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Search results “Polygon mesh detailed options”
ADVANCED RHINO  / NURBS TO MESH  / REDUCE MESH /  MESH TO POLYSURFACE
 
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COMMANDS: MESH REDUCEMESH MESHTONURB
Views: 58548 IIT DC 2016
ANSYS CFD Meshing Basics: How to create a Structured (Face) Mesh,  Part 1 - Rocket Nosecone
 
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Hey all! In this video I go over the techniques of creating a structured mesh in ANSYS Fluent CFD. The following is covered 1) Face Split 2) 2D Geometry 3) Solidworks Importing 4) Meshing 5) Element SIZING 6) Mesh BIAS 7) Mesh Inflation
Views: 16784 VDEngineering
The  Guide to 3D formats (Solids, Surface, Mesh)
 
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Are you new to 3D and want to understand 3D-file formats better? This guide/walk-through should help at least getting a better understanding of what everything is and how you can use the formats for your projects. 🚨Please use affiliate links 💖. These links (if you buy something) gives me a tiny kickback. Won't cost you a penny more, but support me creating content! (--- Amazon - http://geni.us/3DpTDAmazon (--- GearBest - http://bit.ly/2HCby7q (--- Patreon - https://www.patreon.com/3DprintTechDesign Visit my official website with loads of great content: https://www.antonmansson.com @Twitter: https://twitter.com/AntonMnsson @Instagram: https://www.instagram.com/3dprint_tech_design/ @Facebook: https://www.facebook.com/3DPrintTechDesign/ @Thingiverse: http://geni.us/3DpTDthings 💖 💖 💖
ANSYS ICEM CFD Meshing: Prism layer options
 
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This video demonstrates options for generating prism layers in a hybrid mesh, including pre and post inflation in ICEM CFD Meshing.
Views: 10555 ANSYS How To Videos
Smooth on mesh object / Rhino3d
 
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Box - ExtrudeFace - Mesh -WeldVertices - Smooth (many times)
Views: 147739 Sanghoon Yoon
Add smoothness to your meshes using remeshing! 3D 101
 
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In this video we'll take a look at how to add more detail to 3D models, to smooth out files and make them look better for use in 3D Printing or modelling. The 3D 101 series on Maker's Muse is a no-assumed knowledge series to help you learn about 3D Modelling for use in 3D Printing, Design, Animation and Game development. We use only FREE and accessible software. Software used in this tutorial: Meshmixer - http://meshmixer.com/ Meshlab - http://meshlab.sourceforge.net/ Visit our website: http://www.makersmuse.com Don't forget to subscribe so you don't miss any future 3D Printing Reviews, Tutorials or Projects! --- Like what we do? Visit us at makersmuse.com for more information about Makers Muse! Say G'day to us on Twitter and Instagram @makersmuse Ways you can support Maker's Muse: -Want to buy a 3D Printer but don't know where to start? Get our eBook here! https://gumroad.com/products/NBvg/ - Support us on Patreon https://www.patreon.com/makersmuse?ty=h -Buy a T-shirt! http://www.redbubble.com/people/makersmuse/shop - By using our amazon affiliate links US - http://amzn.to/1Ym50j1 UK - http://amzn.to/1PJICdR Or a direct donation through Youtube And lastly, a BIG thanks to the community, and those who have supported us here at Makers Muse! ----
Views: 21223 Maker's Muse
PROJECTION IN ZBRUSH(DYNAMESH TO TOPOLOGY MESH)
 
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In this tutorial ...I am going to tell.How you can project details from one mesh to another mesh.... ZBRUSH DETAIL PROJECTION METHOD(DYNAMESH TO TOPOLOGY MESH)_ZBRUSH TUTORIAL Supporting tutorials-- Dynamesh tutorials Part 1--https://www.youtube.com/watch?v=2-Gj0lJ7g0k Part 2--https://www.youtube.com/watch?v=FsibQAZp4Uk Zmodeler--https://www.youtube.com/watch?v=PxMEfphMz3k Zremesher--https://www.youtube.com/watch?v=XLFvtTfL0_c Hardsurface--https://www.youtube.com/watch?v=Ixxx82ZsnLk MORE ZBRUSH 4R7 TUTORIALS----- :) KEYSHOT BRIDGE--https://www.youtube.com/watch?v=fKIqKp7n6dI ZMODELER WORKFLOW TUTORIAL--https://www.youtube.com/watch?v=GlkgeRSOhDA PANELLOOP --https://www.youtube.com/watch?v=eMS_pkBqYDA ZMODELER TOPOLOGY METHOD--https://www.youtube.com/watch?v=L_bgTLeLP34 NANOMESH--https://www.youtube.com/watch?v=RO_x_zGzzCM ARRAY TUTORIAL--https://www.youtube.com/watch?v=lRT2lOaOWdM Thanks for watching, The CG3DANK Team Tutorials - Inspire - News SUBSCRIBE TO : https://www.youtube.com/channel/UCaIwbxPPFqjz1VtNyIggGXg FACEBOOK : https://www.facebook.com/pages/Cg3dank-CG-Tutorials-more/305078613026471?ref=bookmarks BLOG : http://cg3dank.blogspot.in/
generating surface mesh in staad pro
 
