFD Meshing Basics: How to create a Structured (Face) Mesh,  Part 1 - Rocket Nosecone
Hey all! In this video I go over the techniques of creating a structured mesh in ANSYS Fluent CFD. The following is covered 1) Face Split 2) 2D Geometry 3) Solidworks Importing 4) Meshing 5) Element SIZING 6) Mesh BIAS 7) Mesh Inflation
Views: 14145 VDEngineering
Mesh Simplify for Unity
Mesh Simplify is a powerful Unity extension that allows you to quickly reduce polygon count on your 3D models using just a single click. Mesh simplification is especially useful when importing high resolution meshes or targeting lower end mobile platforms where low polycount is key. Automatic LOD includes the full Mesh Simplify package, so if LOD management is required please consider getting the Automatic LOD package instead (http://u3d.as/iHQ). Get it here!: https://www.assetstore.unity3d.com/en/#!/content/43658 Check out our Unity demo! Windows: http://bit.do/baJQL Mac: http://bit.do/baJQ3 -Info & Documentation: http://www.ultimategametools.com/products/mesh_simplify Visit our webpage: http://www.ultimategametools.com Follow us on Twitter (@ugtools): https://twitter.com/ugtools Like us on Facebook: http://www.facebook.com/ultimategametools
Views: 15374 UltimateGameTools
ANSYS ICEM CFD Meshing: Prism layer options
This video demonstrates options for generating prism layers in a hybrid mesh, including pre and post inflation in ICEM CFD Meshing.
Views: 9821 ANSYS How To Videos
Blender Model Tutorial Polygon reduction
Some simple examples of how to remove polygons and simplify a model mesh in Blender. This is helpful if you have a polygon limit and the model is over it or if you wish to simplify a model before adding a UV map.
Views: 79648 TechyBen
MOP Booleans | Subtract Option
William Vaughan here with a quick introduction to the subtract option in the Pushing Points MOP Booleans Kit for MODO. The Pushing Points MOP Booleans Kit is a MODO KIT designed to remove the challenges of working with complex boolean operations and introduces a non-destructive workflow that makes creating highly detailed meshes a trivial task. http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/
Views: 12525 pixelfondue
Blender 2.6 tutorial: How to edit mesh objects | lynda.com
This tutorial discusses how to reshape and edit mesh objects in Blender 2.6. Watch more at http://www.lynda.com/Blender-2-5-tutorials/Blender-2-6-Essential-Training/87088-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-87088-0303 This specific tutorial is just a single movie from chapter three of the Blender 2.6 Essential Training course presented by lynda.com author George Maestri. The complete Blender 2.6 Essential Training course has a total duration of 7 hours and 26 minutes, shows how to create and edit basic objects, work with modifiers and subdivision surfaces, apply materials and textures, light 3D scenes, set up and use cameras, animate objects, and assemble basic character rigs Blender 2.6 Essential Training table of contents: Introduction 1. The Blender Interface 2. Selecting and Translating Objects 3. Modeling 4. Advanced Modeling 5. Staying Organized 6. Applying Materials 7. Adding Textures 8. Working with Light 9. Cameras and Rendering 10. Basic Animation 11. Character Rigging Conclusion
Views: 83535 LinkedIn Learning
In this tutorial ...I am going to tell.How you can project details from one mesh to another mesh.... ZBRUSH DETAIL PROJECTION METHOD(DYNAMESH TO TOPOLOGY MESH)_ZBRUSH TUTORIAL Supporting tutorials-- Dynamesh tutorials Part 1--https://www.youtube.com/watch?v=2-Gj0lJ7g0k Part 2--https://www.youtube.com/watch?v=FsibQAZp4Uk Zmodeler--https://www.youtube.com/watch?v=PxMEfphMz3k Zremesher--https://www.youtube.com/watch?v=XLFvtTfL0_c Hardsurface--https://www.youtube.com/watch?v=Ixxx82ZsnLk MORE ZBRUSH 4R7 TUTORIALS----- :) KEYSHOT BRIDGE--https://www.youtube.com/watch?v=fKIqKp7n6dI ZMODELER WORKFLOW TUTORIAL--https://www.youtube.com/watch?v=GlkgeRSOhDA PANELLOOP --https://www.youtube.com/watch?v=eMS_pkBqYDA ZMODELER TOPOLOGY METHOD--https://www.youtube.com/watch?v=L_bgTLeLP34 NANOMESH--https://www.youtube.com/watch?v=RO_x_zGzzCM ARRAY TUTORIAL--https://www.youtube.com/watch?v=lRT2lOaOWdM Thanks for watching, The CG3DANK Team Tutorials - Inspire - News SUBSCRIBE TO : https://www.youtube.com/channel/UCaIwbxPPFqjz1VtNyIggGXg FACEBOOK : https://www.facebook.com/pages/Cg3dank-CG-Tutorials-more/305078613026471?ref=bookmarks BLOG : http://cg3dank.blogspot.in/
