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Zbrush Tutorial - How to Reduce Polycount while Preserving Details

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Zbrush Tutorial - How to Reduce Polycount while Preserving Details This time we’re taking a look at how to get a lower the polycount of your mesh substantially while still preserving the details. Decimation Master is an amazing plugin that reduces the polycount of your mesh by triangulating it and providing more resolution in complex areas and less detail in simpler ones. If you enjoyed this tutorial make sure you go ahead and check out FlippedNormals website / social media. WEBSITE - http://flippednormals.com/ FACEBOOK - https://www.facebook.com/flippednormals TWITTER - https://twitter.com/flippednormals VIMEO - http://vimeo.com/flippednormals Thanks for watching, The Edge-CGI Team Tutorials - Inspire - News www.edge-cgi.com
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Text Comments (58)
Sola Ojeaga II (8 hours ago)
Thanks Brother
Ian Young (2 months ago)
sounds like your speaking through a sock.. Load of crap
O Mani (4 months ago)
young morton
Will Chandler (5 months ago)
2:00 when you decimate the mesh but she keep succin
Fernando 30 (6 months ago)
So useful, thanks a million.
Aiman Azlan (7 months ago)
u sound like dillon danis
Jishnu. k.k (8 months ago)
the sound making a weird confidence .. it makes me irritating to watch
Jorge Iván Ochoa Gómez (9 months ago)
Thanks, you saved my life.
Ben B (10 months ago)
Thank you!
WeHaveToWakeUP (11 months ago)
Zremesh on “half” a couple times and call it a day! Lol. Love your vids, brah!
FactoryGaming (11 months ago)
NEED MORE RAM
Felastinos (11 months ago)
half master, half uhmmm
SAND MAN (11 months ago)
Wow 5 minutes of nothing. He never explains what the value of Decimation Master is, what was accomplished...nothing. So you went from one complex mesh to another complex mesh...for absolutely no reason or purpose??? PLUS now its all triangles!
Gonçalo Almeida (9 months ago)
so you lower the polygons to have that triangle aspect so you can do dope renders with a diferent style?
kandysman86 (9 months ago)
SAND MAN it's for beauty renders man. The % slider is self explanatory
jarrah murphy-hill (11 months ago)
Skip to 2:00 seriously why take so long to get to a simple point?
Mayank Kumar (1 year ago)
What what did he??🤔
Kenny Van Bosbeke (1 year ago)
thx
Richy Sigurssons (1 year ago)
hi, in which cases should I use this pluggin and then the zremesh? is necessary to use both? specially for projection .
Chima Lyons (1 year ago)
Hey guys i need help, my polygons have gone up to about 4.1 mil and I am desperately trying to get it back down, AND DecimationMaster won’t help at all.
Dave Wright (1 year ago)
try and use zremesher, there are tutorials on youtube you can watch.
Qutex Dark (1 year ago)
Thank u so much you've been very helpful
Qutex Dark (1 year ago)
Thank u so much you've been very helpful
Jacob Duncan (1 year ago)
Thank you so much for making this video! Knowing this is going to be extremely useful.
Rais Helmy (1 year ago)
triangle? why?
dude (1 year ago)
it deletes my textures even if i select 'keep uv' . what am i supposed to do
vazak11 (1 year ago)
Super clear and useful, thanks!
marvDE (1 year ago)
made a cave, 3 rock walls had 16mil polys... Yeeeah 3dsmax was not happy about that.
ihatemeisuck (1 year ago)
And how do i keep the polypaint?
kandysman86 (9 months ago)
Copy your model first, then project your polypaint from your high density mesh
RolandAshcroft (10 months ago)
yes. how do we keep polypaint
Jag Gentlemann (2 years ago)
I have to test this more, but this seems this is the best piece of information I've ever gotten from the internet, thank you!
Fernando 30 (6 months ago)
lol! I was thinking the same thing.
ayman fatani (2 years ago)
that's what I'v been looking for .. Thanks
Shahen Madurawala (2 years ago)
why dnt you improve your demonstrating skills and post videos god you just wasted my time
Calvin Lie (2 years ago)
Thanks!
HeavyWhiteMan (2 years ago)
skip to 2:00 to skip pointless rambling. Also turn volume up max
Ricksflicks (3 months ago)
I was just going to leave a similar comment. Thanks!
Finn Gately (5 months ago)
Ungrateful af
Kenny Van Bosbeke (1 year ago)
or be thankfull and shut up
Luis Florez (1 year ago)
love you
Witchy (1 year ago)
Yeah skipping to that point is faster and gets it straight to the point. Thanks man
U4Real? (2 years ago)
talk louder man
Nekotico (6 months ago)
i heard he perfectly...maybe you have your speakers so low?
ROBOTO (1 year ago)
increase your volume man, stupid fuck
Melvin Gonzales (3 years ago)
thank for this! :D
Armin Johansson (3 years ago)
I like your voice and your content!
MohaHuss (3 years ago)
ur channel is soo helpful and straight to the point! thx so much
Xhyllos1 (3 years ago)
Thanks, was looking for something like this!
Sirius Li (3 years ago)
Thanks a lot!Very helpful
CommanderSanta (3 years ago)
Good, quick and easy! Thanks.
jared (3 years ago)
If you said less umms it'll probably cut around 1minute of the video.
Tahiwi Trenor-Hunt (3 years ago)
Is that Tommy Wiseau?
Camille Kleinman (4 years ago)
but it didnt preserve details
Anuzu Studios (4 years ago)
Whats is the difference from this and Z-remesher?
Juozapas Špokas (2 years ago)
I want to print my project with 3D printer - do you know how to prepare my model for it???
LittleRainGames (2 years ago)
Anuzu Studios this is more like optimizer in 3ds max, horrible for topology if you are rigging and putting in game, you will get tons of triangles that are a mess, it's ok if you don't plan on moving anything
Void lon iXaarii (4 years ago)
thank you

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