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learn how to generate polygonal and quadrilateral surface meshing in staad pro
Views: 1439 civilmadesimple
Efficient meshing with ANSYS Workbench engineering simulation
 
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http://www.ansys.com/yt presents suggestions to make more efficient meshes for both stress analysis and fluid dynamics (CFD). It covers different mesh methods and geometry de featuring.
Views: 176699 ansysinc
CHARACTER CREATOR 3 FIRST LOOK! (REVIEW)
 
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https://www.reallusion.com/character-creator/game.html CC3 is introducing a new Game Character Base with its topology optimized for Mobile, Game, AR/VR developers. The 10K polygon base also answers the call for displaying massive amount of NPCs or Citizens with true-to-life body and facial animation without serious performance drop in real-time render. Optimized Game Base Character for Game/AR/VR/Mobile Game Base Characters can be derived from any Standard CC Character. Retain visual quality after mesh simplification. Compatible with CC Morphs, Skin Presets, and Outfit System. Simplified Bone Structure for Facial and Body Animation CC bones optimized identically for game engine compatibility. Fully-rigged 10K polygon characters with detailed facial and body performance. Compatible with iClone character animation tools and mocap system. Access to full set of Facial Morphs for lip sync and emotional expression. Merge Materials for Game Performance Bake all character materials into one texture for minimal draw call. Keep materials in separate UV maps for game avatar component exchangeability. Merged texture resolution ranging from 512 to 4K. Double the Normal map resolution during texture bake to keep fine mesh details. BUILT-IN MESH OPTIMIZATION TECHNOLOGY Character Creator 3 - InstaLOD logo InstaLOD is a world-leading technology company specialized in automatic optimization of 3D content. The InstaLOD integration makes CC3 an unmatched game character design platform, fulfilled the complete character pipeline on polygon reduction, materials merge, texture baking, remeshing and LOD generation. Polygon Reduction Make high polygon content ready for real-time engines. Choose from target polygon count or expected percentage. Flexible reduction design suitable for all use cases All Wearables - Reduce polycount for Cloth, Hair, Shoes, Accessories all at once By Object - A selected wearable item By Element - Refined Optimization to Selected and Unselected Sub-items Bake Mesh Details to Texture Maps Transfer details from a high-polygon mesh to a lower polygon one. Bake normal maps for surface detail. Bake diffuse maps for color detail. Baked Texture Size from 512 to 4K. Remesher Combine separate character meshes into one. Generate character models in multiple LOD. Custom define output criteria for each mesh level. LOD distance with progressive visual quality while switching character models in different viewing distance. Merge Materials (UVs) Significantly reduce draw calls for optimal game performance. Options to group selected materials to target UV maps Merge All Materials into One Map Merge by Type – Outfit, Accessory, Body Merge by Item – Individual Wearables, Body Bake up to 4K merged texture size. SEE HOW IT WORKS IN GAMES Character Creator 3 - Unreal logo Character Creator 3 - Unity logo Character Creator 3 - CryEngine logo Game Character LOD In this sample, a CC3 warrior is made with 7 levels of detail and rendered in Unity. Seamlessly switch character levels based on the camera distance for optimal game performance. Creation Base (LOD 0) and Game Base (LOD 1-2) serves as the 3 high mesh levels to present facial animation. LOD4 to LOD6 are generated by the Remesher. The whole character is merged into a single mesh and single material format to increase performance. 3rd Person Interactive Control The CC3 Export profiles have made the CC3 character fully compatible with the Unreal UE4 rig and Unity Mecanim avatar. FBX to game engines are instantly ready for game character control, and without tedious bone renaming or remapping. 1st Person View (FPS) The increased mesh and texture resolution for hands in CC3 enables captivating hand detail. Easily create custom hand animations for various Weapon Modes by iClone Motion Capture and Motion Layer Editing. The spell casting gestures are recorded from Leap Motion and edited in iClone in minutes. Distant Low-Poly Crowd Populate the scene with massive amounts of low-poly animated pedestrians or game citizens to build life-like environment. Use the CC3 Remesher to generate single mesh, single material characters from a chosen character design. Retain excellent visual quality after mesh and material merge. Multiple NPC Nearby NPC usually plays the role of extras or enemies in a game. There could be numerous NPC closely interacting with a player. The NPCs here are mostly presented by Creation Base and Game Base to retain natural body and facial animation. See the detailed character appearance of hair, outfits, and accessories all with PBR materials.
Views: 2106 Sparckman
Zbrush Tutorial - How to Reduce Polycount while Preserving Details
 
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Zbrush Tutorial - How to Reduce Polycount while Preserving Details This time we’re taking a look at how to get a lower the polycount of your mesh substantially while still preserving the details. Decimation Master is an amazing plugin that reduces the polycount of your mesh by triangulating it and providing more resolution in complex areas and less detail in simpler ones. If you enjoyed this tutorial make sure you go ahead and check out FlippedNormals website / social media. WEBSITE - http://flippednormals.com/ FACEBOOK - https://www.facebook.com/flippednormals TWITTER - https://twitter.com/flippednormals VIMEO - http://vimeo.com/flippednormals Thanks for watching, The Edge-CGI Team Tutorials - Inspire - News www.edge-cgi.com
ANSYS Workbench - Improve Meshing in 3 Easy Steps!
 