Smooth on mesh object / Rhino3d
Box - ExtrudeFace - Mesh -WeldVertices - Smooth (many times)
Views: 144433 Sanghoon Yoon
Symmetry Options for Retopology and Existing Meshes in Autodesk Mudbox 2015
It's now possible to enforce topologically symmetrical results when retopologizing meshes in Autodesk Mudbox 2015. Watch to learn more about the Symmetry Options available for Retopology and Existing Meshes. To learn more about how Autodesk Mudbox 2015 can help improve your workflows and productivity, contact U.S. CAD at [email protected] or visit http://www.uscad.com. As an Autodesk Gold Partner, we're certified to help your organization with your software, training, and BIM implementation needs.
Views: 5104 USCADBuilding
PiXYZ Studio #19 | How to convert native CAD to mesh using PiXYZ Studio?
Quick introduction tutorial to CAD reparation and tessellation functions in PiXYZ Studio. These functions will help data preparation teams to generate an efficient and highly-optimized mesh (polygon representation) of a native CAD model (made of BREPS or NURBS data).
Views: 722 PiXYZ Software
REDkit Tutorial #3: Placing Meshes and Walking Around
Get the REDkit here: http://www.GOG.com/gamecard/The_Witcher_2 TOPICS COVERED: Finding Meshes in the Asset Browser Placing Meshes into the Map Using Mode options to adjust Position, Rotation, and Scale precisely Making Static Meshes Walkable (in order to walk across a mesh floating in open space) Building Path Areas (walkable parts of the world) Compiling the Navigation Layer (4 clicks) Understanding Entity Templates (basically just multi-mesh objects) Tweaking Meshes and Terrain so they don't trip the Player Spawning into the Map Walking around Like a Boss Check out Klabautermann's original video here (slight differences, but mostly the same information): http://www.youtube.com/watch?v=f30oSYxt02c
Views: 5922 Jean-Luc Picard
3D Constraints - Polygon count, File Size & Render Time
This video covers some of the constraints that need to be considered when creating 3D models or game art. This includes polygon count, render time and file size. If you have enjoyed this video then please consider supporting me through Patreon. It will really help me to get more (and better) videos made - https://www.patreon.com/user?u=1002988&ty=h The written handout can be found here - https://docs.google.com/document/d/1cJlmKMQXiCHPX1zRKV3K1biO4EwH13_WOIt_8BJ7K6g/edit?usp=docslist_api More videos in this series What is a 3D API? - https://www.youtube.com/watch?v=GN9tKPl6mH4&index=1&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH 3D Constraints (poly count, file size & render time) https://www.youtube.com/watch?v=F2rNzTGe9-A&index=2&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH 3D Mesh Construction - https://www.youtube.com/watch?v=ojtV3PtrFJM&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH&index=3 Geometric theory (vertices, edges and faces etc,) - https://www.youtube.com/watch?v=KjCudOaZ7P4&index=4&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH Graphics Pipelines (DirectX) - https://www.youtube.com/watch?v=bFmxMGGdBrk&index=6&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH Level of Detail (LOD) - https://www.youtube.com/watch?v=mIkIMgEVnX0&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH&index=6 Learning 3D modelling? Follow this link to learn how to get Maya or Max for free - https://www.youtube.com/watch?v=n_SjClie5bw Click here to learn how to use Maya 2016 - https://youtu.be/tElsku3aKQI Click here to learn about the different methods of mesh construction - https://www.youtube.com/watch?v=ojtV3PtrFJM&index=3&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH
