In this video we'll take a look at how to add more detail to 3D models, to smooth out files and make them look better for use in 3D Printing or modelling.
The 3D 101 series on Maker's Muse is a no-assumed knowledge series to help you learn about 3D Modelling for use in 3D Printing, Design, Animation and Game development. We use only FREE and accessible software.
Software used in this tutorial:
Meshmixer - http://meshmixer.com/
Meshlab - http://meshlab.sourceforge.net/
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There is an “undo” for mesh lab. Filters->Show current file script-> select the last script or all scripts to return to the original mesh or the desired modification -> Hit Apply Script->Hit Alt+R to reload the mesh. 😊
If you're working with a game asset, and it contains normal maps, you should be able to extract some displacement information, for a higher poly mesh. http://developer.download.nvidia.com/assets/gamedev/docs/nmap2displacement.pdf
Totally, but it involves using other softwares, where you can add / apply them to the mesh. Blender, with its Displacement Modifier, is the first to pop in my mind, but all other big 3D software can do it too.
I THINK there's an alternate way of doing this in some stances...
Say, could you check something for me in the extracted files folder? There sould be at least 3 files: The mesh, a texture and a weird file that looks like a texture on drugs (normal map)?
Just subscribed to your channel since I plan to invest in a printer in the near future, Great videos!
On this one tho I think you could one up the detail quite a bit on the model, if you import the normal map for the Deathclaw model along with the mesh (It basically fake geometry details to the light engine in games) with that you could subdivide and displace the mesh to add those in so they would show up in print :)
The annoying part here tho is that I would only know how to do it in Blender, rather than in a slicing software. but might be interesting to check out
I'd love to learn some of these new mesh modelling programs. I feel quite capable using Wings3D but I felt so disheartened trying to learn Blender3D in the early days that I struggle to find the motivation to get into Fusion360 or any of those. I'd still recommend Wings3D as a good tool for making STL models for printing, plus it can do focused linear subdivision like shown here.
I had a question on another video of yours. Namely, where is the "part 2" to the video [Tevo Tarantula Review - Part 1]. Your video of this printer made me go out and get one, but is there a part 2, and what will it be about if you are still working on it? BTW Keep up the great content :)
I get a lot of errors and problems when I try to use meshlab subdivide modifier. It gets these super spikey sharpe lines coming out of the model. Any clue about what might be causing this and more important how to fix it?
Nice vid. While Meshlab doesnt have undo you can copy meshes to different layers that you can go back to. That would have been useful for this video to switch between before and after. Have you considered doing a video on photogrametry at all? I have used visualSFM with good results (and bad results too).
Can't wait for that Angus, I've just started delving into it, after seeing Joels video.
Surprisingly enough, I've actually managed to get my head around it a little :-)
But obviously I could do with more help.
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