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Dear Engineers, This is a tutorial on quickly improving a 2D mesh in ANSYS. It contains. 1) Face Meshing 2) Sizing 3) Setting the number of elements. Thank you, have a good day! Vin
Views: 14967 VDEngineering
Mesh Simplify for Unity
 
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Mesh Simplify is a powerful Unity extension that allows you to quickly reduce polygon count on your 3D models using just a single click. Mesh simplification is especially useful when importing high resolution meshes or targeting lower end mobile platforms where low polycount is key. Automatic LOD includes the full Mesh Simplify package, so if LOD management is required please consider getting the Automatic LOD package instead (http://u3d.as/iHQ). Get it here!: https://www.assetstore.unity3d.com/en/#!/content/43658 Check out our Unity demo! Windows: http://bit.do/baJQL Mac: http://bit.do/baJQ3 -Info & Documentation: http://www.ultimategametools.com/products/mesh_simplify Visit our webpage: http://www.ultimategametools.com Follow us on Twitter (@ugtools): https://twitter.com/ugtools Like us on Facebook: http://www.facebook.com/ultimategametools
Views: 16796 UltimateGameTools
Symmetry Options for Retopology and Existing Meshes in Autodesk Mudbox 2015
 
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It's now possible to enforce topologically symmetrical results when retopologizing meshes in Autodesk Mudbox 2015. Watch to learn more about the Symmetry Options available for Retopology and Existing Meshes. To learn more about how Autodesk Mudbox 2015 can help improve your workflows and productivity, contact U.S. CAD at [email protected] or visit http://www.uscad.com. As an Autodesk Gold Partner, we're certified to help your organization with your software, training, and BIM implementation needs.
Views: 5228 USCADBuilding
ANSYS Mesh Metrics and Shape Checking
 
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This video shows how to display and select elements of poor element quality, aspect ratio, or Jacobian in ANSYS meshing. In addition, different shape checking algorithms are shown to illustrate the resulting higher quality meshes that can be obtained with nonlinear shape checking.
Views: 14959 DRD Technology
MODO | Explode Mesh Tools
 
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The Explode tools were originally created to aid in baking hi-rez mesh detail to low-poly meshes for use in games, but I have found them to be useful for other things as well. This video is a quick look at the Explode tools in the Hatchet Collection for MODO. For more information about the Hatchet Collection for MODO click here: http://pushingpoints.com/v2/hatchet/
Views: 2981 pixelfondue
how to generate volume mesh in icem
 
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An in depth three week meshing course which will give you detailed understanding of meshing operations using ICEM CFD. Course Overview: The course will introduce you to fundamental concepts of meshing, all the operational knowledge of ICEM CFD. Software focused training will be provided to master the techniques of geometry creation and meshing, hexameshing and tetrameshing in ICEM CFD.
Views: 2755 Ganesh Visavale
Blender 2.6 tutorial: How to edit mesh objects | lynda.com
 
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This tutorial discusses how to reshape and edit mesh objects in Blender 2.6. Watch more at http://www.lynda.com/Blender-2-5-tutorials/Blender-2-6-Essential-Training/87088-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-87088-0303 This specific tutorial is just a single movie from chapter three of the Blender 2.6 Essential Training course presented by lynda.com author George Maestri. The complete Blender 2.6 Essential Training course has a total duration of 7 hours and 26 minutes, shows how to create and edit basic objects, work with modifiers and subdivision surfaces, apply materials and textures, light 3D scenes, set up and use cameras, animate objects, and assemble basic character rigs Blender 2.6 Essential Training table of contents: Introduction 1. The Blender Interface 2. Selecting and Translating Objects 3. Modeling 4. Advanced Modeling 5. Staying Organized 6. Applying Materials 7. Adding Textures 8. Working with Light 9. Cameras and Rendering 10. Basic Animation 11. Character Rigging Conclusion
Views: 88247 LinkedIn Learning
#AskZBrush: “DynaMesh is generating low resolution results? What is happening?”
 