QUICK TIP: Update Mesh in Substance Painter
How to fix a mesh or UV problem mid-flow, and update it in Substance Painter, without losing your work. Check out my new course over on Udemy where you will learn to 3D model, paint in Substance Painter and build a scene in Unity. For my YouTube Viewers, it's at a discounted price. I hope to see you over there. Udemy - The ART of Video Games: https://www.udemy.com/the-art-of-video-games/?couponCode=YOUTUBE03VISITOR Follow my ramblings on twitter https://twitter.com/KevlarOxy Music: www.bensound.com
SCAN2FX TUTORIAL: Intro - How to texture a mesh with SCAN2FX Texture
SCAN2FX Texture offers advanced texturing options to generate specific masks for each scan (e.g. scan bottoms, distance from scanner, or occluded areas) that can be utilized to fix up or otherwise modify textures with 3rd party paint software. SCAN2FX Texture also offers the ability to highlight occluded areas where no scan image data was available with a specific color to more easily paint in additional texture detail later on. SCAN2FX Texture can generate textures at varying resolutions and can generate edge padding if required to avoid edge artifacts. SCAN2FX Texture generates an overall texture automatically, but can also generate extra texture layers with the projection from each scan separately to help paint in areas from a particular scan where desired. SCAN2FX Texture is an add-on application for FARO SCENE and requires FARO SCENE 7.0 or higher. SCAN2FX Texture will utilize the full panorama images allowing to texture meshes even where no 3D point cloud was captured (backgrounds, windows, water, etc.). Features: - Automatically texture an OBJ mesh previously generated (requires UV layout). - Choose to apply color by proximity alone (for faster computations) or by considering occlusion (for more accurate textures). - Automatically color-highlight occluded areas in the texture based on the mesh to later paint in those areas for easy paint in later. - Compute contribution layers to fill in the contribution of a scan where needed or blend different layers in paint software. - Create optional masks to identify the missing “bottom,” the occluded areas, or the approximate distance from the scanner to a particular pixel for each scan. - Make a color adjustment to re-balance scans to better match the color of a specific scan if desired e.g. to compensate for exposure or time of day differences. - 3D color balance for smoother transition based on mesh structure. The standard SCAN2FX Texture module by itself will only output textured OBJ meshes and, depending on the settings, extra image layers and/or mask images. With the additional SCAN2FX Exporter (for Mari) module, SCAN2FX Texture obtains the additional capability to generate a Mari PY file with a full Mari setup that loads the resulting mesh, an overall layer, and contributing layers for each scan. Masks can be loaded from disk if required. Likewise, with the additional SCAN2FX Exporter (for Maya) module, SCAN2FX Texture obtains the additional capability to generate a Maya file with a full Maya setup that loads the resulting mesh with texture, an overall shader, and individual shaders for each scan layer with the selected mask types (e.g. scan bottom, occluded area, or distance from scanner). By assigning different shaders to the mesh, users can preview certain aspects of the texture and/or paint masks within Maya. http://scan2fx.com/?id=scan2fx_texture
Views: 198 SCAN2FX
Hard Surface Modeling in Maya Smooth Edges The Easy Way
Smooth Edges on Model Cylinder, The Easy Way, in this video i show you how achieve a smooth edge on your mesh when your apply the smooth fucntion
Views: 22806 3DGameArt
Quick Tutorial: Painting with MegaSplat
How to paint meshes in MegaSplat
Views: 7670 Jason Booth
#AskZBrush: “DynaMesh is generating low resolution results? What is happening?”
