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Reducing the Polygon Count of a Model

262 ratings | 48421 views
Learn how to create and set up a cylinder primitive object for further polygon editing in Autodesk Maya 2014. This lesson is one of more than 200 tutorials in our self-paced course. Learn more about our training for Autodesk Maya at http://www.cadlearning.com/courses/autodesk-maya-training-tutorials/
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Text Comments (12)
Mikhail Konstantin (5 months ago)
hahaha it worked .. but i used it for a tank track piece i had to put 10000 no 1000 :)
Pranab Sen (7 months ago)
Does it keep the uv same?
MaxVidyStudios (1 year ago)
I dont have mesh there
Travis Ryno (1 year ago)
You don't have to explain the percentage method.... anyone who needs that explained has no future in this, or anything else
Kaighen (1 year ago)
how in the world was I never aware of this option?
handsome the fox aj (1 year ago)
Holy shit thats expensive... $1470 a year?!
superhero (2 years ago)
when i do it asks for reducing it first
Mehmet Polat (2 years ago)
thanks alot
LFS Sverige (2 years ago)
Can i manage to do the same on 3DS Max 2015? :-/
Kombiice (3 years ago)
its so helpful !!
My2Cents (3 years ago)
I have Maya 2011. My main menu doesn't look like yours. I don't have the mesh dropdown, and when I do an interface search (mac) I don't get any hits when I search for "reduce". Does 2011 not have this feature?
Florin Vasilescu (3 years ago)
do the actual commands dude in stead of just talking about them

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