In this tutorial ...I am going to tell.How you can project details from one mesh to another mesh....
ZBRUSH DETAIL PROJECTION METHOD(DYNAMESH TO TOPOLOGY MESH)_ZBRUSH TUTORIAL
MORE ZBRUSH 4R7 TUTORIALS----- :)
ZMODELER WORKFLOW TUTORIAL--https://www.youtube.com/watch?v=GlkgeRSOhDA
ZMODELER TOPOLOGY METHOD--https://www.youtube.com/watch?v=L_bgTLeLP34
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I can understand from your comment that you are confuse .No problem with that....First you need to make a topology of dynamesh mesh.Then uv the topology mesh and project the detail....understood?? I think now you can understand..... Thanks :)
Ok that's the part that I didn't understand. Sorry, I am still little confused about it because you transfer detail to equally high poly model. When do you do your UV maps than, after you finish details ? I work in Cinema4D and we always make maps before sculpting not post. That's why I ask. Thanks for the reply.
Buddy it is just telling you the process how to do projection in ZBrush.Its not a topology tutorial.You can't Uv any dynamesh model easily so after doing your good topology you can transfer you detail of your dynamesh model to your nice topology model and can extract required maps like Displacement or Normal map easily for your production.I hope this answer will be helpful for you thanks .... :)
Awesome tutorials. Essential for people without 3D society in their traveling distance. I had a little problem with sound quality(was hard to watch and cook :D) but subtitles fix it all !! Keep up the good work mate :)
Yes you are correct..You can directly import you retopo mesh in maya and start rigging.But you have to decide your retopo mesh is good enough for rigging or not.... :)for more tutorial. If you want,you can check out my website--- www.cg3dankfun.com . Thanks for you comment..... :)
Can i use the project all detail when i am dynameshing? When i'm dynameshing, sometimes i lose all of the details. However, when i reproject the details there are holes in the mesh. Or is this method only useful when u are retoping? Any ideas?
Mauricio is correct in some extent...It depends,I don't know what thing you are sculpting.On which stage are you.Yes Mauricio said correct partly(You shouldn't be dynameshing if you are already working on details. Dynamesh helps when you want to create the form/mesh for whatever you want to sculpt. When the mesh is ready and you are ready to subdivide, you turn off dynamesh)For eg...You are working on detail like pores some definations.Yes you gonna lost it.You need to decide .Is it working for you or not.There is no rule book to use some technique in one way..If some technique is working for you that is good.If not then try to use another technique..As you saw in tutorial.It worked for me the detail I had in model.I projected that well...(In deep i also lost some detail.but I am fine with that).After that I can add more crisp details on it.You should do this one time .Don't do this again and again when you gave details.You shall come back where you have started.:D..It is not necessary everytime same technique work for you in every model.You need to brainstorm your method acc to model.You should try to do (If the mesh gets distorted while smoothing then you need to lower the intensity of the smooth Brush. Projecting not always works, specially if the mesh is way far different.).here Mauricio is correct.I would suggest you don't stick to one method..If it is not working for you.Try to find another one which works...... :) ......Write me again if have any other question... :)
I mean sometimes when i am wokring on the details, i tend to smooth the mesh out and sometimes it gets distorted abit. Because of this i thought i could dynamesh it, zremesh it and reproject details.. Using this method produces lots of artifacts or holes... My workflow is all over the place :(
You shouldn't be dynameshing if you are already working on details. Dynamesh helps when you want to create the form/mesh for whatever you want to sculpt. When the mesh is ready and you are ready to subdivide, you turn off dynamesh.
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