#AskZBrush: “DynaMesh is generating low resolution results? What is happening?” Video covers how DynaMesh quality is effected by the resolution slider and also the scale of the model. By adjusting these options more polys can be allocated when DynaMeshing a model. Ask your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video. These videos are not designed to be advanced tutorials, but rather to answer precise technical questions. Pixologic Twitter: https://twitter.com/Pixologic Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Learn ZBrush with the ZClassroom: http://pixologic.com/zclassroom/homeroom/ Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/
Views: 8909 Pixologic ZBrush
how to generate volume mesh in icem
An in depth three week meshing course which will give you detailed understanding of meshing operations using ICEM CFD. Course Overview: The course will introduce you to fundamental concepts of meshing, all the operational knowledge of ICEM CFD. Software focused training will be provided to master the techniques of geometry creation and meshing, hexameshing and tetrameshing in ICEM CFD.
Views: 2702 Ganesh Visavale
Add Mesh Single Vertex Blednder 2.70
Step by step how to improve Blender 2.70a, how to add to Blender new option Add Mesh Single Vertex, and add this option to menu. From BlenderArtist.org download to your Blender directory .../scripts/startup/bl_operators/ file add_mesh_vertex.py.zip and unpack. In 2.70 there are Shift+A menu, and Creating panel in separated files: Menu in space_view3d.py and panel in space_view3d_toolbar.py in two classes. Follow the instructions from post: http://blenderartists.org/forum/showthread.php?340071-Add-gt-Mesh-gt-Single-Vertex&p=2671717&viewfull=1#post2671717 For create shortkey SHIFT+CTRL+A go to File - User Preferences - Input. Expand 3D View and 3D View (global) and on end of list press Add New, expand new and type "mesh.primitive_vert" in input, set short key SHIFT+CTRL+A. Then search for Make Duplicates Real and uncheck. *** In blender always start drawing with Single Vertes - short video: https://www.youtube.com/watch?v=MUg2TPewx4o&wide
Views: 643 Piotr Połomski
Substance Painter Tutorial – Model Preparation 05: Mesh export options
In this video we discuss FBX export options and when to export tangents in the FBX file. Support thread: https://forum.allegorithmic.com/index.php?topic=6297.new#new
Views: 39174 Substance
In this Vray 3.6 for SketchUp tutorial, learn to use Vray proxies to create high quality renderings with high polygon models without slowing down your SketchUp models! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today's video, we're going to talk about using Vray proxies to speed up your rendering models. Basically, a proxy is a replacement within your model that is used to take the place of a high polygon model. This can be especially useful because SketchUp doesn't always handle very high polygon models very well. However, that being said, usually the most realistic models for rendering are also high polygon, so we can use proxies to bring those items into our renderings without having to bring them into SketchUp. Vray allows you to export your object as a proxy file, will import as a normal mesh at render time only. Let’s say, for example, that we want to render these 3 trees (trees are from Skatter’s model library). They’re very detailed, and contain a LOT of geometry. If you look at the model size for just these 3 trees, it’s over 61 MB. If we were to add a lot of these trees, our SketchUp model would quickly become unusable from just the amount of geometry in the trees. I do want to note that Skatter also has some built-in tools for creating render only models that we’ll discuss in a future video. However, in this case, I want to focus specifically on Vray Proxies. What I want to do is export each one of these trees to a render proxy model (or a VRMesh file). That way, when we create our render, Vray can reference these models, but without all of the geometry being in our actual model. When we click the create Vray proxy button, we’re going to be given a series of options. These will affect the size of the object that’s left in your model once you export your proxy. Basically, they allow you to pick how realistic the proxy that’s left is. You basically are given 3 options for how