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QUICK TIP: Update Mesh in Substance Painter

80 ratings | 6111 views
How to fix a mesh or UV problem mid-flow, and update it in Substance Painter, without losing your work. Check out my new course over on Udemy where you will learn to 3D model, paint in Substance Painter and build a scene in Unity. For my YouTube Viewers, it's at a discounted price. I hope to see you over there. Udemy - The ART of Video Games: https://www.udemy.com/the-art-of-video-games/?couponCode=YOUTUBE03VISITOR Follow my ramblings on twitter https://twitter.com/KevlarOxy Music: www.bensound.com
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Text Comments (18)
Stainsteel0 (1 month ago)
Hey look , i know you wanna show your work but seriously , we came here only for that 5 sec advice , not for the rest , we all skipped the video to that point , so next time please keep it simple Also , thanks !!
Aleksandr Bodenchuk (1 month ago)
Thank you!
Robin Isola (1 month ago)
Hello ! For some reason, when I project the new mesh, if I make any change to my layers or just simply rebake my maps, all my textures gets moved all over the place, yet the UV's match, there's no translation/scale or even geometry modifications done between the old and new version (I actually just subdivided the model for more resolution). Any idea why and how to fix it ? thanks
Robin Isola (1 month ago)
@KevlarOxy [] The ART of Video Games I did, and the UVs layout match on both version of the mesh, there's just extra divisions.
So you added geometry. Did you preserve the uvs when you did that? SP doesn't like it if you too many extra polys.
Fyrefly (2 months ago)
Thanks for this tip, just what i was looking for.
Hi Fyrefly... not a problem. Sorry it was a bit long... lesson learnt :)
Albertus Bodenstein (2 months ago)
You could've done this under a minute.. but thanks! It worked.
Zeno (4 months ago)
Thank you for the information!! It helped a lot.
Lauch (5 months ago)
6 min video for a 10 sec tip.. thanks for wasting time
Florian Bässler (8 months ago)
Z Ran (8 months ago)
start from 5:00
nemam (10 months ago)
The actual advice from 5:00 to 5:30, the rest is just fluff. Good tip though, thanks for that.
헤비프로불편러 (1 month ago)
thanx you are genius
Alakazam (2 months ago)
I know man.... so many posters do that... all that filler drives me crazy. This should only take 30 seconds to explain, and its 5 minutes before he gets to the fucking point. Like we really need to hear about why we would change a mesh lol... can just assume its the reason one would look up such a video. Second.... why in the fuck we would have to look this up to begin with is completely beyond me. Substance Painter really needs to have mesh instancing and a refresh for it... its fucking ridiculous that this is not very straight forward and simple and that that would be overlooked to begin with. All pipeline apps should have mesh instancing and a refresh button for fucks sake. anyway thanks for posting the time.... and to the OP... thanks for the info, cheers everyone :)
Berend Meijer (10 months ago)
I quite like the pace. Thanks for sharing!
Josh Norman (1 year ago)
dude your video is so much filler, try condensing your info instead of explaining what you are going to solve 4 times
I hear you Josh :)

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