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#AskZBrush: “DynaMesh is generating low resolution results? What is happening?” Video covers how DynaMesh quality is effected by the resolution slider and also the scale of the model. By adjusting these options more polys can be allocated when DynaMeshing a model. Ask your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video. These videos are not designed to be advanced tutorials, but rather to answer precise technical questions. Pixologic Twitter: https://twitter.com/Pixologic Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Learn ZBrush with the ZClassroom: http://pixologic.com/zclassroom/homeroom/ Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/
Views: 10258 Pixologic ZBrush
LearnCAx: Advance course on ICEM CFD: Prism Mesh
 
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An in depth three week meshing course which will give you detailed understanding of meshing operations using ANSYS ICEM CFD. The course will introduce you to fundamental concepts of meshing, all the operational knowledge of ICEM-CFD. Software focused training will be provided to master the techniques of geometry creation and meshing, hexameshing and tetrameshing in ICEM-CFD. Topics covered: • Introduction to ANSYS ICEM-CFD • Understand ICEM-CFDTM workflow and GUI • ICEM-CFDTM geometry operation • Introduction to hexa blocking • Introduction to Hexameshing • Introduction to Shell meshing in ICEM-CFD • Tetrahedral volume meshing in ICEM-CFD • Introduction Prism meshing • Edit mesh and export mesh operations 3 Tutorials on geometry creation & meshing For further details contact us at: Contact Us LearnCAx (Initiative by CCTech) 1 Akshay Residency, 50 Anand Park, Aundh, Pune: 411007. India Ph: +91 20 40098382, M: +91-9604 26 1312 email:[email protected], www.learncax.com
Views: 2532 LearnCAx
SCAN2FX TUTORIAL: How to create a mesh with FARO Scene
 
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As a first step to obtain a textured mesh from your point cloud, you can utilize any meshing functionality. In this example, we show you how to use the FARO Scene meshing feature as a starting point. You can then assign a UV map in your favorite 3D application before generating high resolution textures and layers with SCAN2FX Texture. For more advanced meshing and modelling capabilities, you could also utilize the upcoming SCAN2FX Mesh Modeler. For more information on SCAN2FX Texture, please see: http://scan2fx.com/?id=scan2fx_texture
Views: 515 SCAN2FX
Getting Started Rendering in Vray (EP 7) - RENDERING WITH VRAY PROXIES in SketchUp
 
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In this Vray 3.6 for SketchUp tutorial, learn to use Vray proxies to create high quality renderings with high polygon models without slowing down your SketchUp models! MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. In today's video, we're going to talk about using Vray proxies to speed up your rendering models. Basically, a proxy is a replacement within your model that is used to take the place of a high polygon model. This can be especially useful because SketchUp doesn't always handle very high polygon models very well. However, that being said, usually the most realistic models for rendering are also high polygon, so we can use proxies to bring those items into our renderings without having to bring them into SketchUp. Vray allows you to export your object as a proxy file, will import as a normal mesh at render time only. Let’s say, for example, that we want to render these 3 trees (trees are from Skatter’s model library). They’re very detailed, and contain a LOT of geometry. If you look at the model size for just these 3 trees, it’s over 61 MB. If we were to add a lot of these trees, our SketchUp model would quickly become unusable from just the amount of geometry in the trees. I do want to note that Skatter also has some built-in tools for creating render only models that we’ll discuss in a future video. However, in this case, I want to focus specifically on Vray Proxies. What I want to do is export each one of these trees to a render proxy model (or a VRMesh file). That way, when we create our render, Vray can reference these models, but without all of the geometry being in our actual model. When we click the create Vray proxy button, we’re going to be given a series of options. These will affect the size of the object that’s left in your model once you export your proxy. Basically, they allow you to pick how realistic the proxy that’s left is. You basically are given 3 options for how the proxy is created. Face Skipping – This is the fastest and lightest weight proxy you can create. It will simply display random faces from your original mesh. Vertex Clustering – This method uses a grid to reduce the amount of geometry in your proxy model. It doesn’t necessarily keep all the fine details, but creates a decent approximation of your object. Refined Clustering – This is a two step process within Vray – it uses vertex clustering to start your proxy creation, then finishes your proxy off with an algorithm. This creates the most detailed proxies, but also the slowest. You can also adjust the number of number of faces created in your proxy using the proxy slider. Overwrite existing files allows you to save over any mesh file that might exist in your model in the location you’re trying to save. Replace object with proxy will swap out your selected geometry with your proxy. Otherwise, this will create your Vrmesh, but it won’t remove the base geometry from your model. You can adjust the way that your proxies preview in your Vray asset editor – there are options for Proxy Preview - Shows your proxies exactly as you created them Whole Mesh – Displays the original object geometry within your model. Note that this can be very slow Bounding Box – this creates a box within the boundary of the object group – it’s basically good for showing the location of your proxies without showing your details Point (Origin) – shows basically 4 points at the boundary of your proxy, as well as the proxy origin point of the axes Custom Preview – theoretically the idea behind this one is to allow you to change the proxy file without updating the preview geometry Note that you can also import proxy objects into your models in much the same way that you can import components, allowing you to create a library of objects that you can import later. However, you’re also going to need to export your materials for import into your object in the future. I’m going to cover this in my next video.
SCAN2FX TUTORIAL: Intro - How to texture a mesh with SCAN2FX Texture
 