the proxy is created. Face Skipping – This is the fastest and lightest weight proxy you can create. It will simply display random faces from your original mesh. Vertex Clustering – This method uses a grid to reduce the amount of geometry in your proxy model. It doesn’t necessarily keep all the fine details, but creates a decent approximation of your object. Refined Clustering – This is a two step process within Vray – it uses vertex clustering to start your proxy creation, then finishes your proxy off with an algorithm. This creates the most detailed proxies, but also the slowest. You can also adjust the number of number of faces created in your proxy using the proxy slider. Overwrite existing files allows you to save over any mesh file that might exist in your model in the location you’re trying to save. Replace object with proxy will swap out your selected geometry with your proxy. Otherwise, this will create your Vrmesh, but it won’t remove the base geometry from your model. You can adjust the way that your proxies preview in your Vray asset editor – there are options for Proxy Preview - Shows your proxies exactly as you created them Whole Mesh – Displays the original object geometry within your model. Note that this can be very slow Bounding Box – this creates a box within the boundary of the object group – it’s basically good for showing the location of your proxies without showing your details Point (Origin) – shows basically 4 points at the boundary of your proxy, as well as the proxy origin point of the axes Custom Preview – theoretically the idea behind this one is to allow you to change the proxy file without updating the preview geometry Note that you can also import proxy objects into your models in much the same way that you can import components, allowing you to create a library of objects that you can import later. However, you’re also going to need to export your materials for import into your object in the future. I’m going to cover this in my next video.
Converting meshes to T-Splines: T-Splines for Rhino tutorial
http://tsplin.es/tsTrial - Download a free trial of T-Splines for Rhino. This is a video tutorial for T-Splines v2 for Rhino demonstrating how to use the tsconvertmesh command to meshes to T-Splines
Views: 32633 T-Splines
Merging Polygons
http://www.autodesk.com/digitalsteam Learn how we can use the different merging options inside polygons to merge the vertices and edges on our geometry.
Views: 1228 DigitalSTEAMWorkshop
Get the EXTENDED CUT of this tutorial: http://wp.me/P3V1aP-TL Download the character used in the video here: http://wp.me/P3V1aP-Tm This basic Maya character rigging tutorial shows how to create joints and skin your character to the resulting skeleton. Knowing joint creation and character skinning in Maya is the first step to animating characters properly! This tutorial shows how to place joints correctly to create a skeleton that deforms a character correctly, and then shows how to attach the character skin to the skeleton, to ready it for posing and animation! Topics touched on include the create joint tool and the insert joint tool, geodesic voxel binding, the hammer skin weights tool, the paint skin weights tool, and the component editor. Now available is the EXTENDED CUT version of this tutorial! Over an hour long, every topic in this video is covered in more detail. New topics are introduced as well: there's a guide on joint placement, skin weighting guidelines and best practices, and joint orients - and how the wrong joint orients can destroy your skeleton! Download it now: http://wp.me/P3V1aP-TL
Views: 291612 James Taylor
005 ZBrush Insert Mesh Split
https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists https://www.twitch.tv/pavmike https://gumroad.com/pavlovich https://cubebrush.co/pavlovich http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html https://www.artstation.com/artist/michaelpavlovich https://sketchfab.com/pavlovich
Views: 944 Michael Pavlovich
Modo TIP : Allow Partial Polygon Selection.
Modo TIP : Allow Partial Polygon Selection.
Views: 497 dominiekdr
Efficient meshing with ANSYS Workbench engineering simulation
http://www.ansys.com/yt presents suggestions to make more efficient meshes for both stress analysis and fluid dynamics (CFD). It covers different mesh methods and geometry de featuring.
