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MATCHBOX modelling in MAYA in hindi

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Please watch: "GANGSTERS OFFICIAL TRAILER" https://www.youtube.com/watch?v=A74ift_ayfg&t=214s --~-- For more vedios and tutorials plz visit to http://www.akashgraphxic.in http://www.tutomator.in and subscribe our channel to learn advanced vfx and animation हिंदी में माया बहुभुज मॉडलिंग उपकरण Add Divisions Splits selected polygon components (edges or faces) into smaller components. Add Divisions is useful when you need to add detail to an existing polygon mesh in either a global or localized manner. Polygon faces can be divided into three-sided (triangles) or four-sided (quadrangles) faces. Edges can be subdivided so that the number of sides on a face is increased. Select Edit Mesh Add Divisions to set the Add Divisions Options. BevelCreates beveled polygons along the currently selected edges or faces. See Bevel command and Bevel polygon edges and faces. Select Edit Mesh Bevel to set the Bevel Options. Bridge Constructs a bridging polygon mesh (additional faces) between selected pairs of border edges on an existing polygon mesh. The resulting bridging polygon mesh is combined with the original polygon mesh and the edges are merged. See Bridge Command and Bridge between border edges. Select Edit Mesh Bridge to set the Bridge Options. Collapse Collapses edges on a component by component basis and then merges the associated vertices for each collapsed edge separately. Collapse also works on faces, but produces results that are more predictable when using edges. If you wish to collapse and merge a selection of faces you should first select Edit Mesh Merge to Center. Connect When vertices and/or edges are selected, Connect connects them via edges. Vertices are connected directly to connecting edges, while edges are connected at their midpoint. Select Edit Mesh Connect to set the Connect Components Options. Detach When vertices are selected, Detach separates any selected vertex that is shared by multiple faces into multiple vertices depending on the number of faces the vertex shares. The edges of the faces associated with the vertex also become unshared as a result. When faces are selected, Detach separates the face selection along its perimeter edges. When edges are selected, Detach separates the selected edges into two overlapping edges. If you perform a Detach operation over a path of edges, the vertices along that path are also separated along that path. The vertices at the ends of each selection remain attached to both of the new edges or edge paths. If both vertices and edges are selected, Detach defaults to the same behavior as when only vertices are selected Pulls new polygons out from existing faces, edges, or vertices, with options to transform and reshape the new polygons as they are pulled out from the selected originals. See Extrude command. Select Edit Mesh Extrude to set the Extrude Options. Merges selected edges and vertices that are within a specified threshold distance of each other. For example, two selected edges will be merged into one shared edge. Select Edit Mesh Merge to set the Merge Components Options. Merge to Center Merges the selected vertices so they become shared, and any associated faces and edges are also merged. The resulting shared vertex is positioned at the center of the original selection.Transform Transform lets you move, rotate, or scale polygon components (edges, vertices, faces, and UVs) relative to the normal while creating a history node. Select Edit Mesh Transform to set the Transform Components Options.FlipSwaps the position of selected components with their mirrored counterparts across an axis of symmetry. See Symmetrize asymmetrical components Symmetrize Moves components to the mirrored position of the corresponding components across an axis of symmetry. See Symmetrize asymmetrical components.Vertex Average Vertices Smooths the polygon mesh by moving the positions of the vertices. Unlike Mesh Smooth, the Average command does not increase the number of polygons in the mesh. Select Edit Mesh Average Vertices to set the Average Vertices Options. Chamfer Vertices Replaces a vertex with a flat polygon face.Select Edit Mesh Chamfer Vertices to set the Chamfer Vertices Options.Edge Delete Edge/Vertex Deletes blatant edges or vertices from the polygon mesh depending on what components are selected. When vertices are selected, it removes any shared vertices that are selected on the mesh. Shared edges associated with the selected vertices are also removed as a result. The faces surrounding the deleted vertices and edges are replaced with a single n-sided polygon created from the vertices surrounding the deleted vertex. When edges are selected, it removes any shared edges that are selected on the mesh as well as any shared vertices that are #tutomator#learnanimationvfx
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Text Comments (10)
Dipesh Rathva (7 months ago)
Thank you i like ur match box tutorial
Tutomator (7 months ago)
+Dipesh Rathva thanks...You can check my barrel tutorials too...thaTs mor intresting
Krutika's World (7 months ago)
Thanks a lot..God bless you
Krutika's World (10 months ago)
thanks a lot..very nice tutorial in Hindi..God bless
Tutomator (10 months ago)
+Krutika's Art Gallery thanks a lot don't forget to subscribe
NerdHerbs_ (11 months ago)
bhai texture ki site ki link de
Tutomator (10 months ago)
+Voodoo baba _ google se nikal do dude ...ya ghar me Jo machis hai uska pic click karo and bna lo
Tutomator (11 months ago)
+Voodoo baba _ mere channel pe check karo milega
Sunil Sharma (11 months ago)
bahut badiya bhai
Tutomator (11 months ago)
+Sunil Sharma thanks

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