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SCAN2FX Texture offers advanced texturing options to generate specific masks for each scan (e.g. scan bottoms, distance from scanner, or occluded areas) that can be utilized to fix up or otherwise modify textures with 3rd party paint software. SCAN2FX Texture also offers the ability to highlight occluded areas where no scan image data was available with a specific color to more easily paint in additional texture detail later on. SCAN2FX Texture can generate textures at varying resolutions and can generate edge padding if required to avoid edge artifacts. SCAN2FX Texture generates an overall texture automatically, but can also generate extra texture layers with the projection from each scan separately to help paint in areas from a particular scan where desired. SCAN2FX Texture is an add-on application for FARO SCENE and requires FARO SCENE 7.0 or higher. SCAN2FX Texture will utilize the full panorama images allowing to texture meshes even where no 3D point cloud was captured (backgrounds, windows, water, etc.). Features: - Automatically texture an OBJ mesh previously generated (requires UV layout). - Choose to apply color by proximity alone (for faster computations) or by considering occlusion (for more accurate textures). - Automatically color-highlight occluded areas in the texture based on the mesh to later paint in those areas for easy paint in later. - Compute contribution layers to fill in the contribution of a scan where needed or blend different layers in paint software. - Create optional masks to identify the missing “bottom,” the occluded areas, or the approximate distance from the scanner to a particular pixel for each scan. - Make a color adjustment to re-balance scans to better match the color of a specific scan if desired e.g. to compensate for exposure or time of day differences. - 3D color balance for smoother transition based on mesh structure. The standard SCAN2FX Texture module by itself will only output textured OBJ meshes and, depending on the settings, extra image layers and/or mask images. With the additional SCAN2FX Exporter (for Mari) module, SCAN2FX Texture obtains the additional capability to generate a Mari PY file with a full Mari setup that loads the resulting mesh, an overall layer, and contributing layers for each scan. Masks can be loaded from disk if required. Likewise, with the additional SCAN2FX Exporter (for Maya) module, SCAN2FX Texture obtains the additional capability to generate a Maya file with a full Maya setup that loads the resulting mesh with texture, an overall shader, and individual shaders for each scan layer with the selected mask types (e.g. scan bottom, occluded area, or distance from scanner). By assigning different shaders to the mesh, users can preview certain aspects of the texture and/or paint masks within Maya. http://scan2fx.com/?id=scan2fx_texture
Views: 217 SCAN2FX
QUICK TIP: Update Mesh in Substance Painter
 
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How to fix a mesh or UV problem mid-flow, and update it in Substance Painter, without losing your work. Check out my new course over on Udemy where you will learn to 3D model, paint in Substance Painter and build a scene in Unity. For my YouTube Viewers, it's at a discounted price. I hope to see you over there. Udemy - The ART of Video Games: https://www.udemy.com/the-art-of-video-games/?couponCode=YOUTUBE03VISITOR Follow my ramblings on twitter https://twitter.com/KevlarOxy Music: www.bensound.com
Create and Modify 3D Meshes: AutoCAD 2013
 
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http://www.autodesk.com/autocad-learningpath How to create and modify mesh objects.
Views: 61529 Autodesk
Converting meshes to T-Splines: T-Splines for Rhino tutorial
 
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http://tsplin.es/tsTrial - Download a free trial of T-Splines for Rhino. This is a video tutorial for T-Splines v2 for Rhino demonstrating how to use the tsconvertmesh command to meshes to T-Splines
Views: 33157 T-Splines
Reducing the Polygon Count of a Model
 
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Learn how to create and set up a cylinder primitive object for further polygon editing in Autodesk Maya 2014. This lesson is one of more than 200 tutorials in our self-paced course. Learn more about our training for Autodesk Maya at http://www.cadlearning.com/courses/autodesk-maya-training-tutorials/
Views: 50887 CADLearning
Add Mesh Single Vertex Blednder 2.70
 
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Step by step how to improve Blender 2.70a, how to add to Blender new option Add Mesh Single Vertex, and add this option to menu. From BlenderArtist.org download to your Blender directory .../scripts/startup/bl_operators/ file add_mesh_vertex.py.zip and unpack. In 2.70 there are Shift+A menu, and Creating panel in separated files: Menu in space_view3d.py and panel in space_view3d_toolbar.py in two classes. Follow the instructions from post: http://blenderartists.org/forum/showthread.php?340071-Add-gt-Mesh-gt-Single-Vertex&p=2671717&viewfull=1#post2671717 For create shortkey SHIFT+CTRL+A go to File - User Preferences - Input. Expand 3D View and 3D View (global) and on end of list press Add New, expand new and type "mesh.primitive_vert" in input, set short key SHIFT+CTRL+A. Then search for Make Duplicates Real and uncheck. *** In blender always start drawing with Single Vertes - short video: https://www.youtube.com/watch?v=MUg2TPewx4o&wide
Views: 664 Piotr Połomski
MODO | Mesh Fusion Basics: Part Three
 
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In this video we'll cover all of the options available in the Fusion Pie Menu (CTRL+F). We'll also discuss the very interesting placement options that are available in the Fusion Qbic Preset Browser.
Views: 6163 pixelfondue
3D Constraints - Polygon count, File Size & Render Time
 