Views: 172831 ansysinc
Texturing Different Parts of The Same Model in Substance Painter
I show you how to apply multiple materials to different parts of one model in Substance Painter 2017.3, using folders and masks. Substance painter allows us to use the "Polygon Fill" to select via UV chunks. ···················································································· ● Check out my Unity Store Assets here: http://bit.ly/2rxFYnq ● Download recent scripts: http://speed-tutor.com/scripts/ ···················································································· ● Website: http://www.speed-tutor.com ● Facebook: https://www.facebook.com/Speedtutoruk ● Twitter: https://twitter.com/SpeedTutor ········································­­·······································­·­····
Views: 5560 SpeedTutor
In this tutorial,I am telling you each and every option in detail with practical use. These topic ..I included in one tut.Watch is full because I covered some options which may you dont know however you are already using it.... :) MAYA TUTORIAL_INTRODUCTION OF MODELING TOOLKIT_TOPOLOGY(DETAIL) Main topics--- * Selection methods * Camera projection *Symmetry *Selection constraint *Transform constraint *Soft selection *Mesh Options *Component Options *Tools Options *Advance use of QuadDraw *Topology using QuadDraw. If you like the tutorial don't forget to like ,share , comment and subscribe........ Supporting tutorials-- Dynamesh tutorials Part 1--https://www.youtube.com/watch?v=2-Gj0lJ7g0k Part 2--https://www.youtube.com/watch?v=FsibQAZp4Uk Zmodeler--https://www.youtube.com/watch?v=PxMEfphMz3k Zremesher--https://www.youtube.com/watch?v=XLFvtTfL0_c Hardsurface--https://www.youtube.com/watch?v=Ixxx82ZsnLk MORE ZBRUSH 4R7 TUTORIALS----- :) KEYSHOT BRIDGE--https://www.youtube.com/watch?v=fKIqKp7n6dI ZMODELER WORKFLOW TUTORIAL--https://www.youtube.com/watch?v=GlkgeRSOhDA PANELLOOP --https://www.youtube.com/watch?v=eMS_pkBqYDA ZMODELER TOPOLOGY METHOD--https://www.youtube.com/watch?v=L_bgTLeLP34 NANOMESH--https://www.youtube.com/watch?v=RO_x_zGzzCM ARRAY TUTORIAL--https://www.youtube.com/watch?v=lRT2lOaOWdM Thanks for watching, The CG3DANK Team Tutorials - Inspire - News WEBSITE--http://www.cg3dankfun.com/ SUBSCRIBE TO : https://www.youtube.com/channel/UCaIwbxPPFqjz1VtNyIggGXg FACEBOOK : https://www.facebook.com/pages/Cg3dank-CG-Tutorials-more/305078613026471?ref=bookmarks BLOG : http://cg3dank.blogspot.in/
Create and Modify 3D Meshes: AutoCAD 2013
http://www.autodesk.com/autocad-learningpath How to create and modify mesh objects.
Views: 59569 Autodesk
ZBrush ZModeler Polygon Actions - Poly Bridge
Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ——————————————————— Whether it's bridging between connected Polys, or two seperate polys, this video will cover how to bridge polygons with multiple options, including customizable control over curvature and resolution. Bridge functions include custom arcs, splines and round corners to name a few.
Views: 19173 Pixologic ZBrush
Mesh Cleanup Tools
Blender Training: https://blendersensei.com/crash-course Sensei Format: https://blendersensei.com/sensei-format In this video we cover using the unsubdivide tool, converting polygons to 3 and 4 sided faces. How to instantly select all non-quad faces. What an n-gon is and why it's usually not our friend. NOTE: This video is part of a training series dedicated to learning Blender with "Sensei Format" a free addon which overhauls Blender's user interface. Sensei format uses custom hotkeys, tools and workspaces, thus following along with this series may be difficult without Sensei Format installed.