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This video covers some of the constraints that need to be considered when creating 3D models or game art. This includes polygon count, render time and file size. If you have enjoyed this video then please consider supporting me through Patreon. It will really help me to get more (and better) videos made - https://www.patreon.com/user?u=1002988&ty=h The written handout can be found here - https://docs.google.com/document/d/1cJlmKMQXiCHPX1zRKV3K1biO4EwH13_WOIt_8BJ7K6g/edit?usp=docslist_api More videos in this series What is a 3D API? - https://www.youtube.com/watch?v=GN9tKPl6mH4&index=1&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH 3D Constraints (poly count, file size & render time) https://www.youtube.com/watch?v=F2rNzTGe9-A&index=2&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH 3D Mesh Construction - https://www.youtube.com/watch?v=ojtV3PtrFJM&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH&index=3 Geometric theory (vertices, edges and faces etc,) - https://www.youtube.com/watch?v=KjCudOaZ7P4&index=4&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH Graphics Pipelines (DirectX) - https://www.youtube.com/watch?v=bFmxMGGdBrk&index=6&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH Level of Detail (LOD) - https://www.youtube.com/watch?v=mIkIMgEVnX0&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH&index=6 Learning 3D modelling? Follow this link to learn how to get Maya or Max for free - https://www.youtube.com/watch?v=n_SjClie5bw Click here to learn how to use Maya 2016 - https://youtu.be/tElsku3aKQI Click here to learn about the different methods of mesh construction - https://www.youtube.com/watch?v=ojtV3PtrFJM&index=3&list=PLsPHRLf6UN4kkES0INlCfxDuf5abZW0OH
Views: 6743 Game Dev Academy
MOP Booleans | Subtract Option
 
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William Vaughan here with a quick introduction to the subtract option in the Pushing Points MOP Booleans Kit for MODO. The Pushing Points MOP Booleans Kit is a MODO KIT designed to remove the challenges of working with complex boolean operations and introduces a non-destructive workflow that makes creating highly detailed meshes a trivial task. http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/
Views: 13185 pixelfondue
ZBRUSH TUTORIAL--HARD SURFACE TECHNIQUES_SCI FI HELMET 2#(PANELOOP) IN DETAIL
 
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ZBRUSH TUTORIAL--USE OF PANEL LOOP IN HARDSURFACE (DETAIL) PLEASE DON'T FORGET TO LIKE ,SHARE ,COMMENT AND SUBSCRIBE The Panel Loops feature, located in the Tool-- Geometry sub-palette converts your existing model into a set of separate surfaces or panels with thickness. These panels are defined by the different PolyGroups or visible polygons. Various set­tings alter the final result. This function is similar to the SubTool--Extract command, except that it converts the existing model and offers a lot more control over the results. This new tool is perfect to quickly create complex groups from a model’s parts, ideal for hard surface sculpting. The Panel Loops function will only work on meshes with no subdivision levels. When Panel Loops are created, ZBrush will automatically assign a PolyGroup for each edge loop that is indicated by the Loops setting. These PolyGroups are assigned for the benefit of using the Polish by Feature slider. More tutorials--- Dynamesh tutorials Part 1--https://www.youtube.com/watch?v=2-Gj0lJ7g0k Part 2--https://www.youtube.com/watch?v=FsibQAZp4Uk Zmodeler--https://www.youtube.com/watch?v=PxMEfphMz3k Zremesher--https://www.youtube.com/watch?v=XLFvtTfL0_c Hardsurface--https://www.youtube.com/watch?v=Ixxx82ZsnLk SUBSCRIBE TO : https://www.youtube.com/channel/UCaIwbxPPFqjz1VtNyIggGXg FACEBOOK : https://www.facebook.com/pages/Cg3dank-CG-Tutorials-more/305078613026471?ref=bookmarks BLOG : http://cg3dank.blogspot.in/
ZBrush ZModeler Polygon Actions - Poly Split
 
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Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ———————————————————————————————————— The Split action will divide a poly with multiple results, giving you more options to generate clean circular elements, and much more.
Views: 7716 Pixologic ZBrush
ZBrush ZModeler Polygon Actions - Poly Spherize
 
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Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ———————————————————————————————————— Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Views: 5063 Pixologic ZBrush
Texturing Different Parts of The Same Model in Substance Painter
 
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I show you how to apply multiple materials to different parts of one model in Substance Painter 2017.3, using folders and masks. Substance painter allows us to use the "Polygon Fill" to select via UV chunks. ···················································································· ● Check out my Unity Store Assets here: http://bit.ly/2rxFYnq ● Download recent scripts: http://speed-tutor.com/scripts/ ···················································································· ● Website: http://www.speed-tutor.com ● Facebook: https://www.facebook.com/Speedtutoruk ● Twitter: https://twitter.com/SpeedTutor ········································­­·······································­·­····
Views: 7981 SpeedTutor
Modifying a High Poly STL in Fusion 360
 
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Learn to model your first part with Fusion 360 at https://desktopmakes.lpages.co/nut-and-bolt-design-youtube/ Tutorial on converting a mesh to a solid and edit it. Import a high poly stl into Fusion 360 and modify it.
Views: 55158 Desktop Makes
Autoleveling on 3D printers: 9 myths and 12 sensors tested!
 
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There are many options for a 3D printer's bed sensor and even more misconceptions about what they can and should do. So after a ton of testing with a custom-built precision test apparatus (TM), 9 myths about these sensors have been examined - and we got a ton of data about how precise each one can be! 🛒 M8, 2mm inductive sensor (5V) http://s.click.aliexpress.com/e/UnYVZFe 🛒 M12, 4mm inductive sensor http://s.click.aliexpress.com/e/e6QJqn6 🛒 M16, 8mm inductive sensor http://s.click.aliexpress.com/e/fuVJu3F 🛒 M16, adjustable distance capacitive sensor http://s.click.aliexpress.com/e/YfIQFie 🛒 M16, 20mm capacitive sensor http://s.click.aliexpress.com/e/ujEuvZf 🛒 David Crocker's IR sensor http://www.escher3d.com/ 🛒 SHARP analog sensor http://s.click.aliexpress.com/e/mEMnaQF 🛒 Microswiches http://s.click.aliexpress.com/e/2z3Njm2 🛒 BLTouch http://geni.us/BLTouch 💙 Buying items through these affiliate links gives me a small kickback without adding any extra costs for you! All details and more links at https://toms3d.org/support-me/ Amazon [🇺🇸 🇩🇪 🇬🇧 🇨🇦 🇮🇹 🇪🇸 🇫🇷] http://geni.us/bKkJuy eBay [🇺🇸 🇬🇧 🇨🇦 🇦🇺 🇮🇹 🇪🇸 🇫🇷 🇦🇹 🇧🇪 🇨🇭 🇮🇪 🇳🇱] http://geni.us/eSOtG Matterhackers [🇺🇸] https://www.matterhackers.com/?rcode=TSAN86 iGo3D [🇩🇪] https://goo.gl/ROxm6Z Aliexpress [🌐] http://s.click.aliexpress.com/e/iMB6emu 🎥 All my video gear https://toms3d.org/my-gear 👐 This video is licensed as Creative Commons Attribution Share-alike thanks to my supporters on Patreon! https://creativecommons.org/licenses/by-sa/4.0/ https://www.patreon.com/toms3dp Certain elements may not be included in the CC-BY-AS license, e.g. third-party images and music. Trademarks are property of their respective owners. Polygon background created by Starline - Freepik.com Standard deviation graph by Jeremy Kemp under CC-BY 2.5
Views: 351340 Thomas Sanladerer
ZBrush ZModeler Polygon Actions - Poly Scale
 
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Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ———————————————————————————————————— Learn the many ways in which you can scale deform polygons with this option.
Views: 5984 Pixologic ZBrush
How to Fix Missing Tick-Marks in Excel Surface Plots XYZ Mesh
 
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This video explains in detail how to fix missing data points and tick marks inside Microsoft Excel’s Surface Plots. In this video we use two methods. One uses custom made formulas to created fillers within the missing data points and the other uses a third party application, XYZ Mesh. XYZ Mesh is a software specifically created to convert XYZ data into a MESH format specifically used by Microsoft Excel. XYZ Mesh also comes with ‘theoretical points’ which will automatically fill in any missing data points that may not plot inside Microsoft Excel. XYZ Mesh Webpage: http://www.graytechnical.com/software/xyz_mesh/ ------------------------- ------------------------- The formulas used in the video are listed below: ------------------------- One row: A = First Value B = Empty Gap C = Second Value B=(A+C)/2 ------------------------- Multiple Rows: AX = First Value With Row Number B = Empty Gap C = Empty Gap Row Count DX = Second Value With Row Number B=((D$X-A$X)/(C + 1))+AX -------------------------
Views: 422 Gray Technical
MAYA TUTORIAL_INTRODUCTION OF MODELING TOOLKIT_TOPOLOGY(DETAIL)
 
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In this tutorial,I am telling you each and every option in detail with practical use. These topic ..I included in one tut.Watch is full because I covered some options which may you dont know however you are already using it.... :) MAYA TUTORIAL_INTRODUCTION OF MODELING TOOLKIT_TOPOLOGY(DETAIL) Main topics--- * Selection methods * Camera projection *Symmetry *Selection constraint *Transform constraint *Soft selection *Mesh Options *Component Options *Tools Options *Advance use of QuadDraw *Topology using QuadDraw. If you like the tutorial don't forget to like ,share , comment and subscribe........ Supporting tutorials-- Dynamesh tutorials Part 1--https://www.youtube.com/watch?v=2-Gj0lJ7g0k Part 2--https://www.youtube.com/watch?v=FsibQAZp4Uk Zmodeler--https://www.youtube.com/watch?v=PxMEfphMz3k Zremesher--https://www.youtube.com/watch?v=XLFvtTfL0_c Hardsurface--https://www.youtube.com/watch?v=Ixxx82ZsnLk MORE ZBRUSH 4R7 TUTORIALS----- :) KEYSHOT BRIDGE--https://www.youtube.com/watch?v=fKIqKp7n6dI ZMODELER WORKFLOW TUTORIAL--https://www.youtube.com/watch?v=GlkgeRSOhDA PANELLOOP --https://www.youtube.com/watch?v=eMS_pkBqYDA ZMODELER TOPOLOGY METHOD--https://www.youtube.com/watch?v=L_bgTLeLP34 NANOMESH--https://www.youtube.com/watch?v=RO_x_zGzzCM ARRAY TUTORIAL--https://www.youtube.com/watch?v=lRT2lOaOWdM Thanks for watching, The CG3DANK Team Tutorials - Inspire - News WEBSITE--http://www.cg3dankfun.com/ SUBSCRIBE TO : https://www.youtube.com/channel/UCaIwbxPPFqjz1VtNyIggGXg FACEBOOK : https://www.facebook.com/pages/Cg3dank-CG-Tutorials-more/305078613026471?ref=bookmarks BLOG : http://cg3dank.blogspot.in/
MAYA CHARACTER RIGGING TUTORIAL: JOINTS & SKINNING
 