Views: 29833 Blender Sensei
Maya: Guide Objects To Smooth Meshes in the ToolKit
The Modeling Toolkit in Maya 2014 finally allows us to properly trace background polygon objects while modeling. 1. Open up the Toolkit (icon top right corner) 2. Activate the Toolkit (options - Activate Modeling Toolkit) 3. Select the reference object to snap to... Transform Constraints - Other Surface - (Pick Object) 4. Now tweak the vertices An easier method uses my Toolkit Marking Menu (ctrl alt d) 1. Select the reference object 2. ctrl alt d - select constrained object to switch off constrained object ctrl alt d - Constrained Off Presenter: Andrew Silke (Avatar, Harry Potter, Gravity) Website: www.create3dcharacters.com Facebook Daily Blog: https://www.facebook.com/create3dcharacters Software: Maya 2014
Views: 4927 andrew silke
Rhino 5 tutorial: Exporting to the STL format for 3D printing | lynda.com
One of the most exciting uses for 3D projects in Rhino is 3D printing. In this tutorial, find out how to export a Rhino file as an STL, or stereolithography, file, for use with 3D printers. Watch more at http://www.lynda.com/Rhino-tutorials/Rhino-5-Essential-Training/133324-2.html?utm_campaign=yuwJ89OgpWE&utm_medium=viral&utm_source=youtube. This tutorial is a single movie from the Rhino 5 Essential Training course presented by lynda.com author Dave Schultze. The complete course is 7 hours and 10 minutes and shows how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0. Introduction 1. System Setup 2. Basic 3D Terminology 3. Navigation and the Help System 4. Introduction to the Interface 5. Workflow Basics 6. Drawing: 2D Geometry 7. Modeling: Basic Surfaces 8. Modeling: 3D Solids (AKA Polysurfaces) 9. Modeling Aids 10. Editing and Transforming 11. Analysis and Degrees 12. Modeling and Editing Organic Surfaces 13. Documentation and Collaboration 14. Rendering Skills 15. Prototyping
Views: 44457 LinkedIn Learning
Tips & Tricks : Corner Relief Details: Dogbones
“Dogbones” are commonly used as an easy way to fit angled parts into a hole cut with a router. This video gives you a visual demonstration of a few corner relief detail options to simplify the assembly of parts fabricated with Origin. Follow us on Twitter, Instagram, and Facebook for more updates: @shapertools. https://twitter.com/shapertools https://instagram.com/shapertools https://facebook.com/shapertools
Views: 1516 Shaper
MODO | Polystein Preset Drop Options
This video takes a quick look at the Drop options when using the Pushing Points Polystein Kit in MODO. http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/
Views: 1301 pixelfondue
Baking multiple assets using naming
This short tutorial demonstrates the need to name individual parts of your high and low meshes to ensure there are no cage intersections when baking
Views: 3109 shafeq786786
MODO Quick Clip - Automatic Retopology - New Mesh Option
Try Modo for FREE! https://www.foundry.com/products/modo/try-modo
Views: 482 Modo Geeks TV
PavWork14: Array Mesh Functionality
https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists https://www.twitch.tv/pavmike https://gumroad.com/pavlovich https://cubebrush.co/pavlovich http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html https://www.artstation.com/artist/michaelpavlovich
Views: 7772 Michael Pavlovich