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Get the EXTENDED CUT of this tutorial: http://wp.me/P3V1aP-TL Download the character used in the video here: http://wp.me/P3V1aP-Tm This basic Maya character rigging tutorial shows how to create joints and skin your character to the resulting skeleton. Knowing joint creation and character skinning in Maya is the first step to animating characters properly! This tutorial shows how to place joints correctly to create a skeleton that deforms a character correctly, and then shows how to attach the character skin to the skeleton, to ready it for posing and animation! Topics touched on include the create joint tool and the insert joint tool, geodesic voxel binding, the hammer skin weights tool, the paint skin weights tool, and the component editor. Now available is the EXTENDED CUT version of this tutorial! Over an hour long, every topic in this video is covered in more detail. New topics are introduced as well: there's a guide on joint placement, skin weighting guidelines and best practices, and joint orients - and how the wrong joint orients can destroy your skeleton! Download it now: http://wp.me/P3V1aP-TL
Views: 302951 James Taylor
Zbrush - Create and Modify Alphas
 
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If you find my videos and giveaways helpful please consider supporting me at http://www.patreon.com/Arrimus3D. If you need a question answered send me an email at [email protected] Also, giving me a thumbs up and subscribing shows you find my videos helpful. Thanks. In this video I will show you how to create and modify an alpha in Zbrush.
Views: 85074 Arrimus 3D
ZBrush ZModeler Polygon Actions - Poly Bridge
 
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Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ——————————————————— Whether it's bridging between connected Polys, or two seperate polys, this video will cover how to bridge polygons with multiple options, including customizable control over curvature and resolution. Bridge functions include custom arcs, splines and round corners to name a few.
Views: 20216 Pixologic ZBrush
QUICK TIP: Mesh to Solid
 
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UPDATE: See the newer version of this video here -- https://youtu.be/dD5fhq-cZ_s Want to turn meshes into solids? Then check out this QUICK TIP to learn some strategies you can employ the next time you need to do this! ► Get Fusion 360 | http://autode.sk/11CfIDv SUBSCRIBE | http://autode.sk/11vxXeD FACEBOOK | http://autode.sk/19jII5A TWITTER | http://autode.sk/19jIJXc
Views: 107242 Autodesk Fusion 360
ZBrush ZModeler Polygon Actions - Poly Inflate
 
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Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ———————————————————————————————————— This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Views: 4737 Pixologic ZBrush
Ue4: BSPs (Converting BSP to static Mesh)
 
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Patreon: https://www.patreon.com/StevesTutorials Twitter: https://twitter.com/StevesTutorials
Views: 930 Steve's Tutorials
ZBrush ZModeler Polygon Actions - Poly Equalize
 
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Buy ZBrush 4R7 – http://store.pixologic.com/ The all-in-one digital sculpting solution, designed for the pursuit of art. See for yourself how ZBrush is the perfect application for all artists, from hobbyists to professionals. Visit Pixologic ZClassroom for more tutorials. http://pixologic.com/zclassroom/homeroom ZBrush Features – http://pixologic.com/zbrush/features/ZBrush4R7/ ZBrushCentral – http://www.zbrushcentral.com Facebook – https://www.facebook.com/Pixologic Twitter – https://twitter.com/pixologic ———————————————————————————————————— This method will allow you to isolate polygon faces with multiple options, and turn them into a perfect square when needed for extruding.
Views: 7533 Pixologic ZBrush
Grandfather Clock 06 - Mesh Fusion for Door Detail
 
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In this video we explore how to use Mesh Fusion to make intricate cutouts for our door. Subscribe for more content, comment with questions, and give this video a like! It really helps me out. Facebook: www.facebook.com/brandon.clements.5 Twitter: @TheBranclem Instagram: @TheBranclem
Views: 1150 Glass Hand Studios
MODO | Polystein Preset Drop Options
 
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This video takes a quick look at the Drop options when using the Pushing Points Polystein Kit in MODO. http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/
Views: 1317 pixelfondue