ZBRUSH TUTORIAL--USE OF PANEL LOOP IN HARDSURFACE (DETAIL) PLEASE DON'T FORGET TO LIKE ,SHARE ,COMMENT AND SUBSCRIBE The Panel Loops feature, located in the Tool-- Geometry sub-palette converts your existing model into a set of separate surfaces or panels with thickness. These panels are defined by the different PolyGroups or visible polygons. Various set­tings alter the final result. This function is similar to the SubTool--Extract command, except that it converts the existing model and offers a lot more control over the results. This new tool is perfect to quickly create complex groups from a model’s parts, ideal for hard surface sculpting. The Panel Loops function will only work on meshes with no subdivision levels. When Panel Loops are created, ZBrush will automatically assign a PolyGroup for each edge loop that is indicated by the Loops setting. These PolyGroups are assigned for the benefit of using the Polish by Feature slider. More tutorials--- Dynamesh tutorials Part 1--https://www.youtube.com/watch?v=2-Gj0lJ7g0k Part 2--https://www.youtube.com/watch?v=FsibQAZp4Uk Zmodeler--https://www.youtube.com/watch?v=PxMEfphMz3k Zremesher--https://www.youtube.com/watch?v=XLFvtTfL0_c Hardsurface--https://www.youtube.com/watch?v=Ixxx82ZsnLk SUBSCRIBE TO : https://www.youtube.com/channel/UCaIwbxPPFqjz1VtNyIggGXg FACEBOOK : https://www.facebook.com/pages/Cg3dank-CG-Tutorials-more/305078613026471?ref=bookmarks BLOG : http://cg3dank.blogspot.in/
Substance Painter Tutorial – Fundamentals 02: Importing meshes
In this video you will learn how to import meshes and create a project. Support thread: https://forum.allegorithmic.com/index.php?topic=6297.new#new
Views: 241476 Substance
How to Fix Missing Tick-Marks in Excel Surface Plots XYZ Mesh
This video explains in detail how to fix missing data points and tick marks inside Microsoft Excel’s Surface Plots. In this video we use two methods. One uses custom made formulas to created fillers within the missing data points and the other uses a third party application, XYZ Mesh. XYZ Mesh is a software specifically created to convert XYZ data into a MESH format specifically used by Microsoft Excel. XYZ Mesh also comes with ‘theoretical points’ which will automatically fill in any missing data points that may not plot inside Microsoft Excel. XYZ Mesh Webpage: http://www.graytechnical.com/software/xyz_mesh/ ------------------------- ------------------------- The formulas used in the video are listed below: ------------------------- One row: A = First Value B = Empty Gap C = Second Value B=(A+C)/2 ------------------------- Multiple Rows: AX = First Value With Row Number B = Empty Gap C = Empty Gap Row Count DX = Second Value With Row Number B=((D$X-A$X)/(C + 1))+AX -------------------------
Views: 360 Gray Technical
LearnCAx: Advance course on ICEM CFD: Prism Mesh
An in depth three week meshing course which will give you detailed understanding of meshing operations using ANSYS ICEM CFD. The course will introduce you to fundamental concepts of meshing, all the operational knowledge of ICEM-CFD. Software focused training will be provided to master the techniques of geometry creation and meshing, hexameshing and tetrameshing in ICEM-CFD. Topics covered: • Introduction to ANSYS ICEM-CFD • Understand ICEM-CFDTM workflow and GUI • ICEM-CFDTM geometry operation • Introduction to hexa blocking • Introduction to Hexameshing • Introduction to Shell meshing in ICEM-CFD • Tetrahedral volume meshing in ICEM-CFD • Introduction Prism meshing • Edit mesh and export mesh operations 3 Tutorials on geometry creation & meshing For further details contact us at: Contact Us LearnCAx (Initiative by CCTech) 1 Akshay Residency, 50 Anand Park, Aundh, Pune: 411007. India Ph: +91 20 40098382, M: +91-9604 26 1312 email:[email protected], www.learncax.com
Views: 2498 LearnCAx
MODO | Polystein: Rotation Option
This video is a quick look at the Rotation Options in the Polystein Kit for MODO. There are several rotation options when using the Polystein kit that can aid in orienting the preset to your liking. I use a preset from MeshBuilders Add-on Pack you can find here: https://gumroad.com/l/ViaBc
Views: 885 pixelfondue
Learning Rhino---Solids & Polysurfaces
Learning Rhinoceros.3D ---Solids & Polysurfaces [email protected]
Views: 148 neter cadx

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